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  1. #1
    Joemommahitme's Avatar
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    Smile *Future*CA hacker needing help

    I am willing to help out the MPGH CA community,and I am in need of some help here,and this is where I am going wrong in my first simple hack.
    What am I doing wrong here?I am also trying to make this just a hotkey hack,just so you know.

    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
    while(true)
    
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    while(true)
    	{
    PushToConsole("FogEnable 1" );Numpad 2
    while(true)
    	{
    PushToConsole("WeaponSway 0.000000" );Numpad 3
    while)true
    	{
    PushToConsole("WhiteBlood 1" );Numpad 4
    {
    }
    
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }

  2. #2
    Crash's Avatar
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    You need to learn the programming language to be able to make hacks.

    You wouldn't put while loops inside while loops, use GetAsyncKeyState instead.

  3. #3
    supercarz1991's Avatar
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    your code is all messed up and its gonna lag to hell n back...here i'll try n help a bit. i added glass walls to your code too btw (its my fav hack lol)

    i didn't do the whole code, but you should get it from what i did...i'm too lazy to do all the work for you

    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
                    bool recoil = false, walls = false, fog = false, sway = false, blood = false;
    
    while(true)
    {
    if(GetAsyncKeyState(VK_NUMPAD0)<0){     
    			walls = !walls;  
    			if(walls){ 
    				memcpy((LPVOID)0x57207A, "\x6A\x01", 2);
    			} else { 
    				memcpy((LPVOID)0x57207A, "\x6A\x00", 2);
    				
    			}
    Sleep(150)
    }
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    recoil = !recoil;
    if(recoil){
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    } else {
    Put Normal Values for Recoil in PTC format HERE! (idk the original Values
    }
    Sleep(150)
    }
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    fog = !fog;
    if(fog){
    PushToConsole("FogEnable 0");
    } else {
    PushToConsole("FogEnable 1");
    }
    Sleep(150)
    }
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    sway = !sway;
    if(sway){
    PushToConsole("WeaponSway 0.000000" )
    } else {
    NORMAL WeaponSway In PTC Format Goes here
    }
    Sleep(150)
    }
    PushToConsole("WhiteBlood 1" );Numpad 4
    {
    }
    
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }

  4. The Following User Says Thank You to supercarz1991 For This Useful Post:

    harry8687 (07-23-2010)

  5. #4
    o-o's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    your code is all messed up and its gonna lag to hell n back...here i'll try n help a bit. i added glass walls to your code too btw (its my fav hack lol)

    i didn't do the whole code, but you should get it from what i did...i'm too lazy to do all the work for you

    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
                    bool recoil = false, walls = false, fog = false, sway = false, blood = false;
    
    while(true)
    {
    if(GetAsyncKeyState(VK_NUMPAD0)<0){     
    			walls = !walls;  
    			if(walls){ 
    				memcpy((LPVOID)0x57207A, "\x6A\x01", 2);
    			} else { 
    				memcpy((LPVOID)0x57207A, "\x6A\x00", 2);
    				
    			}
    Sleep(150)
    }
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    recoil = !recoil;
    if(recoil){
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    } else {
    Put Normal Values for Recoil in PTC format HERE! (idk the original Values
    }
    Sleep(150)
    }
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    fog = !fog;
    if(fog){
    PushToConsole("FogEnable 0");
    } else {
    PushToConsole("FogEnable 1");
    }
    Sleep(150)
    }
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    sway = !sway;
    if(sway){
    PushToConsole("WeaponSway 0.000000" )
    } else {
    NORMAL WeaponSway In PTC Format Goes here
    }
    Sleep(150)
    }
    PushToConsole("WhiteBlood 1" );Numpad 4
    {
    }
    
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    Lol The code is fail... 33 errors!

  6. #5
    ~Liberty~'s Avatar
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    This is the first ca hack i made.

    [php]
    #include "stdafx.h"
    #include <windows.h>


    void MyHack()
    {
    int Src2 = 12;
    const int* pSrc2 =&Src2;
    while(true)
    {

    if(GetAsyncKeyState(VK_NUMPAD2)) // Spectator mode
    {
    *(int*)0x37768C3C = 12;
    memcpy((void *)0x37768C3C,pSrc2,sizeof(int));

    }





    Sleep(20);
    }
    }

    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    MessageBox (0, TEXT("Happy Hacking\n"), TEXT("~Liberty~"), MB_ICONINFORMATION);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MyHack, 0, 0, 0);
    break;
    case DLL_PROCESS_DETACH:
    break;
    }
    return true;
    }

    [/php]

    ~Liberty~ Last Menu

    Yes, I am Ostisgood. Still same Msn: Ostisgoodformpgh@hotmail.no

  7. #6
    GridMaster's Avatar
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    Is the way he addressed the numpads correct though?

    Quote Originally Posted by Dave84311 View Post
    Boys and girls, this is what we call a retard.

  8. #7
    supercarz1991's Avatar
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    Quote Originally Posted by trevmmeister View Post
    Is the way he addressed the numpads correct though?
    no where near

    address a hot key like this

    Code:
    if(GetAsyncKeyState(VK_NUMPAD0)<0){     
    			walls = !walls;  
    			if(walls){ 
    				memcpy((LPVOID)0x57207A, "\x6A\x01", 2);
    			} else { 
    				memcpy((LPVOID)0x57207A, "\x6A\x00", 2);
    				
    			}
    Sleep(150)
    }

  9. The Following User Says Thank You to supercarz1991 For This Useful Post:

    Joemommahitme (07-23-2010)

  10. #8
    GridMaster's Avatar
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    i seeee thanks.

    Quote Originally Posted by Dave84311 View Post
    Boys and girls, this is what we call a retard.

  11. #9
    CodeDemon's Avatar
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    You forgot a bracket after
    Code:
    while(true)
    supposed to be
    Code:
    while(true){
    also you are adressing your hotkeys incorrectly, see Supercarz post and Virtual-Key Codes

    Good Luck!

  12. #10
    supercarz1991's Avatar
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    yay! i actually feel like i know a lil bit of what i'm doing XD i just started C++ last week >.>

    although my hack isn't work putting out cuz its a bunch of test ptc commands, like bouncing bullets ! ! !

  13. #11
    Joemommahitme's Avatar
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    What if I could auto inject all of them?And not have to use hotkeys.Is it possible?

  14. #12
    CodeDemon's Avatar
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    Yep its possible. Just put all your PushToConsole commands after While(True).

    Something Like:

    Code:
    //helped by CodeDemon
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
    while(true)
    {
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    PushToConsole("FogEnable 1");
    sleep(200); //to be safe
    }
    }
    
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }

  15. The Following User Says Thank You to CodeDemon For This Useful Post:

    Joemommahitme (07-24-2010)

  16. #13
    EDWINSEE's Avatar
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    this part of u hack is detected:
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {

    try this it is not detected:
    Credit: CoderNever

    void PushToConsole(const char* Command) {
    DWORD CNADDIE = 0x007d9200;
    void* Send = ( void* )*( DWORD* )(CNADDIE);
    __asm
    {
    push Command;
    call Send;
    add esp, -3-1+2+6;
    }

  17. #14
    whit's Avatar
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    Dude What WTF....
    Why do you got loops inside of loops...Wow
    I never seen no one do that before....

  18. #15
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    you copied that from me

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