Ok well the mod is supposed to work as i downloaded it but for some reason it is not working... maybe someone can pinpoint the problem i am having here is the code!

Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;




init()
{
	precacheString(&"MP_CHALLENGE_COMPLETED");
	level thread onPlayerSpawned();
}



onPlayerSpawned()
{
        self endon("disconnect");
	if(self isHost())
	{
        self thread toggle();
        for(;;)
        {




toggle()
{
	if(self isHost())
	{
        self endon("death");
        self waittill("weapon_fired");
        vec = anglestoforward(self getPlayerAngles());
        center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
        level.center = spawn("script_origin", center);
        level.lift = [];
        h=0;k=0;
        origin = level.center.origin;
        for(i=0;i<404;i++)
        {
                if(i<=100)
                        level.lift[k] = spawn("script_model", origin+(-42,42,h));
                else if(i<=201 && i>100)
                        level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
                else if(i<=302 && i>201)
                        level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
                else if(i<=404 && i>301)
                        level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
                level.lift[i].angles = (90,90,0);
                h+=55;
                k++;
        }
        level.center moveto(level.center.origin+(0,0,15), 0.05);
        wait 0.05;
        level.elevator = [];
        level.elevator[0] = spawn("script_model", origin+(0,42,-15));
        level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
        level.elevator[2] = spawn("script_model", origin+(42,0,-15));
        level.elevator[2].angles = (0,90,0);
        level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
        level.elevator[3].angles = (0,90,0);
        level.elevator[4] = spawn("script_model", origin+(0,14,-15));
        level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
        base = level.center.origin+(-110,182,5513.75);
        level.elevatorcontrol = [];
        level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
        level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[0] linkto(level.center);
        level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
        level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[1].angles = (0,90,0);
        level.elevatorcontrol[1] linkto(level.center);
        level.elevatorcontrol[2] = spawn("script_model", base+(0,0,28));
        level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
        level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[3].angles = (0,90,0);
        level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
        level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
        level.elevatorcontrol[4].angles = (0,180,0);
        level.elevatorcontrol[5] = spawn("script_model", base+(5,224,28));
        level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[5].angles = (0,45,0);
        level.elevatorcontrol[6] = spawn("script_model", base+(215,224,28));
        level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[6].angles = (0,-45,0);
        level.elevatorcontrol[7] = spawn("script_model", base+(110,252,28));
        level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
        level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[8].angles = (0,-45,0);
        level.elevatorcontrol[8].type = "right";
        level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
        level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[9].angles = (0,-135,0);
        level.elevatorcontrol[9].type = "left";
        level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
        level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[10].angles = (0,-90,0);
        level.elevatorcontrol[10].type = "forward";
        level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
        level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[11].angles = (0,90,0);
        level.elevatorcontrol[11].type = "dock";
        level.elevatorcontrol[12] = spawn("script_model", base+(220,0,28));
        level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[13] = spawn("script_model", base+(232,98,28));
        level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[13].angles = (0,90,0);
        level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
        level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[14].angles = (0,180,0);
        level.elevatorcontrol[14].type = "up";
        level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,28));
        level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[15].angles = (0,90,0);
        level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
        level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[16].type = "down";
        level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
        level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[17].angles = (0,-45,0);
        level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
        level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[18].angles = (0,45,0);
        level.elevatorcontrol[18].type = "forcedock";
        level.elevatorcontrol[19] = spawn("script_model", base+(165,0,28));
        level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
        level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[20].angles = (0,90,0);
        level.elevatorcontrol[20].type = "destroy";
        level.center2 = spawn("script_origin", level.center.origin);
        level.center2 linkto(level.center);
        level.elevatorPlatform = [];
        level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
        level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
        level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
        level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
        level.elevatorBase = [];
        j = 0;
        w = 0;
        for(x=0;x<10;x++)
        {
                for(i=0;i<5;i++)
                {
                        level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
                        j++;
                }
                w+= 28;
        }
        level.BaseCenter = spawn("script_origin", base+(110,126,0));
        level.BaseCenterOrigAng = level.BaseCenter.angles;
        level.BaseCenterOrigOrigin = level.BaseCenter.origin;
        for(i=5;i<=level.elevatorcontrol.size;i++)
                level.elevatorcontrol[i] linkto(level.BaseCenter);
        level.elevatorcontrol[17] unlink();
        level.elevatorcontrol[18] unlink();
        level.elevatorcontrol[2] linkto(level.BaseCenter);
        level.elevatorcontrol[3] linkto(level.BaseCenter);
        foreach(elevatorbase in level.elevatorBase)
        {
                elevatorbase setModel( "com_plasticcase_friendly" );
                elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                elevatorbase linkto(level.BaseCenter);
        }
        foreach(platform in level.elevatorPlatform)
        {
                platform linkto(level.center2);
                platform setModel( "com_plasticcase_friendly" );
                platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        }
        foreach(elevator in level.elevator)
        {
                elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                elevator setmodel("com_plasticcase_friendly");
                elevator linkto(level.center);
        }
        foreach(lift in level.lift)
        {
                lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                lift setmodel("com_plasticcase_friendly");
        }
        thread computers();
        level.elevatorcontrol[8] thread computers2();
        level.elevatorcontrol[9] thread computers2();
        level.elevatorcontrol[10] thread computers2();
        level.elevatorcontrol[11] thread computers2();
        level.elevatorcontrol[14] thread computers2();
        level.elevatorcontrol[16] thread computers2();
        level.elevatorcontrol[18] thread computers2();
        level.elevatorcontrol[20] thread computers2();
}

computers()
{
        level endon("exploded");
        level.elevatorDirection = "up";
        place = "default";
        for(;;)
        {
                foreach(player in level.players)
                {
                        if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
                                place = "elevator";
                        else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
                                place = "top";
                        else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
                                place = "bottom";
                        if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
                        {
                                if(level.xenon)
                                        player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
                                else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
                                while(player usebuttonpressed())
                                {
                                        if(place == "elevator")
                                                player playerlinkto(level.center);
                                        player clearLowerMessage( "ControlElevator" );
                                        if(level.elevatorDirection == "up")
                                        {
                                                level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
                                                level.elevatorDirection = "down";
                                        }
                                        else
                                        {
                                                level.center2 unlink();
                                                foreach(platform in level.elevatorPlatform)
                                                        platform linkto(level.center2);
                                                level.center2 moveto(level.center2.origin-(0,112,0), 3);
                                                wait 3.1;
                                                level.center2 linkto(level.center);
                                                level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
                                                level.elevatorDirection = "up";
                                        }
                                        wait 5.5;
                                        if(place == "elevator")
                                                player unlink();
                                        if(level.elevatorDirection == "down")
                                        {
                                                level.center2 unlink();
                                                foreach(platform in level.elevatorPlatform)
                                                        platform linkto(level.center2);
                                                level.center2 moveto(level.center2.origin+(0,112,0), 3);
                                                wait 3.5;
                                        }
                                }
                        }
                        if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
                                player clearLowerMessage( "ControlElevator" );
                        else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
                                player clearLowerMessage( "ControlElevator" );
                        else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
                                player clearLowerMessage( "ControlElevator" );
                }
                wait 0.05;
        }
}

computers2()
{
        for(;;)
        {
                foreach(player in level.players)
                {
                        if(distance(self.origin, player.origin)<50)
                        {
                                if(self.type == "left" || self.type == "right")
                                {
                                        if(self.type == "left")
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
                                                else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
                                        }
                                        else
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
                                                else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
                                        }
                                        while(player usebuttonpressed())
                                        {
                                                player.fakelink = spawn("script_origin", player.origin);
                                                player playerlinkto(player.fakelink);
                                                player.fakelink linkto(self);
                                                if(self.type == "left")
                                                        level.BaseCenter rotateyaw(-2, 0.05);
                                                else level.BaseCenter rotateyaw(2, 0.05);
                                                wait 0.05;
                                                player unlink();
                                                player.fakelink delete();
                                        }
                                }
                                if(self.type == "forward")
                                {
                                        if(level.xenon)
                                                player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
                                        else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
                                        while(player usebuttonpressed())
                                        {
                                                player.fakelink = spawn("script_origin", player.origin);
                                                player playerlinkto(player.fakelink);
                                                player.fakelink linkto(self);
                                                vec = anglestoright(level.BaseCenter.angles);
                                                center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
                                                level.BaseCenter moveto(center, 0.05);
                                                wait 0.05;
                                                player unlink();
                                                player.fakelink delete();
                                        }
                                }
                                if(self.type == "dock" || self.type == "forcedock")
                                {
                                        if(self.type == "dock")
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
                                                else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
                                        }
                                        else
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
                                                else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
                                        }
                                        while(player usebuttonpressed())
                                        {
                                                if(player isHost() && self.type == "forcedock")
                                                {
                                                        speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
                                                        level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
                                                        level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
                                                        wait 0.05;
                                                }
                                                else if(self.type == "dock")
                                                {
                                                        player.fakelink = spawn("script_origin", player.origin);
                                                        player playerlinkto(player.fakelink);
                                                        player.fakelink linkto(self);
                                                        speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
                                                        level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
                                                        level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
                                                        while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
                                                                wait 0.05;
                                                        wait 0.05;
                                                        player unlink();
                                                        player.fakelink delete();
                                                }
                                                else if(self.type == "forcedock" && !player ishost())
                                                        player iprintlnbold("^1You must be host");
                                                wait 0.05;
                                        }
                                }
                                if(self.type == "up" || self.type == "down")
                                {
                                        if(self.type == "up")
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
                                                else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
                                        }
                                        else
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
                                                else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
                                        }
                                        while(player usebuttonpressed())
                                        {
                                                player.fakelink = spawn("script_origin", player.origin);
                                                player playerlinkto(player.fakelink);
                                                player.fakelink linkto(self);
                                                if(self.type == "up")
                                                        level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
                                                else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
                                                wait 0.05;
                                                player unlink();
                                                player.fakelink delete();
                                        }
                                }
                                if(self.type == "destroy")
                                {
                                        self endon("endNuke");
                                        if(level.xenon)
                                                player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
                                        else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
                                        while(player usebuttonpressed())
                                        {
                                                level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
                                                level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
                                                player clearLowerMessage("destroy");
                                                plane = spawn("script_model", level.center.origin+(30000,0,0));
                                                plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
                                                plane.angles = (0,-180,0);
                                                plane moveto(level.center.origin, 5);
                                                wait 5;
                                                playfx( level._effect[ "emp_flash" ], plane.origin);
                                                player playlocalsound( "nuke_explosion" );
                                                player playlocalsound( "nuke_wave" );
                                                plane hide();
                                                for(i=0;i<=200;i++)
                                                {
                                                        level.lift[i] unlink();
                                                        level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
                                                }
                                                wait 4;
                                                for(i=200;i<=level.lift.size;i++)
                                                {
                                                        level.lift[i] unlink();
                                                        level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
                                                }
                                                foreach(elevator in level.elevator)
                                                {
                                                        elevator unlink();
                                                        elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
                                                }
                                                foreach(platform in level.elevatorPlatform)
                                                {
                                                        platform unlink();
                                                        platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                }
                                                level.elevatorcontrol[0] unlink();
                                                level.elevatorcontrol[1] unlink();
                                                level.elevatorcontrol[4] unlink();
                                                level.elevatorcontrol[17] unlink();
                                                level.elevatorcontrol[18] unlink();
                                                level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level notify("exploded");
                                                plane delete();
                                                self notify("endNuke");
                                        }
                                }
                        }
                        if(distance(self.origin, player.origin) > 50)
                        {
                                if(self.type == "left")
                                        player clearLowerMessage("MoveLeft");
                                else if(self.type == "right")
                                        player clearLowerMessage("MoveRight");
                                else if(self.type == "forward")
                                        player clearLowerMessage("MoveForward");
                                else if(self.type == "dock")
                                        player clearLowerMessage("Redock");
                                else if(self.type == "up")
                                        player clearLowerMessage("Moveup");
                                else if(self.type == "down")
                                        player clearLowerMessage("Movedown");
                                else if(self.type == "forcedock")
                                        player clearLowerMessage("forcedock");
                                else if(self.type == "destroy")
                                        player clearLowerMessage("destroy");
                        }
                }
                wait 0.05;
        }
}