Infections dont stay as they do with xbox i made a bind to toggle them on and off here (I dident use the vstr function cuz i'm lazy and in black ops it will be useless):
And the reason for it saying unknown command: infections_on/off because my old method prined it in chat which is too obvious to people.
Code:
//INFECTIONS
//ON
bind home "cg_overheadNamesFont 6;cg_overheadIconSize 2;g_hardcore 0;cg_drawcrosshair 1;r_znear 35;thermalBlurFactorScope 0;cg_hudGrenadeIconEnabledFlash 1;cg_drawShellshock 0;perk_weapSpreadMultiplier 0.0001;player_burstFireCooldown 0;LaserForceOn 1;LaserRadius 2;cg_drawThroughWalls 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 4;compassFastRadarUpdateTime 1;cg_footsteps 1;scr_game_forceuav 1;cg_enemyNameFadeOut 999999;cg_enemyNameFadeIn 0; aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_autoAimRangeScale 2;aim_lockon_debug 1;aim_lockon_enabled 1;aim_lockon_region_height 0;aim_lockon_region_width 5000;aim_lockon_strength 1;aim_lockon_deflection 0.05;aim_input_graph_debug 0;aim_input_graph_enabled 1;perk_footstepVolumeAlly 0.0001;perk_footstepVolumeEnemy 10;perk_footstepVolumePlayer 0.0001;perk_footstepVolumeAlly 0.0001;compassFastRadarUpdateTime 1;perk_footstepVolumeAlly 0.0001;lowAmmoWarningColor1 1 0 0 1;lowAmmoWarningColor2 1 0.371 0 1;lowAmmoWarningNoAmmoColor1 0 0 0 0;lowAmmoWarningNoAmmoColor2 0 0 0 0;lowAmmoWarningNoReloadColor1 1 0 0 1;lowAmmoWarningNoReloadColor2 1 0.371 0 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMinSpeed 0;compassFastRadarUpdateTime 1;compassFastRadarUpdateTime 1;compassFastRadarUpdateTime 1;^1INFECTIONS_ON!"
//OFF
bind end "cg_overheadNamesFont 2;cg_overheadIconSize 0.7;r_znear 4;cg_drawShellshock 1; perk_weapSpreadMultiplier 0.65;player_meleeRange 180;player_burstFireCooldown 1;LaserForceOn 0;LaserRadius 2;cg_drawThroughWalls 0;compassEnemyFootstepEnabled 0;compasssize 1.5;compassEnemyFootstepEnabled 0;compassEnemyFootstepMaxRange 0;compassEnemyFootstepMaxZ 0;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 4;compassFastRadarUpdateTime 4;cg_footsteps 1;scr_game_forceuav 1;cg_enemyNameFadeOut 100;cg_enemyNameFadeIn 10;cg_drawThroughWalls 0;aim_autoaim_enabled 0;aim_autoaim_lerp 0;aim_autoaim_region_height 0;aim_autoaim_region_width 0;aim_autoAimRangeScale 2;aim_lockon_debug 0;aim_lockon_enabled 0;aim_lockon_region_height 0;aim_lockon_region_width 0;aim_lockon_strength 0;aim_lockon_deflection 0;aim_input_graph_debug 0;aim_input_graph_enabled 0;player_breath_hold_time 10;scr_airdrop_nuke 0;^2INFECTIONS_OFF!"