Code:
makeArtillery()
{
self endon("disconnect");
self endon("death");
wait 1; //wait 50 minutes to enable
self notifyOnPlayerCommand( "dpad_down", "+actionslot 3" );
self waittill("dpad_down");
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
HavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Deadly Airstrike inbound!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Created by ^1CainFoool -host-");
//HavyArtillery = self thread GetCursorPos();
HavyArtillery2 = HavyArtillery+(0, 0, 8000);
MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 2;
HavyArtillery2 = HavyArtillery+(100, 70, 8000);
MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(90, 80, 8000);
MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(-70, -30, 8000);
MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(-100, -100, 8000);
MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(-150, -60, 8000);
MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
}
How do I use that MORE than once?