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    master131's Avatar
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    [Help] Detecting player hits and timers!

    I've been working on a mod for a few days and it's almost complete. I have a few problems. I will describe them below:

    OK. What I need is a thread that will detect and player tags and then peform some stuff. I have no idea where to start with that.

    I also need to have a timer that runs at the same time as everyone else. I looked at a few Zombie mods and they seem to use level thread blahtimer(); at the end of the init() thread after level thread OnPlayerConnect():

    [php]
    init()
    //blah blah
    //blah blah
    //end of the init() thread:

    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

    rankId++;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();

    level thread onPlayerConnect();

    level thread blahtimer(); // <------
    }[/php]

    However, when I try that with mine, the timer doesn't appear but it does when I try under OnPlayerSpawned()!

    This is what my timer thread looks like:

    [php]playertimer()
    {
    level.counter = 60;
    while(level.counter > 0)
    {
    level.TimerText setText("^1Player will be chosen in: " + level.counter);
    wait 1;
    level.counter--;
    }
    level.TimerText setText("");
    level thread doPickPlayer();
    }[/php]

    One last question (shouldn't be TOO hard). How can you make Free-For-All have only one life?
    scr_dm_numlives doesn't work because you respawn after you die.
    EDIT - Just realised I posted in the wrong section Please move to Help section!
    Last edited by master131; 08-24-2010 at 10:29 PM.
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