Results 1 to 15 of 15
  1. #1
    Chijiru's Avatar
    Join Date
    Nov 2009
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    9

    [Tutorial]Remove ''match begins in'' +message.

    This will disable the message(s) and the timer from the beginning in all gametypes. ( not tested if it works in all gametypes )
    This might be useless or whatever you guys think. Or start flaming... *please dont*
    But in case you EVER need it, you can find it here.
    *just trying to help, hehe.*

    Note: if this is useless, will a mod delete my thread please? :]

    Enable/disable the movement:
    This will enable or disable the movement of the player, depends on what you want.
    • Open the file "_playerlogic.gsc"
    • Search for the threadname:
      Code:
      spawnPlayer()
    • Then scroll or search for this piece of code:
      Code:
      	if ( !gameFlag( "prematch_done" ) )
      		self freezeControlsWrapper( true );
      	else
      		self freezeControlsWrapper( false );
    • Change the red marked to false to enable the movement, change it to true to disable the movement.




    Remove the message:
    To remove the message ''the match begins in do the following.
    • Open the file "_gamelogic.gsc"
    • Search for the threadname:
      Code:
      prematchPeriod()
    • Then scroll or search for this piece of code:
      Code:
      	if ( level.prematchPeriod > 0 )
      	{
      		if ( level.console )
      		{
      			thread matchStartTimer( "match_starting_in", level.prematchPeriod);
      			wait ( level.prematchPeriod );
      		}
      		else
      		{
      			matchStartTimerPC();
      		}
      	}
      	else
      	{
      		matchStartTimerSkip();
      	}
    • Just change it to this:
      Code:
      	if ( level.prematchPeriod > 0 )
      	{
      		if ( level.console )
      		{
      			matchStartTimerSkip();
      			//thread matchStartTimer( "match_starting_in", level.prematchPeriod );
      			//wait ( level.prematchPeriod );
      		}
      		else
      		{
      			matchStartTimerSkip();
      			//matchStartTimerPC();
      		}
      	}
      	else
      	{
      		matchStartTimerSkip();
      	}

    Note: This will also disable ''eliminate the enemy players.''


    And tada you're timer + message is gone!
    Have fun...

  2. The Following User Says Thank You to Chijiru For This Useful Post:

    AZUMIKKEL (08-08-2010)

  3. #2
    jorricks3's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    The netherlands, limburg
    Posts
    199
    Reputation
    10
    Thanks
    49
    My Mood
    Drunk
    haha thx anyway
    i think people who host mods will enjoy this






  4. #3
    TheLynx's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    Sverige
    Posts
    366
    Reputation
    10
    Thanks
    42
    My Mood
    Happy
    Thx dude.

  5. #4
    Chijiru's Avatar
    Join Date
    Nov 2009
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    9
    No problem, have fun!
    I've replaced it with the ''Selecting Zombie In: '' the exact same way as the ''Match begins in''

  6. #5
    Stoshy's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    O-('.'Q)
    Posts
    1,427
    Reputation
    15
    Thanks
    288
    My Mood
    Confused
    Thanks 4 da info ;D

    PLAY STARCRAFT II!? ADD ME! PINOYPUNCHINGBAG@YAHOO.COM OR MY FRIEND CODE 636 STOSHY!


  7. #6
    B4M's Avatar
    Join Date
    May 2009
    Gender
    male
    Location
    Real World
    Posts
    6,940
    Reputation
    478
    Thanks
    1,752
    My Mood
    Bored
    Thanks .
    [center]

    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  8. #7
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Uterus
    Posts
    9,117
    Reputation
    1096
    Thanks
    1,970
    My Mood
    Doh
    thanks buddy !

  9. #8
    rkaf's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    OPEN RIGHT NOW!! <--- ADD MPGHRKAF
    Posts
    748
    Reputation
    73
    Thanks
    1,633
    My Mood
    Yeehaw
    it wolld be more fun if u would defreeze the host only and make the timer longer so everybody is like wtf just happend? cause everyone's control's are frozen and u can walk

  10. #9
    Skyline.'s Avatar
    Join Date
    Dec 2009
    Gender
    male
    Posts
    10,160
    Reputation
    416
    Thanks
    1,614
    awesome find mate, cheers


  11. #10
    AZUMIKKEL's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    My moms house... what's so funny about that?
    Posts
    790
    Reputation
    19
    Thanks
    462
    My Mood
    Sneaky
    Code:
    self freezeControlsWrapper( true );
    matchStartTimerSkip();
    Wouldn't putting this in onPlayerSpawned do the same?

  12. #11
    PP_CrazyApple's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    851
    Reputation
    28
    Thanks
    416
    My Mood
    Innocent
    good job...

  13. #12
    Josephlittle™'s Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    GSC Modding Section
    Posts
    1,345
    Reputation
    26
    Thanks
    562
    My Mood
    Devilish
    Quote Originally Posted by rkaf View Post
    it wolld be more fun if u would defreeze the host only and make the timer longer so everybody is like wtf just happend? cause everyone's control's are frozen and u can walk
    easy, use the command: if(self.host) (i know it isnt that way, but something like that too lazy to check it out) and then disable movement. then at the end put:

    } else {
    }



  14. #13
    AZUMIKKEL's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    My moms house... what's so funny about that?
    Posts
    790
    Reputation
    19
    Thanks
    462
    My Mood
    Sneaky
    if(self isHost())
    freezeControlsWrapper( false );
    else
    freezeControlsWrapper( true );

  15. #14
    Chijiru's Avatar
    Join Date
    Nov 2009
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    9
    Quote Originally Posted by rkaf View Post
    it wolld be more fun if u would defreeze the host only and make the timer longer so everybody is like wtf just happend? cause everyone's control's are frozen and u can walk
    Azumikkel already posted a small easy tut about it

    Quote Originally Posted by AZUMIKKEL View Post
    Code:
    self freezeControlsWrapper( true );
    matchStartTimerSkip();
    Wouldn't putting this in onPlayerSpawned do the same?
    That's also a way!

  16. #15
    Josephlittle™'s Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    GSC Modding Section
    Posts
    1,345
    Reputation
    26
    Thanks
    562
    My Mood
    Devilish
    Quote Originally Posted by AZUMIKKEL View Post
    if(self isHost())
    freezeControlsWrapper( false );
    else
    freezeControlsWrapper( true );
    ye, i was just lazy to do it

Similar Threads

  1. How To Remove Radio Messages
    By Swiftdude in forum CrossFire Tutorials
    Replies: 13
    Last Post: 07-25-2010, 03:37 PM
  2. [TUTORIAL] Remove Lag Add FPS
    By heydiddledagain in forum Combat Arms Help
    Replies: 1
    Last Post: 03-17-2010, 04:10 PM
  3. [Tutorial] How to remove wall Textures
    By KingDot in forum Combat Arms Mods & Rez Modding
    Replies: 15
    Last Post: 03-05-2010, 08:33 PM
  4. Replies: 28
    Last Post: 03-02-2009, 07:44 AM
  5. [TUTORIAL]Get Real Weapon Damage (please dont remove, may shut up some people)
    By scimmyboy in forum WarRock - International Hacks
    Replies: 26
    Last Post: 05-29-2008, 08:23 AM