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  1. #1
    Stelthkid's Avatar
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    [HELP/INFO] PushToConsole( "PlayerGravity ??" ); and base info

    Request Closedue to new thread about a similar problem






    Edit read down the page theres more posts of my problem and other stuff aswell jsut read down !@#


    heey people im kinda stuck with this is the only problem im having...

    PushToConsole( "PlayerGravity 0" );

    800 is just fly up 200 is just fly up and im about to try just 1 then 50 then what ever after that

    what do i put it on for all i want it to do is jump up a little bit not keep jumping up and can anyone help me with a better base i give 100% credits for Ur base if i release because the tut one in these forums is laggy i just don't know what im doing wrong :S
    maybe hans base or one that works or something ill even integrate Ur name into the menu like a credits tab

    (PS)
    ill even stick a link for ur user name in my sig and every release i make but if noone will owel haha umm but could anyone help me with the gravity thing
    PushToConsole( "PlayerGravity 0" );

    (PS x2)
    "im not begging" im just asking if anyone could help with this problem with the laggyness

    [Other news]

    PushToConsole("SkelModelStencil 1"); -NX Chams


    PushToConsole("PerturbRotationEffect 0.000000"); -No spread i think plus somehting els i cant remember...
    PushToConsole("PerturbIncreaseSpeed 0.000000");
    PushToConsole("PerturbWalkPercent 0.000000");
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    PushToConsole("PerturbRecoil 0.000000");
    PushToConsole("FireMovePerturb 0.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    PushToConsole("ZoomedFireMovePerturb 0.000000");
    PushToConsole("ZoomedFireDuckPerturb 0.000000");


    PushToConsole("ActivationDistance 100000"); kinda says it
    PushToConsole( "FullBright 1" ); kinda speaks for itself
    PushToConsole( "ModelDebug_DrawBoxes 1" ); 3d Boxes


    memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3); No recoil (on)
    memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);

    memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6); instant reload

    Discuss/
    Last edited by Stelthkid; 07-14-2010 at 09:26 PM.

    Help me raise my Habamon!


    Kills.....43781
    Deaths.....2124
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  2. #2
    ^...,^'s Avatar
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    ...
    PushToConsole( "PlayerGravity 800" );//normal
    PushToConsole( "PlayerGravity -800" );//fly hack

  3. #3
    zmansquared's Avatar
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    simple....why are though so many ptc!!!!!!!!!!!!
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


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    Quote:
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    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  4. #4
    Stelthkid's Avatar
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    different hacks why do u think i have so meny and why shouldnt i have that meny

    Quote Originally Posted by ^...,^ View Post
    ...
    PushToConsole( "PlayerGravity 800" );//normal
    PushToConsole( "PlayerGravity -800" );//fly hack
    dude 800 i just go up and up and up and upp

    Help me raise my Habamon!


    Kills.....43781
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    HS%.....40%
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  5. #5
    ^...,^'s Avatar
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    Quote Originally Posted by Stelthkid View Post
    different hacks why do u think i have so meny and why shouldnt i have that meny dude 800 i just go up and up and up and upp
    so then what are u asking for?
    ...

    change it like
    -350? or even -400

  6. #6
    Solify's Avatar
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    let me guess ... you want that you go up when you hold a button and when you dont hold the button that you sink?

  7. #7
    oFFiciaL101's Avatar
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    he just wants a higher then avg jump thats all.


    Free VIP!^


    Lawls!, Fail hard disk, I need a SSD ):<, but the rest is...

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    I read this, and I reckon all choobs should read this.

  8. #8
    Stelthkid's Avatar
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    i want what crusty said well simular to it like with out the button to go down sorta like the vip super jump

    like i hold down space i keep going up but when i let go it makes me drop

    and is this correct
    if(GetAsyncKeyState(VK_SPACEBAR)<0){
    and
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    or
    if(GetAsyncKeyState(VK_NUMPAD1)<1){


    and one last thing

    Code:
    	if(GetAsyncKeyState(VK_SPACEBAR)<0){
                if(GravityJump){
                    PushToConsole( "PlayerGravity -800" );
                    GravityJump = false;
    				 } else {
                    PushToConsole( "PlayerGravity 800" );
                    GravityJump = true;  
    			
    			}
    		Sleep(200); //to make sure
          }
    Last edited by Stelthkid; 07-14-2010 at 06:27 PM.

    Help me raise my Habamon!


    Kills.....43781
    Deaths.....2124
    KDR.....20.61
    Streak.....113
    HS.....18391
    HS%.....40%
    GP.....93284




    Thank Me If I Helped.

  9. #9
    whit's Avatar
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    so what do you need help with

  10. #10
    Stelthkid's Avatar
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    let me explain have u ever had the combat arms vip

    well u know the super jump how u hold space and it just keeps going up and when i release space it comes down... well in my hack i have that but im trying to get it so its smooth and right now its i press space once and i jump high like with out being hurt then when i hold it in and go up and then i let it go then press it again it takes awhile to stop going down then go back up and yeah its a but frustraiting heres my code
    Code:
    void main()
    {
    bool nxchams = false;  
    bool Boxes = false;
    bool GravityJump = false;
    while(true)
    {
    	if(GetAsyncKeyState(VK_NUMPAD0)<0){
                if(nxchams){
                    PushToConsole("SkelModelStencil 0");
                    nxchams = false;
    				 } else {
                    PushToConsole("SkelModelStencil 1");
                    nxchams = true;  
    			
    			}
    		Sleep(200); //to make sure
          }  
    	if(GetAsyncKeyState(VK_NUMPAD1)<0){
                if(Boxes){
                    PushToConsole( "ModelDebug_DrawBoxes 0" );
                    Boxes = false;
    				 } else {
                    PushToConsole( "ModelDebug_DrawBoxes 1" );
                    Boxes = true;  
    			
    			}
    		Sleep(200); //to make sure
          }  
    		if(GetAsyncKeyState(VK_SPACE)<0){
                if(GravityJump){
                    PushToConsole( "PlayerGravity -350" );
                    GravityJump = false;
    				 } else {
                    PushToConsole( "PlayerGravity 450" );
                    GravityJump = true;  
    			
    			}
    		Sleep(200); //to make sure
          }  
    //PushToConsole("PerturbRotationEffect 0.000000");
    //PushToConsole("PerturbIncreaseSpeed 0.000000");
    //PushToConsole("PerturbWalkPercent 0.000000");
    //PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    //PushToConsole("PerturbRecoil 0.000000");
    //PushToConsole("FireMovePerturb 0.000000");
    //PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    //PushToConsole("ZoomedFireMovePerturb 0.000000");
    //PushToConsole("ZoomedFireDuckPerturb 0.000000");
    PushToConsole("ActivationDistance 100000");
    memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6);
    PushToConsole( "PlayerGravity -450" );
    the botton pust to console has purpose it makes me go down after i let go of space and other stuff kinda complicated... but it also keeps me going down when i have it selected

    is there anotyher way around this?>
    Last edited by Stelthkid; 07-14-2010 at 07:22 PM.

    Help me raise my Habamon!


    Kills.....43781
    Deaths.....2124
    KDR.....20.61
    Streak.....113
    HS.....18391
    HS%.....40%
    GP.....93284




    Thank Me If I Helped.

  11. #11
    wassup40's Avatar
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    theres a jump addy .... dont use gravity

  12. #12
    Stelthkid's Avatar
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    yer but i dont want to just jump once then fall i want ot hold space in and keep going up untill i let go and if im falling i can just press space and go back up again i dont think normal super jump can do that



    Request close
    Last edited by Stelthkid; 07-14-2010 at 09:29 PM.

    Help me raise my Habamon!


    Kills.....43781
    Deaths.....2124
    KDR.....20.61
    Streak.....113
    HS.....18391
    HS%.....40%
    GP.....93284




    Thank Me If I Helped.

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