Code:
// Code created by Cain Donaghey
// Made from Scratch - I appreciate it if you leave this in.
// Donate to cain.donaghey@live.co.uk for the Premium.
// If you help me you will be included.
onplayerspawned() {
thread beginzombehs();
thread roundend();
thread roundbegin();
thread endzombehs(); }
beginzombehs();
set clientDvar("cg_laserforceon", 1);
Now im pretty much stuck from here.
Im not trying to make a copy, just a similar idea to KillingDyl's.
I will be making a Premium and Regular version of the mod. Obviously Premium you get more features.
I was planning for this to happen..
Zombie Guns
(USP w/Tactical Knife --No Ammo--
Human Guns
(UMP45 w/extended Mags)
(Golden Desert Eagle)
Visions
Human - Slightly darkened
Zombies - Thermal
Game begins
1. A 5 second timer will arrange everyone into Humans // Zombies. (by random)
2. All the humans have about 1 minute to hide around the map whilst the Zombies are trapped in a bunker of Carepackages. After the one minute the Bunker will disappear instantly (or a door auto-opens).
3. The zombies find them, if found, they knife.
4. Humans (if knifed) will then be transferred over to Zombie team.
Round ends
Screen fades out, waits a few seconds (5) fades back in
Few seconds later, players are returned to original team.
Round begins
Same idea as the Game begins, but take the timer the happens at the start away.
Game End
After 5 rounds the game completely ends and by default the map changes.
Game Features
Shop Menu
Admin Freeze + Kick Menu
I know that seems like ALOT but if some people could help me out, I would appreciate it BIG time and shares from people buying the premium will be shared out to you all.
I would like all this to fit in 1 _rank.gsc file as I am allowing other people to implement their own mods into it.