just make them ignored with // or /* and on the end */
Thats what I did atleast, both commeted out that what you posted and the self thread part.
I am trying to change the Quarantine Chaos Zombie Mods fog to lower because my pc cant handle it. I have been messing around with the code but i cant figure it out maybe u guys can.
I tried to change all the numbers to 0's but it made it worse then i changed them all to 2000's but that was the same as with the 0's. I would like it about 65% less please.Code:createFog() { level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs ); level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" ); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 )); }
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just make them ignored with // or /* and on the end */
Thats what I did atleast, both commeted out that what you posted and the self thread part.
I only want 65% fog gone.
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delete some lines.. you can't edit them to work less... those numbers are the place where that FX lives.
That zombiemod has 2x smoke, and if you delete it all you will still remain the fog of the regular map.
All maps have fog, its barely visable but it is there.
Killingdyl told me how it works so basically if his line was (2000,500,4000) you would double those to make all fog dissapear(i'm pretty sure thats what he said). So 2x fog is (2000,500,4000) regular fog is (4000, 1000, 8000). @Chiru i want like 1.4x fog not 1x fog.
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Why would someone add so much fog anyway, it eats fps + once is pretty much enough, in y eyes atleast.
But do whatever you want lol.
I know i'm trying to take down the fog in his mod. -_-
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It doesnt work like that and i've always wanted less fog if u double those numbers less fog appears. The lines are like specific places on the map or something i think and if you delete some theres heavy fog in one place and no fog in another.
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