Ive actually tried to do some things, i was succesful but meh...Im way too lazy
i MIGHT do some cool stuff tho :P
when i open it up and try to open the .gsc it sais error whats wrong?
I made an All newvbunker for carnival.
Do you remember that you parents said "don't play on the highway, you could hurt yourself!"?
F$CK them!
play now on the highway!
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hover/cordinates mod with visible bunkers!!!
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/Attachment Approved
maybe im doing something wrong but all my doors are laying on the floor
Lalalalala...
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I'm already fucking wasted. So now we dance.!
My Youtube account : Maarten551, subscribe me ^^
[YOUTUBE]lSl0HlhGQsY[/YOUTUBE]
AIzombies for Alteriw, Check it now!
[YOUTUBE]U9OjBsHgcKQ[/YOUTUBE]
hover/cordinates mod with visible bunkers!!!
---------------------------------------------------
Most important waittills
jeffkillsyoutoo (09-13-2010)
u should make ur bunker smaller on afghan it only takes a few minutes and would solve the to many models spawned issue
how to use this in aiwnet
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They are awseome, we need more bunkers
I don't where i should put this file into?
Hey whats the code to use a map-edit in a diff mod cause it would be a lot easier to make a bunker with the models on the map. thanks
i mean the models on the mod that finds coordinates. xD
Last edited by icygrave; 09-04-2010 at 01:56 PM.
Please, search around before you post
Easy Coordinates v1.0
https://www.mpgh.net/forum/308-call-d...es-v1-0-a.html
Ex Middleman
well u didn't read it clearly i said what is the code i put in the _rank.gsc file of the easy coordinate file to make it implement the map edit from the zombie mod into a different mod so you can have bunkers in the easy coordinate mod. i already know how to find coordinates.
I would love to know how you do that. It would be awsome if u told me how to.
xD i found out how
im not smart bout computers
Last edited by SirHxAlot; 09-07-2010 at 11:54 AM.