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  1. #1
    a--b's Avatar
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    No Menue Source Code - exp

    have fun with my code.. addys out to date





    Code:
    /////////////|-----------------------|/////////////
    /////////////|      HackTec-Hack     |/////////////
    /////////////|    Evolution EXP-47   |/////////////
    /////////////|-----------------------|/////////////
    #include <windows.h>
    #include <stdio.h>
    #define ADR_PLAYERPOINTER 0x00
    #define ADR_SERVERPOINTER 0x00
    #define ADR_EXTRA_AMMO_1 0x00
    #define ADR_EXTRA_AMMO_2 0x00
    #define ADR_BANDAGE 0x00
    #define ADR_SCOPE 0x00
    #define ADR_PX_SNIPER 0x00
    #define ADR_SP_5 0x00
    #define ADR_SP_10 0x00
    #define ADR_NOWATER 0x00
    #define ADR_FFASPAWN 0x00
    #define ADR_BOUNDS_1 0x00
    #define ADR_BOUNDS_2 0x00
    #define ADR_FAST_REPAIR 0x00
    #define ADR_FAST_HEATLH 0x00
    #define ADR_FAST_AMMO 0x00
    #define ADR_FAST_FLAG 0x00
    #define ADR_QUICKSPAWN1 0x00
    #define ADR_QUICKSPAWN2 0x00
    #define ADR_GLASSWALLS 0x00
    #define OFS_Speed 0x00
    #define OFS_NOSPREAD 0x00
    #define OFS_GRAV 0x00
    #define OFS_5SLOT 0x00
    #define OFS_LEVEL 0x00
    #define OFS_DINAR 0x00
    #define OFS_Z 0x00
    #define OFS_Y 0x00
    #define OFS_X 0x00
    #define OFS_NFD 0x00
    #define OFS_NORECOIL1 0x00
    #define OFS_NORECOIL2 0x00
    #define OFS_NORECOIL3 0x00
    #define OFS_SUPERMASTER 0x00
    #define OFS_ROOMMASTER 0x00
    #define OFS_PREMIUM1 0x00
    #define OFS_PREMIUM2 0x00
    #define Full_Bright_1 0x00
    #define Full_Bright_2 0x00
    #define Full_Bright_3 0x00
    #define Near_Fog 0x00
    
    float posiX;
    float posiY;
    float posiZ;
    
    
    
    
    void Teleport ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F2)) 
    {
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F3))
    {
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }
    void Dinar ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
    }
    }
    void speedon0 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 97.0f;
    }
    
    }
    void speedon1 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 200.0f;
    }
    
    }
    void speedon2 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 300.0f;
    }
    
    }
    
    void speedon3 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 400.0f;
    }
    
    }
    
    void speedon4 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 500.0f;
    }
    
    }
    
    void speedon5 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 600.0f;
    }
    
    }
    void speedon6 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 700.0f;
    }
    
    }
    
    
    void speedon7 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 800.0f;
    }
    
    }
    void speedon8 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 900.0f;
    }
    
    }
    void lowgravity ()
    {
    if (GetAsyncKeyState(VK_MBUTTON)) 
         {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
    }
    }
    }
    void Slots5 ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {    
    *(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
    }
    }
    void NoSpread () 
    {
    *(float*) OFS_NOSPREAD = 0;
    }
    void SniperPX ()
    {
    *(int*)(ADR_PX_SNIPER) = 0;
    }
    void SP ()
    {
    *(int*)(ADR_SP_5) = 0;
    }
    void SP2 ()
    {
    *(int*)(ADR_SP_10) = 0;
    }
    
    void ExtraAmmo ()        
        {
            *(int*)(ADR_EXTRA_AMMO_1)   = 1;
        }
     
    void ExtraAmmo2 ()        
        {
            *(int*)(ADR_EXTRA_AMMO_2)   = 1;
        }
    
    
    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }
    void nowater () 
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOWATER, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
    }
    
    void Spawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
     
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
    }
    void Scope ()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)7;
    }
    }
    
    void nobounds ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
    VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
     
    VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
    VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
    }
    
    void nfd () 
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -20000;
    }
    }
    void norecoil () 
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    void jump ()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 2500;
    }
    }
    }
    void FFASpawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
     
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
    VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
    }
    void Supermaster ()
    {
    DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwSrvrPtr != 0){
    *(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
    }
    }
    void platinum () 
    {
    DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwSrvrPtr != 0)
    {
    *(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
    {
    *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
    }}}
    
    void fullbright () 
    {
    *(int*)(Full_Bright_1) = 1092779973;
    *(int*)(Full_Bright_2) = 1092779973;
    *(int*)(Full_Bright_3) = 1092779973;
    }
    void nofog () 
    {
    *(float*)Near_Fog = 0; 
    }
    
    void FastAll ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FAST_REPAIR = 10.0f;
    *(float*)ADR_FAST_HEATLH = 5.0f;
    *(float*)ADR_FAST_FLAG = 10.0f;
    *(float*)ADR_FAST_AMMO = 5.0f;
    }}
    void Glasswalls ()
    {
    *(int*)ADR_GLASSWALLS = 4;
    }
    void RoomMaster ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
    }
    }
    
    void Level ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
    }
    }
    void Bandage ()
    {
    *(int*)(ADR_BANDAGE) = 0;
    }
    
    
    void speedon9 ()
    {
        if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
    {
    *(float*)(OFS_Speed) = 1000.0f;
    }
    
    }
    void Hacks()
    {
    for(;; )
    {
    speedon0();
    speedon1();
    speedon2();
    speedon3();
    speedon4();
    speedon5();
    speedon6();
    speedon7();
    speedon8();
    speedon9();
    lowgravity();
    Slots5();
    NoSpread();
    ExtraAmmo();
    ExtraAmmo2();
    Dig();
    nowater();
    nobounds();
    nfd();
    norecoil();
    Bandage();
    jump();
    fullbright();
    Spawn();
    Supermaster();
    platinum();
    nofog();
    Scope();
    Glasswalls();
    FastAll();
    Teleport();
    Level();
    Dinar();
    RoomMaster();
    SniperPX();
    SP();
    SP2();
    FFASpawn();
    Sleep(20);
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    
    ShellExecuteA(NULL,"Open","https://google.de",NULL,NULL,1);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
    break;
    case 2:
    break;
    }
    return TRUE;
    }
    Last edited by Krypton1x; 08-16-2010 at 07:39 AM.

  2. The Following 2 Users Say Thank You to a--b For This Useful Post:

    gat0698 (08-16-2010),jassijatt (08-16-2010)

  3. #2
    aclonegeek's Avatar
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    Nice C&P, leecher. Give credits and don't claim it is yours.

  4. #3
    Krypton1x's Avatar
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    It is pretty obvious this is leeched...

  5. #4
    a--b's Avatar
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    Stupid ? this is MY CODE i can you show this with Teamviev

    nuub

  6. #5
    Krypton1x's Avatar
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    There I fixed it for you so it comes out properly.

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