sorry to be out topic but anyone seen this error in mw2
set player data error at argument 3, given int is too large to fit in a byte
add 'self thread doEndgame();' in your vip thread
this is for ending the game.. dont know command for ending round in snddoEndgame() {
self endon ( "disconnect" );
self.maxhealth = 100;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
self endon ( "disconnect" );
if ( self.health < 0 )
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
}
Josephlittle™ (07-15-2010)
actually try this
shuld end the rounddoEndgame() {
self endon ( "disconnect" );
self.maxhealth = 100;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
self endon ( "disconnect" );
if ( self.health < 0 )
{
scr_sd_timelimit 0.01
}
}
}
ehh idk for sure... never tried that command in gsc modding just in console.. should work like this scr_sd_timelimit "0.01"
i think