Page 1 of 3 123 LastLast
Results 1 to 15 of 41
  1. #1
    IcySeal's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    300
    Reputation
    34
    Thanks
    148
    My Mood
    Amused

    [Src] Sea Base[TABS] [Explained]

    I felt that I could probably do a little more explaining so that this will be easier to understand.


    Zoom if you could, please close my old thread.




    caHack - a basic class for storing hack information, can be multiple choices(integer type), on/off (boolean), or other.

    <[Variables]>

    LPCSTR name; The name of the hack that will appear in the menu
    int type; This is the hack's type
    int iToggle; If it has multiple choices then it's selected value is found here
    int arrayLen; just a variable that must be passed in if the hack has multiple choices like chams
    bool bToggle; The other toggle variable that is only used if the hack is an on/off type
    LPCSTR * toggleArray; An array of strings that are the choices of an int hack

    <[Constructors]>

    Note: This hack has an overloaded constructor with three different choices depending on the type of hack needed.

    caHack(LPCSTR inName,int toggle, int inArrayLen, LPCSTR inArray[])
    This constructor creates an int/multichoice hack. You input the:
    [Name of the hack],[The point where the toggle starts],[the length of the array that carries the choices],[the array of strings carrying the choices]

    caHack(LPCSTR inName,bool toggle)
    This constructor creates a Bool/ onoff hack. you input the:
    [name],[starting bool value]

    caHack(LPCSTR inName)
    This constructor creates an other hack. you input the:
    [name]


    <[Functions]>

    This class does not have any.





    caWindow - the parent class to all the other window classes, can be used for custom windows if needed

    <[Variables]>

    POINT position, titleOff, dragOff, stPos; The position, the offset of the title, the dragging offset, and the starting position
    SIZE dims; the dimensions of the window
    D3DCOLOR border, selectedBor, fill; Three different colors border is the color of the border when not selected, selectedBor for when it is, and fill is just the filled in color
    bool visible, drag; Two bools drag determines if the window is being dragged(don't play with it) and visible if the menu is on or off
    LPCSTR title; Just the title of the menu, leave as null for no title


    <[Constructor]>

    caWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff)
    The basic initialization for a window, will be found in other constructors for the child classes. you input:
    [Menu's X],[Menu's Y],[Width],[Height],[unselected border color],[selected border color],[fill color],[if it starts out visible], [the title Leave null for no Title],[title's x offset],[title's y offset]

    <[Functions]>

    void drawWindow(IDirect3DDevice9*); Draws the window
    void hide(){this->visible=false;}; Hides the window (for choobs)
    void show(){this->visible=true;}; Shows the window (for choobs)
    void select(); Sets the selected window to this one
    virtual void drawSubCode(){}; A virtual function (don't worry about it now)
    virtual int GetWindowType(){return(0);} Returns the windows type. 0 for a basic window
    virtual void eventCode(){}; Another virtual function (don't worry about it now)





    hackWindow - eh your basic up and down hack type menu, hint make sure you look at my examples on how to use it.

    <[Variables]>

    As a child of Cawindow this also has all the variables of caWindow

    caHack ** hackList; A pointer to an array where each element points to a caHack object
    int hackCount; The number of hacks in the array pointed by hackList
    int selector; Variable that gives the element of the currently selected hack

    <[Constructor]>

    hackWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, caHack * hackArray[], int arrayLen)
    Creates a hack window. Input:
    [From inX to inYOff see caWindow],[the pointer to an array of pointers to caHack objects],[The length of the previously mentioned array]

    <[Functions]>

    void drawSubCode()

    Previously know as DrawHacks this function will draw the list of hacks in a vertical collum.
    int GetWindowType(){return(1);} Defined in caWindow just returns 1 reffering to this window as a hack window

    virtual void eventCode();
    Virtual function once again don't worry about it.





    infoWindow - another window type, just simplifies drawing text inside a window, good for credits and instructions to users

    <[Variables]>

    As a child of caWindow this also has all the variables from caWindow.

    LPCSTR * text; An array of strings that will become the text in the window, each new element becomes a new line
    int lineCount; The number of elements in the text array

    <[Constructor]>

    infoWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, LPCSTR inText[], int arrayLen)
    Basically the same form as used in hackWindow. Input:
    [inX to inYOff see caWindow],[the array of strings that are the lines used in the window],[the length of the previous array]



    <[Functions]>

    void drawSubCode() Previously DrawInfo basically draws the stored text.
    int GetWindowType(){return(2);} Once again just returns 2
    void eventCode(); Defined later don't worry about it






    scrollWindow - basically the same as a hack window but can be made much smaller because this window adds scrolling capabilities.


    <[Variables]>

    All inhereted variables from hackWindow and caWindow here aswell

    int scrollRange; The number of hacks to be displayed in the window at a time.
    int scrollTop; Where the scroll range will start


    <[Constructors]>

    scrollWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, caHack * hackArray[], int arrayLen, int inScrollLen)
    The same basic form as used in hackWindow. input:
    [inX to arrayLen see hackWindow and caWindow],[the number of hacks that should be visible at one time in the scroll window]


    <[Functions]>

    void drawSubCode(int xOffSet, int yOffSet, int spacing, int settingXOffset)Once again here we have the specific draw function for the scrolling window, see drawSubCode in hack window for inputs.

    void eventCode();Please ignore me I am defined later.




    tabWindow - For those who want the Vip look and feel. Probably a little harder to work but it should still go fine. Change tabs with page up/down as well as clicking. Tabs will autodetect the length of the text



    <[Variables]>

    All inhereted variables from caWindow

    int tabNum, cTab; The number of tabs inputted, and the element # of the current tab
    caWindow * cTabPtr; The pointer to the current tab
    caWindow ** tabList; The pointer to the array of tabs

    <[Constructors]>

    tabWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, int inTabNum, caWindow * inTabList[])
    The same basic form as used in hackWindow. input:
    [inX to arrayLen see hackWindow and caWindow],[The number of tabs you have],[The pointer to the array of tabs]


    <[Functions]>

    void drawSubCode(IDirect3DDevice9* pDevice)Once again here we have the specific draw function for the tab window, simply input the depive pointer

    void eventCode();Please ignore me I am defined later.







    windowStore - another neccessity (uhh did I spell that right?), should contain all the windows that you use. only leave them out if you know what you're doing.


    <[Variables]>

    caWindow ** windowList; A double pointer to an array of all different types of windows.
    caWindow * selectedWin; A pointer to the currently selected window
    int windowCount; The number of windows contained in windowlist
    int selected; Ignore this

    <[Constructors]>

    windowStore(caWindow * inWinList[], int inWinCount)So simple right? Inuput:
    [The array of pointers to windows],[the number of window pointers in the array]

    <[Functions]>

    No functions.

    Sample Code


    Let's make our first tab in the tab window.

    Code:
    LPCSTR intTypeArray[] ={"Type 1","type 2","type 3"};
    caHack intType("integer type",0,3,intTypeArray);
    caHack boolType("bool type",false);
    caHack boolType2("bool type2",false);
    caHack * list[] = {&intType,&boolType,&boolType2};
    hackWindow hackTab1(0,0,400,400,RED,GREEN,BLACK,true,"Tab 1",0,30,list,3,10,10,11,125);

    Then make a second tab.

    Code:
    caHack boolType3("bool type3",true);
    caHack boolType4("bool type4",true);
    caHack boolType5("bool type5",false);
    caHack boolType6("bool type6",true);
    caHack * list2[] = {&boolType3,&boolType4,&boolType5,&boolType6};
    hackWindow hackTab2(0,0,400,400,RED,GREEN,BLACK,true,"Boolean hacks",0,30,list2,4,10,10,11,125);

    And a third tab. But this one will be info.

    Code:
    LPCSTR infotxt[] = {"I am testing the","use of info wins","inside of tabs"};
    infoWindow infoTab1(0,0,400,400,RED,GREEN,BLACK,true,"Info tab",0,0,infotxt,3,10,10,11);


    Finally we put the windows in the order we want and make a tab window.

    Code:
    caWindow * tabz[] = {&hackTab1,&hackTab2,&infoTab1};
    tabWindow tabWin(0,0,350,200,BLUE,ORANGE,BLACK,true,NULL,0,0,3,tabz);
    Make another hack window.

    Code:
    caHack random("Test", false);
    caHack test3("FILLER");
    caHack * other[] = {&random,&test3};
    hackWindow hackWin2(300,400,100,500,BLUE,ORANGE,BLACK,true,"hack window2",0,0,other,2,10,10,11,75);


    Then another info window.

    Code:
    LPCSTR infotext[] = {"Wow","i'm","cool"};
    infoWindow infoWin(600,400,100,500,BLUE,ORANGE,BLACK,true,"info window",0,0,infotext,3,10,10,11);
    Finally lets put all of our windows into a window store object and we're done.

    Code:
    caWindow * winList[] = {&tabWin,&hackWin2,&infoWin};
    windowStore winStore(winList,3);


    This code is found in the my endscene function and actually draws the windows.

    Code:
    tabWin.drawWindow(pDevice);
    tabWin.drawSubCode(pDevice);
    
    infoWin.drawWindow(pDevice);
    infoWin.drawSubCode();
    
    hackWin2.drawWindow(pDevice);
    hackWin2.drawSubCode();


    Now we want to acutally make hacks, find the comment at the end of the main function
    Code:
    // ADD DEM HACKS HEAR! GO FOR MEGA IF STATEMENTS! Lots of em!

    and menu items can be checked, like so. Here i'm using boolType which is a caHack object that we put into our first tab

    Code:
    if ( boolType.bToggle ){
         PushToConsole( turn hack on );
    }else{
         PushToConsole( turn hack off );
    }








    VirusTotal 1 false positive/


    Jotti
    Last edited by IcySeal; 08-06-2010 at 09:07 AM.

  2. The Following 16 Users Say Thank You to IcySeal For This Useful Post:

    BloodSkin (08-06-2010),Bullet Lugi (08-31-2010),CodeDemon (08-06-2010),confict (08-10-2010),cosconub (09-07-2010),DeadLinez (08-10-2010),GodHack2 (08-06-2010),hgmf8124 (08-06-2010),Jason (08-06-2010),markoj (08-06-2010),nova0001 (05-31-2013),Polo™ (08-10-2010),raff90 (11-28-2012),sugar04 (08-06-2010),whatup777 (08-07-2010),whit (08-06-2010)

  3. #2
    BloodSkin's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Columbus, OH
    Posts
    353
    Reputation
    11
    Thanks
    63
    wait, sealionone? what happened to your other acct?

  4. #3
    IcySeal's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    300
    Reputation
    34
    Thanks
    148
    My Mood
    Amused
    Quote Originally Posted by BloodSkin View Post
    wait, sealionone? what happened to your other acct?
    It was in my signature. Crash and I split. I am sealionone. The account that was previously sealionone is now crash.

  5. #4
    whit's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Posts
    7,159
    Reputation
    490
    Thanks
    2,253
    Wo0t Wo0t ....

  6. #5
    BloodSkin's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Columbus, OH
    Posts
    353
    Reputation
    11
    Thanks
    63
    oi i see. i dont get confused with all the vowels in this name anyways.

    i can almost understand this whole thing btw. me eez learning!

  7. #6
    IcySeal's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    300
    Reputation
    34
    Thanks
    148
    My Mood
    Amused
    Quote Originally Posted by BloodSkin View Post
    oi i see. i dont get confused with all the vowels in this name anyways.

    i can almost understand this whole thing btw. me eez learning!
    gfy, feel free to use it in any hack your making.
    sadly it seems like nobody uses it though.

  8. #7
    sassycatman's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Location
    Laie, Honolulu, Hawaii
    Posts
    679
    Reputation
    9
    Thanks
    47
    My Mood
    Cheerful
    Amazing what you can do icyseal...are you a robot? How do you understand this....
    [IMG]https://i522.photobucke*****m/albums/w348/Richtoon18/668600sapperslide.gif[/IMG]
    Dat Spai.

  9. #8
    Beatz's Avatar
    Join Date
    Jul 2009
    Gender
    male
    Location
    In your head.
    Posts
    2,118
    Reputation
    66
    Thanks
    321
    My Mood
    Stressed
    Nice. Thanks for releasing it.
    Don't Talk If You Can't Do.


  10. #9
    whatup777's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    CA Source Code Section
    Posts
    4,025
    Reputation
    147
    Thanks
    351
    My Mood
    Dead
    I would use if Gordon hook would stop fking me over
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  11. #10
    markoj's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    s
    Posts
    1,064
    Reputation
    60
    Thanks
    407
    My Mood
    Bored
    I would read all of this, but the font color pisses me off /

    EDIT: I was still the first person to thank
    Dont ban me

  12. #11
    whit's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Posts
    7,159
    Reputation
    490
    Thanks
    2,253
    Quote Originally Posted by whatup777 View Post
    I would use if Gordon hook would stop fking me over
    Do you got msn?

  13. #12
    whatup777's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    CA Source Code Section
    Posts
    4,025
    Reputation
    147
    Thanks
    351
    My Mood
    Dead
    Yes I do.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  14. #13
    whit's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Posts
    7,159
    Reputation
    490
    Thanks
    2,253
    Quote Originally Posted by whatup777 View Post
    Yes I do.
    Add me tydawg@live.com

  15. #14
    whatup777's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    CA Source Code Section
    Posts
    4,025
    Reputation
    147
    Thanks
    351
    My Mood
    Dead
    Added you.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  16. #15
    markoj's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    s
    Posts
    1,064
    Reputation
    60
    Thanks
    407
    My Mood
    Bored
    Quote Originally Posted by whatup777 View Post
    Added you.
    So did I
    Dont ban me

Page 1 of 3 123 LastLast

Similar Threads

  1. [Release] Nubzgetkillz's D3D Base | Tabs | Combat Arms
    By Nubzgetkillz in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 99
    Last Post: 02-15-2011, 08:59 PM
  2. [help] Sea Base error
    By speedforyou in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 7
    Last Post: 08-12-2010, 09:47 AM
  3. [Source] Sea Base [extended]
    By IcySeal in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 5
    Last Post: 08-02-2010, 01:29 PM
  4. [Source] Sea Base
    By Crash in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 50
    Last Post: 08-02-2010, 04:03 AM
  5. Sea Base
    By Crash in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 188
    Last Post: 07-27-2010, 06:41 PM