Thread: End a Thread?

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  1. #1
    shotyoudie's Avatar
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    End a Thread?

    Hi,

    is there a function where you can end a thread in a other thread?

    Like this:
    Code:
    THREAD();
    {
    End Thread OTHERTHREAD();
    }
    This doesnt work

    Please help

    Shotyoudie

  2. #2
    AZUMIKKEL's Avatar
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    put this at the top of the thread you want to end:
    Code:
    self endon("name_of_an_event_that_doesnt_exist");
    then put this where you want it to end the other thread
    Code:
    self notify("name_of_the_same_event");
    The event name can be anything, just don't make it stuff that already exists like "death", "disconnect" etc.
    www.YouTube.com/MpKiller100

  3. #3
    shotyoudie's Avatar
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    I made it 'stopt' but now it crashes. the error was something like: Overflow(511) Time Left:2:30 (Time Left 2:30 is the text and 2:30 is just random becaus it's counts down)

    This is the code:
    Code:
    doEndingTimer()
    {
    	self endon("stopt");
    	level.min = 4;
    	level.sec = 60;
    	while(1)
    	{
    		wait 1;
    		level.sec--;
    		if(level.sec == 0)
    		{
    			if(level.min == 0)
    			{
    				foreach(player in level.players)
    				{
    					player suicide();
    					self thread maps\mp\gametypes\_hud_message::hintMessage("Humans Win");
    					level.min = 4;
    					level.sec = 60;
    				}
    				return;
    			}
    			else
    			{	
    				level.min--;
    				level.sec = 60;
    			}
    		}
    	}
    }
    And this in a other thread.
    Code:
    self.HintText setText("Time Left: "+ level.min +":"+ level.sec);
    I mostly crashes around 1:00 and 2:00

  4. #4
    B4M's Avatar
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    Wrong section...

    Moved to help.
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  5. #5
    AZUMIKKEL's Avatar
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    Quote Originally Posted by shotyoudie View Post
    I made it 'stopt' but now it crashes. the error was something like: Overflow(511) Time Left:2:30 (Time Left 2:30 is the text and 2:30 is just random becaus it's counts down)

    This is the code:
    Code:
    doEndingTimer()
    {
    	self endon("stopt");
    	level.min = 4;
    	level.sec = 60;
    	while(1)
    	{
    		wait 1;
    		level.sec--;
    		if(level.sec == 0)
    		{
    			if(level.min == 0)
    			{
    				foreach(player in level.players)
    				{
    					player suicide();
    					self thread maps\mp\gametypes\_hud_message::hintMessage("Humans Win");
    					level.min = 4;
    					level.sec = 60;
    				}
    				return;
    			}
    			else
    			{	
    				level.min--;
    				level.sec = 60;
    			}
    		}
    	}
    }
    And this in a other thread.
    Code:
    self.HintText setText("Time Left: "+ level.min +":"+ level.sec);
    I mostly crashes around 1:00 and 2:00
    On the setText, change the wait 0.05; (or whatever it is) in the while/for loop to something higher, like 1.
    www.YouTube.com/MpKiller100

  6. #6
    shotyoudie's Avatar
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    Still crashes doesny help, and i set the SetText in the Thread.

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