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  1. #1
    vitinho444's Avatar
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    Warrock Addies 4/8/2010

    Hello
    I Find this address with my Addie Logger

    I Just got this ones:

    Code:
    #define ADR_Playerpointer 0x00AB4478
    #define ADR_Serverpointer 0x009B0D50
    #define ADR_Speed 0x007CB498
    #define ADR_NoSpread 0x008FC798
    #define ADR_FastAmmo 0x008FFC3C
    #define ADR_FastRepair 0x008FFC40
    #define ADR_FastFlag 0x008FFC48
    #define ADR_Scope 0x0081DCCC
    #define ADR_NoSpawn1 0x0096A564
    #define ADR_NoSpawn2 0x0096A568
    #define ADR_NoBounds1 0x00921DB4
    #define ADR_NoBounds2 0x00921DB8
    #define ADR_NoBounds3 0x00921DBC
    I dont know if they work, but try it yourself xD



    PRESS THANKS if i Help
    Last edited by vitinho444; 08-04-2010 at 04:58 AM.

  2. The Following 4 Users Say Thank You to vitinho444 For This Useful Post:

    askigoswami (08-05-2010),eladoosh111 (08-05-2010),maaxcoo (08-13-2010),MH4CKER (08-04-2010)

  3. #2
    TheCamels8's Avatar
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    Thanks man

  4. #3
    MH4CKER's Avatar
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    Thankzz

    I need sources 2, you got those?
    Last edited by MH4CKER; 08-04-2010 at 02:57 AM.
    If you need help with coding/programming. PM me, il help anytime :3

  5. #4
    vitinho444's Avatar
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    yes i have from one guy but i cant put it working... you can try:

    Code:
    #include <windows.h>
    #include <stdio.h>
    #define ADR_PLAYERPOINTER 0x00AB4478
    #define ADR_SERVERPOINTER 0x009B0D50
    #define ADR_EXTRA_AMMO_1 0x00
    #define ADR_EXTRA_AMMO_2 0x00
    #define ADR_BANDAGE 0x00
    #define ADR_SCOPE 0x0081DCCC
    #define ADR_PX_SNIPER 0x00
    #define ADR_SP_5 0x00
    #define ADR_SP_10 0x00
    #define ADR_NOWATER 0x00
    #define ADR_FFASPAWN 0x00
    #define ADR_BOUNDS_1 0x00
    #define ADR_BOUNDS_2 0x00
    #define ADR_FAST_REPAIR 0x008FFC40
    #define ADR_FAST_HEATLH 0x0043355B
    #define ADR_FAST_AMMO 0x008FFC3C
    #define ADR_FAST_FLAG 0x008FFC48
    #define ADR_QUICKSPAWN1 0x0096A564
    #define ADR_QUICKSPAWN2 0x0096A568
    #define ADR_GLASSWALLS 0x00
    #define OFS_Speed 0x007CB498
    #define OFS_NOSPREAD 0x008FC798
    #define OFS_GRAV 0x00
    #define OFS_5SLOT 0x00
    #define OFS_LEVEL 0x00
    #define OFS_DINAR 0x00
    #define OFS_Z 0x00427E34
    #define OFS_Y 0x00
    #define OFS_X 0x00
    #define OFS_NFD 0x00
    #define OFS_NORECOIL1 0x00
    #define OFS_NORECOIL2 0x00
    #define OFS_NORECOIL3 0x00
    #define OFS_SUPERMASTER 0x00
    #define OFS_ROOMMASTER 0x00
    #define OFS_PREMIUM1 0x0047B83F
    #define OFS_PREMIUM2 0x0047B887
    #define Full_Bright_1 0x00
    #define Full_Bright_2 0x00
    #define Full_Bright_3 0x00
    #define Near_Fog 0x00
    
    float posiX;
    float posiY;
    float posiZ;
    
    
    
    
    void Teleport ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F2)) 
    {
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F3))
    {
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }
    void Dinar ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
    }
    }
    void speedon0 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 97.0f;
    }
    
    }
    void speedon1 ()
    {
        if(GetAsyncKeyState(VK_CONTROL) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 200.0f;
    }
    
    }
    void speedon2 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 300.0f;
    }
    
    }
    
    void speedon3 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 400.0f;
    }
    
    }
    
    void speedon4 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 500.0f;
    }
    
    }
    
    void speedon5 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 600.0f;
    }
    
    }
    void speedon6 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 700.0f;
    }
    
    }
    
    
    void speedon7 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 800.0f;
    }
    
    }
    void speedon8 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 900.0f;
    }
    
    }
    void lowgravity ()
    {
    if (GetAsyncKeyState(VK_MBUTTON)) 
         {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
    }
    }
    }
    void Slots5 ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {    
    *(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
    }
    }
    void NoSpread () 
    {
    *(float*) OFS_NOSPREAD = 0;
    }
    void SniperPX ()
    {
    *(int*)(ADR_PX_SNIPER) = 0;
    }
    void SP ()
    {
    *(int*)(ADR_SP_5) = 0;
    }
    void SP2 ()
    {
    *(int*)(ADR_SP_10) = 0;
    }
    
    void ExtraAmmo ()        
        {
            *(int*)(ADR_EXTRA_AMMO_1)   = 1;
        }
     
    void ExtraAmmo2 ()        
        {
            *(int*)(ADR_EXTRA_AMMO_2)   = 1;
        }
    
    
    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }
    void nowater () 
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOWATER, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
    }
    
    void Spawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
     
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
    }
    void Scope ()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)7;
    }
    }
    
    void nobounds ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
    VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
     
    VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
    VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
    }
    
    void nfd () 
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -20000;
    }
    }
    void norecoil () 
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    void jump ()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 2500;
    }
    }
    }
    void FFASpawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
     
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
    }
    void Supermaster ()
    {
    DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwSrvrPtr != 0){
    *(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
    }
    }
    void platinum () 
    {
    DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwSrvrPtr != 0)
    {
    *(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
    {
    *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
    }}}
    
    void fullbright () 
    {
    *(int*)(Full_Bright_1) = 1092779973;
    *(int*)(Full_Bright_2) = 1092779973;
    *(int*)(Full_Bright_3) = 1092779973;
    }
    void nofog () 
    {
    *(float*)Near_Fog = 0; 
    }
    
    void FastAll ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FAST_REPAIR = 10.0f;
    *(float*)ADR_FAST_HEATLH = 5.0f;
    *(float*)ADR_FAST_FLAG = 10.0f;
    *(float*)ADR_FAST_AMMO = 5.0f;
    }}
    void Glasswalls ()
    {
    *(int*)ADR_GLASSWALLS = 4;
    }
    void RoomMaster ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
    }
    }
    
    void Level ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
    }
    }
    void Bandage ()
    {
    *(int*)(ADR_BANDAGE) = 0;
    }
    
    
    void speedon9 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 1000.0f;
    }
    
    }
    void Hacks()
    {
    for(;; )
    {
    speedon0();
    speedon1();
    speedon2();
    speedon3();
    speedon4();
    speedon5();
    speedon6();
    speedon7();
    speedon8();
    speedon9();
    lowgravity();
    Slots5();
    NoSpread();
    ExtraAmmo();
    ExtraAmmo2();
    Dig();
    nowater();
    nobounds();
    nfd();
    norecoil();
    Bandage();
    jump();
    fullbright();
    Spawn();
    Supermaster();
    platinum();
    nofog();
    Scope();
    Glasswalls();
    FastAll();
    Teleport();
    Level();
    Dinar();
    RoomMaster();
    SniperPX();
    SP();
    SP2();
    FFASpawn();
    Sleep(20);
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    
    ShellExecuteA(NULL,"Open","https://google.de",NULL,NULL,1);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
    break;
    case 2:
    break;
    }
    return TRUE;
    }
    Good Luck and press thanks plz xD

  6. The Following User Says Thank You to vitinho444 For This Useful Post:

    zcube97 (08-09-2010)

  7. #5
    MH4CKER's Avatar
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    pm ur email il help you
    If you need help with coding/programming. PM me, il help anytime :3

  8. #6
    CyberRazzer's Avatar
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    LOL

    This is my Source Code From ***********

    #include <windows.h>
    #include <stdio.h>
    #define ADR_PLAYERPOINTER 0x00AB4478
    #define ADR_SERVERPOINTER 0x009B0D50
    #define ADR_EXTRA_AMMO_1 0x00
    #define ADR_EXTRA_AMMO_2 0x00
    #define ADR_BANDAGE 0x00
    #define ADR_SCOPE 0x0081DCCC
    #define ADR_PX_SNIPER 0x00
    #define ADR_SP_5 0x00
    #define ADR_SP_10 0x00
    #define ADR_NOWATER 0x00
    #define ADR_FFASPAWN 0x00
    #define ADR_BOUNDS_1 0x00
    #define ADR_BOUNDS_2 0x00
    #define ADR_FAST_REPAIR 0x008FFC40
    #define ADR_FAST_HEATLH 0x0043355B
    #define ADR_FAST_AMMO 0x008FFC3C
    #define ADR_FAST_FLAG 0x008FFC48
    #define ADR_QUICKSPAWN1 0x0096A564
    #define ADR_QUICKSPAWN2 0x0096A568
    #define ADR_GLASSWALLS 0x00
    #define OFS_Speed 0x007CB498
    #define OFS_NOSPREAD 0x008FC798
    #define OFS_GRAV 0x00
    #define OFS_5SLOT 0x00
    #define OFS_LEVEL 0x00
    #define OFS_DINAR 0x00
    #define OFS_Z 0x00427E34
    #define OFS_Y 0x00
    #define OFS_X 0x00
    #define OFS_NFD 0x00
    #define OFS_NORECOIL1 0x00
    #define OFS_NORECOIL2 0x00
    #define OFS_NORECOIL3 0x00
    #define OFS_SUPERMASTER 0x00
    #define OFS_ROOMMASTER 0x00
    #define OFS_PREMIUM1 0x0047B83F
    #define OFS_PREMIUM2 0x0047B887
    #define Full_Bright_1 0x00
    #define Full_Bright_2 0x00
    #define Full_Bright_3 0x00
    #define Near_Fog 0x00

    float posiX;
    float posiY;
    float posiZ;




    void Teleport ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F2))
    {
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F3))
    {
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }
    void Dinar ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
    }
    }
    void speedon0 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 97.0f;
    }

    }
    void speedon1 ()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 200.0f;
    }

    }
    void speedon2 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 300.0f;
    }

    }

    void speedon3 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 400.0f;
    }

    }

    void speedon4 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 500.0f;
    }

    }

    void speedon5 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 600.0f;
    }

    }
    void speedon6 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 700.0f;
    }

    }


    void speedon7 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 800.0f;
    }

    }
    void speedon8 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 900.0f;
    }

    }
    void lowgravity ()
    {
    if (GetAsyncKeyState(VK_MBUTTON))
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
    }
    }
    }
    void Slots5 ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
    }
    }
    void NoSpread ()
    {
    *(float*) OFS_NOSPREAD = 0;
    }
    void SniperPX ()
    {
    *(int*)(ADR_PX_SNIPER) = 0;
    }
    void SP ()
    {
    *(int*)(ADR_SP_5) = 0;
    }
    void SP2 ()
    {
    *(int*)(ADR_SP_10) = 0;
    }

    void ExtraAmmo ()
    {
    *(int*)(ADR_EXTRA_AMMO_1) = 1;
    }

    void ExtraAmmo2 ()
    {
    *(int*)(ADR_EXTRA_AMMO_2) = 1;
    }


    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }
    void nowater ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOWATER, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
    }

    void Spawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
    }
    void Scope ()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)7;
    }
    }

    void nobounds ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
    VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
    VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
    }

    void nfd ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -20000;
    }
    }
    void norecoil ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    void jump ()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 2500;
    }
    }
    }
    void FFASpawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
    }
    void Supermaster ()
    {
    DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwSrvrPtr != 0){
    *(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
    }
    }
    void platinum ()
    {
    DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwSrvrPtr != 0)
    {
    *(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
    {
    *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
    }}}

    void fullbright ()
    {
    *(int*)(Full_Bright_1) = 1092779973;
    *(int*)(Full_Bright_2) = 1092779973;
    *(int*)(Full_Bright_3) = 1092779973;
    }
    void nofog ()
    {
    *(float*)Near_Fog = 0;
    }

    void FastAll ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FAST_REPAIR = 10.0f;
    *(float*)ADR_FAST_HEATLH = 5.0f;
    *(float*)ADR_FAST_FLAG = 10.0f;
    *(float*)ADR_FAST_AMMO = 5.0f;
    }}
    void Glasswalls ()
    {
    *(int*)ADR_GLASSWALLS = 4;
    }
    void RoomMaster ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
    }
    }

    void Level ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
    }
    }
    void Bandage ()
    {
    *(int*)(ADR_BANDAGE) = 0;
    }


    void speedon9 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 1000.0f;
    }

    }
    void Hacks()
    {
    for(;; )
    {
    speedon0();
    speedon1();
    speedon2();
    speedon3();
    speedon4();
    speedon5();
    speedon6();
    speedon7();
    speedon8();
    speedon9();
    lowgravity();
    Slots5();
    NoSpread();
    ExtraAmmo();
    ExtraAmmo2();
    Dig();
    nowater();
    nobounds();
    nfd();
    norecoil();
    Bandage();
    jump();
    fullbright();
    Spawn();
    Supermaster();
    platinum();
    nofog();
    Scope();
    Glasswalls();
    FastAll();
    Teleport();
    Level();
    Dinar();
    RoomMaster();
    SniperPX();
    SP();
    SP2();
    FFASpawn();
    Sleep(20);
    }
    }

    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:

    ShellExecuteA(NULL,"Open","https://google.de",NULL,NULL,1);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
    break;
    case 2:
    break;
    }
    return TRUE;
    }

  9. The Following User Says Thank You to CyberRazzer For This Useful Post:

    armour199915 (08-01-2015)

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