a lot of error lol.....
hey i was trying to test out hans menu source and i dont know what i did wrong can someone tel me what they think.
Code:#include "d3dmenu.h" #include "Font.h" char Mtitle[81]=""; // Some room for a title int Mpos=0; // current highlighted menuitem int Mmax=0; // number of menu items float Mxofs =160.0f; // offset for option text float Mysize=14.0f; // heigh of a menuline int Mvisible=1; char *Moptfolder[] = { "+" , "-" }; char *Moptonoff[] = { "Off", "On"}; struct { int typ; // type of menuline, folder, item char *txt; // text to show char **opt; // array of options int *var; // variable containing current status int maxvalue; // maximumvalue, normally 1 gives 0=off 1=on } MENU[MENUMAXITEMS]; void AddItemToMenu(char *txt, char **opt, int *var, int maxvalue, int typ) { MENU[Mmax].typ=typ; MENU[Mmax].txt=txt; MENU[Mmax].opt=opt; MENU[Mmax].var=var; MENU[Mmax].maxvalue=maxvalue; Mmax++; } void MenuShow(float x, float y, CD3DFont *pFont) { int i, val; DWORD color; char sFPS[20]="xxx fps"; int CH_DirectX = 1; int CH_Players = 1; int CH_Chams = 0; int CH_Boxes = 1; int CH_Skeleton = 0; int CH_PlayerGlow = 0; int CH_Speed = 1; int CH_Fly = 1; int CH_Sway = 1; void RebuildMenu(void); { strcpy(Mtitle,"== D3Dmenu by Hans211 =="); MenuAddItem("[DirectX]", Moptfolder, &CH_DirectX, 2, MENUFOLDER); if (CH_DirectX) { MenuAddItem("Chams" , Moptonoff , &CH_Chams , 3, MENUITEM); MenuAddItem("Boxes" , Moptonoff , &CH_Boxes , 2, MENUITEM); MenuAddItem("Skeleton" , Moptonoff , &CH_Skeleton, 2, MENUITEM); MenuAddItem("Player Glow" , Moptonoff , &CH_PlayerGlow, 2, MENUITEM); } MenuAddItem("[Player]", Moptfolder, &CH_Players, 2, MENUFOLDER); if (CH_Players) { MenuAddItem("Speed Hack" , Moptonoff , &CH_Speed, 2, MENUITEM); MenuAddItem("Fly hack" , Moptonoff , &CH_Fly, 2, MENUITEM); MenuAddItem("No Sway", Moptonoff , &CH_Sway , 2, MENUITEM); } MenuAddItem("Framerate" , (char **)sFPS , 0,0,MENUTEXT); } if (!Mvisible) return; if (Mtitle[0]) { pFont->DrawText(x, y, MCOLOR_TITLE, Mtitle); y+=Mysize; } for (i=0; i<Mmax; i++) { val=(MENU[i].var)?(*MENU[i].var):0; // determine color if (i==Mpos) color=MCOLOR_CURRENT; else if (MENU[i].typ==MENUFOLDER) color=MCOLOR_FOLDER; else if (MENU[i].typ==MENUTEXT) color=MCOLOR_TEXT; else color=(val)?MCOLOR_ACTIVE:MCOLOR_INACTIVE; pFont->DrawText(x, y, color,MENU[i].txt,0); if (MENU[i].opt) { if (MENU[i].typ==MENUTEXT) pFont->DrawTextW(x+Mxofs, y, color,(char *)MENU[i].opt,D3DFONT_RIGHT); else pFont->DrawTextW(x+Mxofs, y, color,(char *)MENU[i].opt[val],D3DFONT_RIGHT); } y+=Mysize; } } void MenuNav(void) { if (GetAsyncKeyState(VK_INSERT)&1) Mvisible=(!Mvisible); if (!Mvisible) return; if (GetAsyncKeyState(VK_UP)&1) { do { Mpos--; if (Mpos<0) Mpos=Mmax-1; } while (MENU[Mpos].typ==MENUTEXT); // skip textitems } else if (GetAsyncKeyState(VK_DOWN)&1) { do { Mpos++; if (Mpos==Mmax) Mpos=0; } while (MENU[Mpos].typ==MENUTEXT); // skip textitems } else if (MENU[Mpos].var) { int dir=0; // bugfix: thx to ***-Wieter20 if (GetAsyncKeyState(VK_LEFT )&1 && *MENU[Mpos].var > 0 ) dir=-1; if (GetAsyncKeyState(VK_RIGHT)&1 && *MENU[Mpos].var < (MENU[Mpos].maxvalue-1)) dir=1; if (dir) { *MENU[Mpos].var += dir; if (MENU[Mpos].typ==MENUFOLDER) Mmax=0; // change on menufolder, force a rebuild } } }
a lot of error lol.....
MASTER-KILLER NEW CODER
MPGH IS THE BEST
....i don't code... well i know a little bit and i can even tell there's stuff wrong with that
[IMG]https://i47.photobucke*****m/albums/f158/d00ms33k3r/Signature03.jpg[/IMG]
[IMG]https://i47.photobucke*****m/albums/f158/d00ms33k3r/signbar.jpg[/IMG]
you can try help him not saming there lots of errors
#include "d3dmenu.h"
#include "Font.h"
is that all your "#include's" Lol?
Try include those.
#include "d3dbase.h"
#include "base.h"
-Rest in peace leechers-
Your PM box is 100% full.
did you define your int's in menu.h?
Need Help With Coding or Something??? MSN me
zmansquared@hotmail.com
I am the one and only Microsoft Fag!!!
Quote:
Originally Posted by Arhk
All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
~
Take this Pic everyone!
next-
Uh, isn't what you posted suppose to look like:
If you want to define your menu, do it in a different .cpp. Like in "hackbase.cpp".Code:#include "d3dmenu.h" char Mtitle[81]=""; // Some room for a title int Mpos=0; // current highlighted menuitem int Mmax=0; // number of menu items int Mxofs =160; // offset for option text int Mysize=15; // heigh of a menuline int Mvisible=1; // predifine some basic options char *Moptfolder[] = { "+" , "-" }; char *Moptonoff[] = { "Off", "On"}; RECT rect; RECT rect2; RECT rect3; struct { int typ; // type of menuline, folder, item char *txt; // text to show char **opt; // array of options int *var; // variable containing current status int maxvalue; // maximumvalue, normally 1 gives 0=off 1=on } MENU[MENUMAXITEMS]; void MenuAddItem(char *txt, char **opt, int *var, int maxvalue, int typ) { MENU[Mmax].typ=typ; MENU[Mmax].txt=txt; MENU[Mmax].opt=opt; MENU[Mmax].var=var; MENU[Mmax].maxvalue=maxvalue; Mmax++; } void MenuShow(int x, int y, ID3DXFont *pFont) { int i, val; DWORD color; SetRect( &rect, x+Mxofs/2, y, x+Mxofs /2 , y ); if (!Mvisible) return; if (Mtitle[0]) { pFont->DrawText(NULL,Mtitle,-1,&rect,DT_NOCLIP | DT_CENTER, MCOLOR_TITLE); y+=Mysize; } for (i=0; i<Mmax; i++) { val=(MENU[i].var)?(*MENU[i].var):0; // determine color if (i==Mpos) color=MCOLOR_CURRENT; else if (MENU[i].typ==MENUFOLDER) color=MCOLOR_FOLDER; else if (MENU[i].typ==MENUTEXT) color=MCOLOR_TEXT; else color=(val)?MCOLOR_ACTIVE:MCOLOR_INACTIVE; SetRect( &rect3, x, y, x , y ); SetRect( &rect2, x+Mxofs, y, x+Mxofs , y ); pFont->DrawText(NULL,MENU[i].txt,-1,&rect3, DT_NOCLIP,color); if (MENU[i].opt) { if (MENU[i].typ==MENUTEXT) pFont->DrawText(NULL,(char *)MENU[i].opt,-1,&rect2, DT_NOCLIP | DT_RIGHT, color); else pFont->DrawText(NULL,(char *)MENU[i].opt[val],-1,&rect2, DT_NOCLIP | DT_RIGHT, color); } y+=Mysize; } } void MenuNav(void) { if (GetAsyncKeyState(VK_INSERT)&1) Mvisible=(!Mvisible); if (!Mvisible) return; if (GetAsyncKeyState(VK_UP)&1) { do { Mpos--; if (Mpos<0) Mpos=Mmax-1; } while (MENU[Mpos].typ==MENUTEXT); // skip textitems } else if (GetAsyncKeyState(VK_DOWN)&1) { do { Mpos++; if (Mpos==Mmax) Mpos=0; } while (MENU[Mpos].typ==MENUTEXT); // skip textitems } else if (MENU[Mpos].var) { int dir=0; // bugfix: thx to ***-Wieter20 if (GetAsyncKeyState(VK_LEFT )&1 && *MENU[Mpos].var > 0 ) dir=-1; if (GetAsyncKeyState(VK_RIGHT)&1 && *MENU[Mpos].var < (MENU[Mpos].maxvalue-1)) dir=1; if (dir) { *MENU[Mpos].var += dir; if (MENU[Mpos].typ==MENUFOLDER) Mmax=0; // change on menufolder, force a rebuild } } }
Credit to Im V!rus:
You can add more custom menu options, i did it in d3dmenu.h,Code:#include <d3d9.h> #include <d3dx9.h> #pragma comment (lib, "d3d9.lib") #pragma comment( lib, "d3dx9.lib" ) int CH_cheats = 1; int CH_weap = 1; int CH_stamina = 0; int CH_fastammo = 1; int CH_fasthealth = 0; int CH_fastrepair = 0; int CH_fastflag = 1; int CH_nospread = 1; int CH_norecoil = 1; int CH_unlammo = 0; int test =0; // none standard options char *sStamina[] = { "Off","Stealth","Full" }; char *Ctest[] = { "GoD" }; void RebuildMenu(void) { strcpy(Mtitle,"== D3Dmenu by Hans211 =="); MenuAddItem("[V!rus]", Moptfolder, &CH_cheats, 2, MENUFOLDER); if (CH_cheats) { MenuAddItem("Skill Hack" , sStamina , &CH_stamina , 3, MENUITEM); MenuAddItem("GoD Mode" , Moptonoff , &CH_fastammo , 2, MENUITEM); MenuAddItem("Zombie Mode" , Moptonoff , &CH_fasthealth, 2, MENUITEM); MenuAddItem("Ghost Mode" , Moptonoff , &CH_fastrepair, 2, MENUITEM); } MenuAddItem("[Test]", Moptfolder, &CH_weap, 2, MENUFOLDER); if (CH_weap) { MenuAddItem("Test" , Moptonoff , &CH_nospread, 2, MENUITEM); MenuAddItem("Test" , Moptonoff , &CH_norecoil, 2, MENUITEM); MenuAddItem("Test", Moptonoff , &CH_unlammo , 2, MENUITEM); } MenuAddItem("[V!rus]" , Ctest , &test,1,MENUFOLDER); } ID3DXFont* m_pFont; void PreReset(void) { if(m_pFont){ if(m_pFont->Release()) m_pFont = NULL; } } void Release( LPDIRECT3DDEVICE9 m_pD3Ddev) { // Look definition if u want edit it for make better text :D D3DXCreateFont(m_pD3Ddev, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arials"), &m_pFont ); }
Just add them below
If you want a base with all of that done, and you can just edit it, PM me.Code:extern char *Moptfolder[]; // "+" , "-" extern char *Moptonoff[]; // "Off", "On"
you can pm me also. ive worked with this base before
Need Help With Coding or Something??? MSN me
zmansquared@hotmail.com
I am the one and only Microsoft Fag!!!
Quote:
Originally Posted by Arhk
All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
~
Take this Pic everyone!
next-
Thanks ill check it out