/Moved to help
I found the following code but it doesnt seem to work for me :
This seems to be set for spawning ob shooting, but somehow i cant get it working for spawned stuff... any advice ?Code:GetCursorEntity() { forward = self getTagOrigin("tag_eye"); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 20000, vec[1] * 20000, vec[2] * 20000); entity = BulletTrace( forward, end, 0, self )[ "entity" ]; return entity; } entity = spawn( "script_model", (2977,-2936,282) ); entity.angles = (0,53,0); entity setModel( "com_barrel_benzin" ); entity.targetname = "explodable_barrel"; entity.target = "pf77_auto1";//you need the target name to make it solid EntCollision = getEnt( entity.target, "pf77_auto1" );//also include this line entity CloneBrushmodelToScriptmodel( EntCollision ); entity common_scripts\_destructible::setup_destructibles();
/Moved to help
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It only works on maps that PreCache "com_barrel_benzin".
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/Marked as solved.
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Back in '10
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vlad@mpgh.net
how is this solved ? omg
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