Hey guys, i was wondering if someone could help me to make a few changes to the Quarantine Zombie Mod work. I wanted all zombies to be able to toggle the thermal vision on and off with "n", take out fall damage and give the alphazombie allitle highjump, something like heights 80, then i wanted to make highjump buyable for zombies for 600 cash (something like heights 100) and add a buy ammo for usp for 200 cash, which should only be 1 clip.
Then my next question would be if its possible to create something like a time limit that the humans need to survive in order to win and then not go back to the lobby but start the next round.
I started putting carepackages as default on maps to block a few entrances so its easier to camp certain areas. Then i had the idea to give everyone unlimited airdrops just to block zombies. But unfortinately only 1 airdrop at a time is possible, cause it says the airfield is full otherwise. How can i solve that ?
Im thankful for any kind of help
greetz kerocs
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ok then someone just give me the line how to give somneone 1 clip
, im still checking in that thread
Anyways, so you want to add Thermal, ammo and jump?
What ill do is:
Thermal toogle
not ammo, taht ruins Zombie game
Jump 80 is REALLY low, i think normal jump is what, 100? idk... Ill probably make it 120 or something ALMOST close to 100
PM me in a few days or hours for your mod
Ok, i just added thermal to action slot 1 and probably the place/warning is SO off. Whatever, at least i have a thermal toogle
also, it MIGHT have syntax errors, probably not but just let me know if they do
pastebin:
#include common_scripts\utilit - Anonymous - ZB2y4N7f - Pastebin.com
Good luck, come back with reply if it worked
Thanks for ur help.
Unfortunately i cant pm u cause i never verified my email...
i checked ur pastebin file and i dont know if im wrong but i think u gave the wallhack feature a toggle not the thermalvision of zombies.
Is the ju***eights universal ? For humans and for zombies ? Cause that would suck... By now i tried making a 4th menupage for humans and let them buy claymores with actionslot2, but somehow nothing happens when i want to purchase a claymore although it displays it and is linked to claymore.mp...
Furthermore i spawned a minigun, sadly only visual, how can i make it work as in accupying it aiming with oit and shooting with cooldown and shit ?
Grrr double post cant help it sry...
i hope i can get a second verification email somehow...
i have another issue cosidering airdrops. As soon as one calls in an airdrop others cant cause the airtraffic is full, which i never had in any game/mod. How is that to be fixed ? Sorry so many questions :S
How do u do that ?
And how can i make the humans get a nuke after 10 minutes so they have an objective ?
Last edited by kerocs; 08-09-2010 at 11:49 AM.
if your adding stuff to this mod can you put bunkers in some maps (i like bunkers)
self thread doScoreReset();
take that thread out and go to mission that out doScoreReset() out so u dont get a error now all xp and kills blah blah blah will stay after each round and give it a Scr timelimit to get xp at end of game
doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\qczm\CustomMapsEdits::init();
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 18);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
setDvar("scr_nukeTimer", 60);
setDvar("killstreakRewards", 0);
setDvar("scr_nukeCancelMode", 1);
wait 10;
level thread doGameStarter();
if(level.friendlyfire != 0){
level thread ffend();
}
if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ){
level thread headend();
}
level thread createFog();
}
setDvar("killstreakRewards", 0);
setDvar("scr_nukeCancelMode", 1);
setDvar("scr_nukeTimer", 60); <--- 60 x how many minutes like this 60 x 10 =600 = setDvar("scr_nukeTimer", 600);
setDvar("scr_nukeCancelMode", 1);
^^^^^^ this makes it so if humans die so does the nuke hehehe<-- thats ur new objective and me on steam to see my version! ~bat^._.^Man~
Last edited by cbissa09; 11-02-2010 at 12:34 PM.