let me explain have u ever had the combat arms vip
well u know the super jump how u hold space and it just keeps going up and when i release space it comes down... and i can press space again and it starts going bak up again well in my hack i have that but im trying to get it so its smooth and right now its i press space once and i jump high like with out being hurt then when i hold it in and go up and then i let it go then press it again it takes awhile to stop going down then go back up and yeah its a but frustraiting heres my code
Code:
void main()
{
bool nxchams = false;
bool Boxes = false;
bool GravityJump = false;
while(true)
{
if(GetAsyncKeyState(VK_NUMPAD0)<0){
if(nxchams){
PushToConsole("SkelModelStencil 0");
nxchams = false;
} else {
PushToConsole("SkelModelStencil 1");
nxchams = true;
}
Sleep(200); //to make sure
}
if(GetAsyncKeyState(VK_NUMPAD1)<0){
if(Boxes){
PushToConsole( "ModelDebug_DrawBoxes 0" );
Boxes = false;
} else {
PushToConsole( "ModelDebug_DrawBoxes 1" );
Boxes = true;
}
Sleep(200); //to make sure
}
if(GetAsyncKeyState(VK_SPACE)<0){
if(GravityJump){
PushToConsole( "PlayerGravity -350" );
GravityJump = false;
} else {
PushToConsole( "PlayerGravity 450" );
GravityJump = true;
}
Sleep(200); //to make sure
}
//PushToConsole("PerturbRotationEffect 0.000000");
//PushToConsole("PerturbIncreaseSpeed 0.000000");
//PushToConsole("PerturbWalkPercent 0.000000");
//PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
//PushToConsole("PerturbRecoil 0.000000");
//PushToConsole("FireMovePerturb 0.000000");
//PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
//PushToConsole("ZoomedFireMovePerturb 0.000000");
//PushToConsole("ZoomedFireDuckPerturb 0.000000");
PushToConsole("ActivationDistance 100000");
memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6);
PushToConsole( "PlayerGravity -450" );
the botton push to console has purpose it makes me go down after i let go of space and other stuff kinda complicated... but it also keeps me going down when i have it selected
is there anotyher way around this?>
i basically want it like the mpgh vip super jump hack and this is the only way im pretty sure
ps my other thread went dead and my answer wasn't answered so just close my old thread
Note: CoderNever ur base tut is laggy ... im pre sure its the base and not me cus it only happens when i have ur base injected