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  1. #1
    dethharmonic15's Avatar
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    [Help] Ghostmode isn't working

    Ok, I am sure i have all of the updated addies, the Method isn't patched.
    Everything else in there works as far as i know, Yet when i try to ghostmode nothing happens, my cam stays in position. I'm not 100% noob but I'm not very familiar with to much.
    Was wondering if some of you could inspect my source to find my issue?
    Please!
    BTW - Not my original ghostmode its a modded version of jonnyboy9985's Semi ghostmode Credits go to him!!

    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( 0x377E7810 );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    
    
     
    void main()
    {
    
    	bool nogun = false;
    	bool superjump = false;
    	bool nxchams = false; 
    	bool effects = false; 
    	bool framespersecond = false;
    	bool tracers = false;
    	bool flyhack = false;
    	bool GhostUpward = false;
    	bool GhostDownward = false;
    	bool GhostForward = false;
    	bool GhostBackward = false;
    	bool GhostDirection1 = false;
    	bool GhostDirection2 = false;
    	bool ghost = false;
    
        while(true)
    {
    
    
    
    
    	   
    
    
    
    	        memcpy((LPVOID)0x3745BC37, "\x90\x90\x90", 3);	       // no recoil
                    memcpy((LPVOID)0x3744BDE0, "\x90\x90\x90", 3);		   // no recoil
    		memcpy((LPVOID)0x3745BC34, "\x90\x90\x90", 3);		   // no recoil
    		memcpy((LPVOID)0x3745BC40, "\x90\x90\x90", 3);		   // no recoil
    		PushToConsole("BaseMoveAccel 3000.000000");			   // speed
    		PushToConsole("StartAccel 1000.000000");			   // speed
    		PushToConsole("MaxAccel 3000.000000");				   // speed
    		PushToConsole("AccelInc 1000.000000");				   // speed
    		PushToConsole("WalkVel 6000.000000");				   // speed
    		PushToConsole("FRunVel 340.000000");				   // speed
    		PushToConsole("BRunVel 340.000000");				   // speed
    		PushToConsole("SRunVel 340.000000");				   // speed
    		PushToConsole("DuckVel 120.000000");				   // speed
    		PushToConsole("PerturbRotationEffect 0.000000");	   // No Spread
                    PushToConsole("PerturbIncreaseSpeed 0.000000");		   // No Spread
                    PushToConsole("PerturbWalkPercent 0.000000");		   // No Spread
                    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");  // No Spread
                    PushToConsole("PerturbRecoil 0.000000");			   // No Spread
                    PushToConsole("FireMovePerturb 0.000000");             // No Spread
                    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");   // No Spread
                    PushToConsole("ZoomedFireMovePerturb 0.000000");       // No Spread
                    PushToConsole("ZoomedFireDuckPerturb 0.000000");       // No Spread
                    PushToConsole("ActivationDistance 999999");            // Pickuphack
    		PushToConsole("WeaponSway 0.000000");                  // no sway
                    PushToConsole("CrossHair_DefaultLength 20");		   // Crosshair length
                    PushToConsole("CrossHair_DefaultGapLength -1");		   // Crosshair Gap
                    PushToConsole("CrosshairGapMin 0");					   // Minimum Crosshair Gap
                    PushToConsole("CrosshairGapMax 0");					   // Maximum Crosshair Gap
                    PushToConsole("CrossHair_FiringDuration 0");		   // During Firing
                    PushToConsole("HitCrossHairSize 0");				   // Size During Hit
                    PushToConsole("CrosshairBarMin 0");					   // Bar Minimum
                    PushToConsole("CrosshairBarMax 0");					   // Bar Maximum
    
    if(GetAsyncKeyState(VK_NUMPAD4)<0){									   // gun and hand removal
    			if(nogun){
    				PushToConsole("Hands 1");
    				PushToConsole("drawguns 1");
    				PushToConsole("MuzzleLight 1");
    				nogun = false;
    			} else {
    				PushToConsole("Hands 0");
    				PushToConsole("drawguns 0");
    				PushToConsole("MuzzleLight 0");
    
    				nogun = true;
    			}
    }
    
    if(GetAsyncKeyState(VK_NUMPAD3)<0){										// Superjump
    			if(superjump){
    			 PushToConsole("JumpVel 300");
    				superjump = false;
    			} else {
    		     PushToConsole("JumpVel 345");
    				superjump = true;
    	}
    }
    
    if(GetAsyncKeyState(VK_NUMPAD1)<0){									   // NX Chams And NoFog
    			if(nxchams){
    				PushToConsole("SkelModelStencil 0");
    				PushToConsole("FogEnable 1");
    				nxchams = false;
    			} else {
    				PushToConsole("SkelModelStencil 1");
    				PushToConsole("FogEnable 0");
    				nxchams = true;
    			}
    }
    
    if(GetAsyncKeyState(VK_NUMPAD2)<0){									   // Effect Removals SFX  CamDamage   Weather
    			if(effects){
    				PushToConsole("ClientFXDetailLevel 1");
    				PushToConsole("CamDamage 1");
    				PushToConsole("EnableWeatherFX 1");
    				effects = false;
    			} else {
    				PushToConsole("ClientFXDetailLevel 0");
    				PushToConsole("CamDamage 0");
    				PushToConsole("EnableWeatherFX 0");
    				effects = true;
    	}
    }
    
    
    if(GetAsyncKeyState(VK_MENU)<0)									         // fly
    	if(flyhack){
    				PushToConsole("PlayerGravity -800");
    				flyhack = false;
    	} else {
    				PushToConsole("PlayerGravity -1");
    				flyhack = true;
    
    	}
    }
    
    if(GetAsyncKeyState(VK_DELETE)<0){										// Tracers
    			if(tracers){
    				PushToConsole("ShowFirePath 0");
    				tracers = false;
    			} else {
    				PushToConsole("ShowFirePath 1");
    				tracers = true;
    	}
    }
    
    
    if(GetAsyncKeyState(VK_HOME)<0){									    // Fps
    			if(framespersecond){
    				PushToConsole("ShowFps 0");
    				framespersecond = false;
    			} else {
    				PushToConsole("ShowFps 1");
    				framespersecond = true;
    	}
    }
    
    
    
    
    	if(GetAsyncKeyState(VK_NUMPAD7)<0)									 // Ghostmode
    	{
    		if(ghost)
    				{
    
    						PushToConsole("CamMaxXOffSet 000.000000");
    						PushToConsole("CamMaxYOffSet 000.000000");
    						PushToConsole("CamMaxZOffSet 000.000000");
    
    						ghost = false;
    						} else {
    
    
    							int progressor = 10;
    							int control = 10;
    
    					if(GetAsyncKeyState(VK_OEM_PLUS)<0){
    						if(GhostUpward)
    						{
    							PushToConsole("CamPosYOffset 000.000000");
    							GhostUpward = false;
    							} else {
    							PushToConsole("CamMaxPosYOffset 50.000000 "+ progressor);
    							GhostUpward = true;
    							}
    						}
    
    
    					if(GetAsyncKeyState(VK_OEM_MINUS)<0){
    						if(GhostDownward)
    						{
    							PushToConsole("CamMaxYOffSet 000.000000 ");
    							GhostDownward = false;
    							} else {
    							PushToConsole("CamMaxYOffSet -50.000000 " + progressor);
    							GhostDownward = true;
    							}
    						}
    
    
    
    					if(GetAsyncKeyState(VK_UP)<0){
    						if(GhostForward)
    						{
    							PushToConsole("CamMaxZOffSet 000.000000");
    							GhostForward = false;
    							} else {
    							while(true)
    							PushToConsole("CamMaxZOffSet 50.000000 " + progressor);
    							GhostForward = true;
    							}
    						}
    
    
    
    						if(GetAsyncKeyState(VK_DOWN)<0){
    							if(GhostBackward)
    							{
    							PushToConsole("CamMaxZOffSet 000.000000");
    							GhostBackward = false;
    							} else {
    							while(true)
    							PushToConsole("CamMaxZOffSet -50.000000 " - progressor);
    							GhostBackward = true;
    							}
    						}
    
    
    						if(GetAsyncKeyState(VK_LEFT)<0){
    							if(GhostDirection1)
    						{
    							PushToConsole("CamMaxXOffSet 000.000000");
    							GhostDirection1 = false;
    							} else {
    							while(true)
    							PushToConsole("CamMaxXOffSet 50.000000 " + progressor);
    							GhostDirection1 = true;
    							}
    						}
    
    
    
    						if(GetAsyncKeyState(VK_RIGHT)<0){
    							if(GhostDirection2)
    							{
    							PushToConsole("CamMaxXOffSet 000.000000");
    							GhostDirection2 = false;
    							} else {
    							while(true)
    							PushToConsole("CamMaxXOffSet -50.000000 " - progressor);
    							GhostDirection2 = true;
    						}
    						ghost = true;
    
    				}
    		}
    }
    
    
    
    
    Sleep(50);
    
    }
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    	CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    
    return TRUE;
    }

    InB450 Hotkey based hacks.
    Also, inb4 "N00b CnT CoDE D3d LuLZ N00b Flame!"

  2. #2
    Crash's Avatar
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    PushToConsole("CamMaxPosYOffset 50.000000 "+ progressor);

    All those lines.

    sprintf nao gogogogoogogogogogggo.

  3. The Following User Says Thank You to Crash For This Useful Post:

    dethharmonic15 (08-28-2010)

  4. #3
    markoj's Avatar
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    Quote Originally Posted by Crash View Post
    PushToConsole("CamMaxPosYOffset 50.000000 "+ progressor);

    All those lines.

    sprintf nao gogogogoogogogogogggo.
    That doesnt fix his problem lol
    Dont ban me

  5. The Following User Says Thank You to markoj For This Useful Post:

    dethharmonic15 (08-28-2010)

  6. #4
    dethharmonic15's Avatar
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    I removed the int progressor and control,I then went through manually adding 10 where the progressor was supposed to be, still nothing changes ingame.

  7. #5
    kotentopf's Avatar
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    make it with the playerpointer /

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    dethharmonic15 (08-28-2010)

  9. #6
    coogle007's Avatar
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    I have the same problem...

  10. #7
    dethharmonic15's Avatar
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    Code:
    DWORD ClientFX = (DWORD) GetModuleHandleA("ClientFX.fxd");
    
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD7)<0)									 // Ghostmode
    	{
    		if(ghost)
    				{
    
    
    						ghost = false;
    						} else {
    
    					if(GetAsyncKeyState(VK_OEM_PLUS)<0){
    						if(GhostUpward)
    						{
    
    							GhostUpward = false;
    							} else {
    						   ((ClientFX + 0x66F34) + 0xCC + 10);
    							GhostUpward = true;
    							}
    						}
    
    
    					if(GetAsyncKeyState(VK_OEM_MINUS)<0){
    						if(GhostDownward)
    						{
    							GhostDownward = false;
    							} else {
    							((ClientFX + 0x66F34) + 0xCC - 10);
    							GhostDownward = true;
    							}
    						}
    
    
    
    					if(GetAsyncKeyState(VK_UP)<0){
    						if(GhostForward)
    						{
    							GhostForward = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xD0 + 10);
    							GhostForward = true;
    							}
    						}
    
    
    
    				    if(GetAsyncKeyState(VK_DOWN)<0){
    					    if(GhostBackward)
    						{
    							GhostBackward = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xD0 - 10);
    							GhostBackward = true;
    							}
    						}
    
    
    						if(GetAsyncKeyState(VK_LEFT)<0){
    							if(GhostDirection1)
    						{
    							GhostDirection1 = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xC8 + 10);
    							GhostDirection1 = true;
    							}
    						}
    
    
    
    						if(GetAsyncKeyState(VK_RIGHT)<0){
    							if(GhostDirection2)
    							{
    							GhostDirection2 = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xC8 - 10);
    							GhostDirection2 = true;
    						}
    						ghost = true;
    
    				}
    		}
    }


    1. I don't think im doing it right.
    2. Crashes before login.
    Last edited by dethharmonic15; 08-28-2010 at 01:48 AM.

  11. #8
    Crash's Avatar
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    Quote Originally Posted by dethharmonic15 View Post
    Code:
    if(GetAsyncKeyState(VK_NUMPAD7)<0)									 // Ghostmode
    	{
    		if(ghost)
    				{
    
    
    						ghost = false;
    						} else {
    
    					if(GetAsyncKeyState(VK_OEM_PLUS)<0){
    						if(GhostUpward)
    						{
    
    							GhostUpward = false;
    							} else {
    						   ((ClientFX + 0x66F34) + 0xCC + 10);
    							GhostUpward = true;
    							}
    						}
    
    
    					if(GetAsyncKeyState(VK_OEM_MINUS)<0){
    						if(GhostDownward)
    						{
    							GhostDownward = false;
    							} else {
    							((ClientFX + 0x66F34) + 0xCC - 10);
    							GhostDownward = true;
    							}
    						}
    
    
    
    					if(GetAsyncKeyState(VK_UP)<0){
    						if(GhostForward)
    						{
    							GhostForward = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xD0 + 10);
    							GhostForward = true;
    							}
    						}
    
    
    
    				    if(GetAsyncKeyState(VK_DOWN)<0){
    					    if(GhostBackward)
    						{
    							GhostBackward = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xD0 - 10);
    							GhostBackward = true;
    							}
    						}
    
    
    						if(GetAsyncKeyState(VK_LEFT)<0){
    							if(GhostDirection1)
    						{
    							GhostDirection1 = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xC8 + 10);
    							GhostDirection1 = true;
    							}
    						}
    
    
    
    						if(GetAsyncKeyState(VK_RIGHT)<0){
    							if(GhostDirection2)
    							{
    							GhostDirection2 = false;
    							} else {
    							while(true)
    							((ClientFX + 0x66F34) + 0xC8 - 10);
    							GhostDirection2 = true;
    						}
    						ghost = true;
    
    				}
    		}
    }


    1. I don't think im doing it right.
    2. Crashes before login.
    1 = correct
    2 = should
    lol.

    Don't use the player pointer.

  12. #9
    markoj's Avatar
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    Quote Originally Posted by kotentopf View Post
    make it with the playerpointer /
    That actually moves your body and player, not cam position.
    Dont ban me

  13. #10
    dethharmonic15's Avatar
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    Well, what can i do?
    other than RTFM of course.

    @Marko Thats what i thought!
    Actual teleport was around back in the day.

  14. #11
    Crash's Avatar
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    Quote Originally Posted by dethharmonic15 View Post


    Well, what can i do?
    other than RTFM of course.

    @Marko Thats what i thought!
    Actual teleport was around back in the day.
    sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintf

  15. #12
    dethharmonic15's Avatar
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    Quote Originally Posted by Crash View Post
    sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintfsprintfsprintfsprintfsprintfsprintfsp rintfsprintfsprintfsprintfsprintfsprintfsprintfspr intfsprintfsprintfsprintfsprintfsprintfsprintfspri ntfsprintfsprintfsprintfsprintfsprintfsprintfsprin tfsprintfsprintfsprintfsprintfsprintfsprintfsprint fsprintfsprintfsprintfsprintfsprintfsprintfsprintf sprintfsprintfsprintfsprintfsprintfsprintfsprintfs printfsprintf


    Ok ok, il read it!


    Can someone help me with this SprintF stuff? like seriously. That page tells NOTHING about how to use it and googled my ass off to find me just wasting my time.

    wtf is a format, str?
    Last edited by dethharmonic15; 08-28-2010 at 02:29 AM.

  16. #13
    LightzOut's Avatar
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    Lol but it's basic >.<

  17. #14
    Crash's Avatar
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    Quote Originally Posted by dethharmonic15 View Post
    Ok ok, il read it!


    Can someone help me with this SprintF stuff? like seriously. That page tells NOTHING about how to use it and googled my ass off to find me just wasting my time.

    wtf is a format, str?
    Oh god you're hopeless...

    Code:
    char strBuf[256];
    int myNum = 10;
    
    sprintf_s(strBuf, 256, "This is a number : %d", myNum);
    
    cout << strBuf;

    Output :
    Code:
    This is a number : 10

  18. #15
    ngh555's Avatar
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    Hey Crash, can you help me out with my semi-ghost so it is not choppy :P
    Originally Posted by flavjo
    Sorry for my chooby question but where do i find the C++ Express in my PC???
    Originally Posted by Deco
    i'll just punch him in the face nd steal his shoes *nigga style*

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