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  1. #1
    Mr.Magicman's Avatar
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    [Discussion] Do you think you can get the enemyptr like this?

    If you would reverse the enemynametags as they must be connected to something that relates to name and position and rank. Like a class or a struct.

    Who think its possible?

    (Note: Im thinking outside the box)

  2. #2
    BloodSkin's Avatar
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    my uneducated guess is yes because they "move" with the enemy position.

    off topic, do you mind if i msn you with a couple of questions about your upload of olly?

  3. #3
    Yepikiyay's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    If you would reverse the enemynametags as they must be connected to something that relates to name and position and rank. Like a class or a struct.

    Who think its possible?

    (Note: Im thinking outside the box)
    what hapned to fuck hacking? but yea it might work, BTW hows ASM going

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  4. #4
    Mr.Magicman's Avatar
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    Quote Originally Posted by Yepikiyay View Post
    what hapned to fuck hacking? but yea it might work, BTW hows ASM going
    Its going realy great as i and deathtrap make alot of progress i started hacking again but conntiniue reading asm

    Quote Originally Posted by BloodSkin View Post
    my uneducated guess is yes because they "move" with the enemy position.

    off topic, do you mind if i msn you with a couple of questions about your upload of olly?
    Sure PM me for my MSN

  5. #5
    whatup777's Avatar
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    You might by using reclass.
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    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  6. #6
    kotentopf's Avatar
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    u can try to analyze the Class where is the address as offset of nametags. and than u have a class for nametags and enemypointer.(only a theory)

  7. The Following User Says Thank You to kotentopf For This Useful Post:

    cosconub (08-23-2010)

  8. #7
    Yepikiyay's Avatar
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    Quote Originally Posted by kotentopf View Post
    u can try to analyze the Class where is the address as offset of nametags. and than u have a class for nametags and enemypointer.(only a theory)
    that might acctually work props bro

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  9. #8
    mmbob's Avatar
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    When I looked at the nametags address the struct that was used for them was completely different from the player struct.

  10. #9
    Mr.Magicman's Avatar
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    Exactly what i was thinking.... hmm this might revolutionize combat arms...

  11. #10
    Yepikiyay's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Exactly what i was thinking.... hmm this might revolutionize combat arms...
    agreed you are now 1337 to me

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    Mr.Magicman's Avatar
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    Quote Originally Posted by Yepikiyay View Post
    agreed you are now 1337 to me
    I dont want to be called 1337 becouse i feel like people think im better than i realy is

  13. #12
    whatup777's Avatar
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    O.o That would be epic to find enemy pointer out of Name tag address.
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    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  14. #13
    Mr.Magicman's Avatar
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    Might be just me and my crazy ideas or we just hit gold..

  15. #14
    whatup777's Avatar
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    How are you going to reverse structs out of address though. (Yes I know its probably a noob question.)
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  16. #15
    Mr.Magicman's Avatar
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    Quote Originally Posted by whatup777 View Post
    How are you going to reverse structs out of address though. (Yes I know its probably a noob question.)
    That is one reason i learn ASM... /

    If i get anything il keep you good guys updated

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