You never told us the main details:
1. When do you DC?
2. What exactly happens?
3. WHY THE FUCK DO YOU HAVE Sleep(50); AFTER EVERY HACK!!! THAT WILL LAGG LIKE A BITCH!
my hack is detected why????
i dont think i didanything whrong did i?
can someone help meCode:#include <windows.h> bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void __cdecl PushToConsole(const char* szCommand ) { DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll"); if( dwCShell != NULL ) { DWORD *LTClient = ( DWORD* )( 0x3778CFB0 ); void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } } void main() { while(true) { memcpy((LPVOID)0x372FF456, "\x90\x90", 2); Sleep(50); memcpy((LPVOID)0x37232B48, "\x90\x90\x90\x90", 4); Sleep(50); PushToConsole("DrawParticles 0"); Sleep(50); PushToConsole("ShowFps 1"); Sleep(50); PushToConsole("FogEnable 0" ); Sleep(50); PushToConsole("ActivationDistance 999999" ); Sleep(50); Sleep(50); PushToConsole("BaseMoveAccel 1600.000000"); Sleep(50); PushToConsole("StartAccel 1600.000000"); Sleep(50); PushToConsole("MaxAccel 1600.000000"); Sleep(50); PushToConsole("AccelInc 1600.000000"); Sleep(50); PushToConsole("WalkVel 1600.000000"); Sleep(50); PushToConsole("FRunVel 1500.000000"); Sleep(50); PushToConsole("BRunVel 1500.000000"); Sleep(50); PushToConsole("SRunVel 1500.000000"); Sleep(50); } } DWORD WINAPI dwHackThread(LPVOID) { while( !IsGameReadyForHook() ) Sleep(300); main(); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL); } return TRUE; }
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speedforyou (08-20-2010)
its detected
that makes not lag like a bitch
i get no lag at all with it this way
Last edited by speedforyou; 08-20-2010 at 10:01 PM.
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speedforyou (08-20-2010)
speedforyou (08-20-2010)
can u guys help me with a dif ltc method???
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speedforyou (08-20-2010)
welll ok i think ill just give up
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Use hotkey to activate those hacks (no auto on), also avoid all hotkeys except alphabet keys coz it's detected since latest update.
speedforyou (08-20-2010)
Wow really? So when you ask for help I'll be sure to say shut the fuck up.
Code:typedef void( __cdecl *_RunConsoleCommand )( char *szCmnD ); _RunConsoleCommand RunConsoleCommand = (_RunConsoleCommand)dwConsoleAddress; DWORD dwConsoleAddress = FindPattern((DWORD)dwEngine, (DWORD)0xFFFFFFFF, (PBYTE)"\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00", "x????xxxxxxxxxxxx????" ); RunConsoleCommand("MyCommand 1");Code:bool bSatChams; void HackLoop( ) { while(1) { if( bSatChams ) { RunConsoleCommand("SatChamsCommand 1" ); } else { RunConsoleCommand("SatChamsCommand 0" ); } if( GetAsyncKeyState( VK_NUMPAD1 ) &1 ){ bSatChams = !bSatChams; } } }
Last edited by Synns; 08-20-2010 at 10:38 PM.
speedforyou (08-20-2010)
i got this code it is eddited from crossfire to combat arms
will this still work??
add me on msnCode:#include <Windows.h> void __cdecl PushToConsole(const char* szCommand ) { DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll"); if( dwCShell != NULL ) { DWORD *LTClient = ( DWORD* )( 0x3778CFB0 ); void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } } BOOL WINAPI Main (LPVOID) { bool nofog = false; bool nxchams = false; bool worldframe = false; bool playerframe = false; bool nogun = false; bool pickup = false; while(1) //hotkeys { if(GetAsyncKeyState(VK_NUMPAD1)&1) { nofog = !nofog; } if(GetAsyncKeyState(VK_NUMPAD2)&1) { nxchams = !nxchams; } if(GetAsyncKeyState(VK_NUMPAD3)&1) { worldframe = !worldframe; } if(GetAsyncKeyState(VK_NUMPAD4)&1) { playerframe = !playerframe; } if(GetAsyncKeyState(VK_NUMPAD5)&1) { nogun = !nogun; } if(GetAsyncKeyState(VK_NUMPAD6)&1) { pickup = !pickup; } //ptc's if (nofog) PushToConsole("FogEnable 1"); else PushToConsole("FogEnable 0"); if (nxchams) PushToConsole("SkelModelStencil 0"); else PushToConsole("SkelModelStencil 1"); if (worldframe) PushToConsole("WireFrame 1"); else PushToConsole("WireFrame 0"); if (playerframe) PushToConsole("WireFrameModels 1"); else PushToConsole("WireFrameModels 0"); if (nogun) PushToConsole("DrawGuns 0"); else PushToConsole("DrawGuns 1"); if (pickup) PushToConsole("ActivationDistance 999999"); else PushToConsole("ActivationDistance 20"); Sleep(100); } } bool Ready(void) { if( GetModuleHandleA("CShell.dll")!= NULL) return true; return false; } DWORD WINAPI dwMainThread(LPVOID) { while (!Ready()) Sleep(200); CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { MessageBoxA(0, "speedforyou from mpgh", "Injected", 0); system("start https://www.mpgh.net"); CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL); } return TRUE; }
kegd1996@hotmail.com
Last edited by speedforyou; 08-20-2010 at 10:45 PM.
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's Trainer 750 =
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