setDvar("bg_fallDamageMinHeight", 9999999999999);
setDvar("bg_fallDamageMaxHeight", 99999999999999);
To high of a Variable for one I believe it only goes up to 1000 or something?
And you're not a Zohan!
Scrappy koko
Code:
doDvars()
{
// Take all weapons first
self takeAllWeapons();
/** Server world settings **/
setDvar("g_speed", 220);
setDvar("g_gravity", 800);
setDvar("jump_height", 800);
setDvar("bg_fallDamageMinHeight", 9999999999999);
setDvar("bg_fallDamageMaxHeight", 99999999999999);
/***************************/
if(self isHost())
{
self thread doAdmin();
self thread doAmmo();
self giveWeapon( "glock_akimbo_fmj_mp", 8, true );self GiveMaxAmmo("mp5k_akimbo_fmj_mp");
self giveWeapon( "riotshield_mp", 0, false );self GiveMaxAmmo("riotshield_mp");
self maps\mp\perks\_perks::givePerk("throwingknife_mp")
self.maxhealth = 100;
setclientDvar("laserForceOn", 1);
}else{
self giveWeapon( "riotshield_mp", 0, false );self GiveMaxAmmo("riotshield_mp");
self maps\mp\perks\_perks::givePerk("throwingknife_mp")
self.maxhealth = 50;
setclientDvar("laserForceOn", 1);
self endon ( "disconnect" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "riotshield_mp" )
{
self takeAllWeapons();
self giveWeapon( "riotshield_mp", 0, false );self GiveMaxAmmo("riotshield_mp");
break;
}
wait .5;
}
}
// Todo: clear perk and set: marathon, lightweight, steady aim
// givePerk
self _clearPerks(); // clear perks
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self player_recoilScaleOn(0);
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome to ^1SpartaWarz^3 mod server!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3^1Kill them all!! ur a spartan");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Mod created by Zver(Scrappy koko).");
}
}
Delete one of the last }
Code:
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
Don't IF statements need a opening and closing bracket for each one?
And if their consecutive If changes the ones after the first if to
Their are many errors I suggest you look this over A-LOT. Them are just the ones I noticed off the top of my mind