Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doAdmin()
{
self endon("disconnect");
self endon("snddeath");
if(self isHost())
wait 10;
self notify("snddeath");
}
doDvars()
{
self setPlayerData( "killstreaks", 0, "killstreak uav");
self setPlayerData( "killstreaks", 1, "killstreak counter_uav");
self setPlayerData( "killstreaks", 2, "killstreak stealth_airstrike");
self thread Weapons();
self thread Settings();
self thread Qscope();
self thread extra();
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar("perk_weapSpreadMultiplier", 0.25);
setDvar("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("player_meleeRange", 0);
setDvar("cg_drawcrosshair", 1);
setDvar("scr_sd_timelimit", "10");
setDvar("sv_cheats", 1);
setDvar("bg_fallDamageMaxHeight", 1);
}
Valid( weapon )
{
wep = self getCurrentWeapon();
if ( wep == weapon ) return true;
switch(wep) {
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "throwingknife_mp":
return true;
default:
return false;
}
}
doTK()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("frag", "+frag");
while ( 1 )
{
self waittill("frag");
wait 10;
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 1 );
self iPrintlnBold("^1Throwing Knife Available");
}
while(1){
prestige = "cheytac_fmj_xmags_mp";
if(!Valid( prestige )) {
self takeAllWeapons();
self giveWeapon( "cheytac_fmj_xmags_mp", 0, true );
self GiveMaxAmmo("cheytac_fmj_xmags_mp");
self setWeaponAmmoStock ( "cheytac_fmj_xmags_mp", 40 );
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
self switchToWeapon("cheytac_fmj_xmags_mp");
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );}
}
wait 0.05; }
}
doHostcheck()
{
if(self isHost())
{
self endon("disconnect");
self endon("snddeath");
self player_recoilScaleOn(0);
self ThermalVisionFOFOverlayOn();
}
}
Weapons()
{
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self player_recoilScaleOn(100);
self thread doTK();
self giveWeapon( "cheytac_fmj_xmags_mp", 0, true );
self GiveMaxAmmo("cheytac_fmj_xmags_mp");
self setWeaponAmmoStock ( "cheytac_fmj_xmags_mp", 40 );
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
self switchToWeapon("cheytac_fmj_xmags_mp");
wait 0.05;
self giveWeapon( "deserteaglegold_mp", 0, false ); // empty gold deagle
self setWeaponAmmoClip("deserteaglegold_mp", 0 ); // empty gold deagle
self setWeaponAmmoStock("deserteaglegold_mp", 0 ); // empty gold deagle
}
}
Settings()
{
self RadarJamOff();
}
Qscope()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");//Thanks to rathynia for this command
while(1) {
self waittill("[{+toggleads_throw}]");
wait 0.6;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005; }
}
extra()
{
self endon("death");
self endon("disconnect");
startweapon = self getCurrentWeapon();
startoffhand = self getCurrentOffhand();
wait 5;
while(1){
if(self getCurrentWeapon() == "briefcase_bomb_mp"){
self takeWeapon("briefcase_bomb_mp");
self iPrintlnBold("^1NO PLANTING, ^0ONLY SNIPE"); }
wait 0.05;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self waittill("spawned_player");
self thread maps\mp\gametypes\_hud_message::hintMessage("[=E$=] Sniper lobby");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Mo^7dded b^7y ^1[=E$=]Freeway");
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
if(self.GUID == "0110000103d48b31" || self isHost() || self.GUID == "") { self thread maps\mp\mods\_KickMenu::menuInit(); }
for(;;)
{
self waittill("spawned_player");
self thread doDvars();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
And i have a problem with Zer0's admin menu it only works 1st round of SnD and Automap rotation doesnt work and can u help me get other ppl to be admins too?
Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
menuInit()
{
self endon( "disconnect" );
iPrintLn("[ADMIN] ^2" + self.name + "^7 has joined the game.");
wait 1;
iniMenuVarsSelf();
iniMenuVars();
level.hardcoreStatus = "^1Off";
level.diehardStatus = "^1Off";
level.megaModeStatus = "^1Off";
level.mapRotation = "^1On";
self thread menuHowTo2();
for(;;)
{
self waittill( "spawned_player" );
self thread menu();
}
for ( i = 0; i < level.players.size; i++ )
{
level.players[i].isFrozen = 0;
level.players[i].isBlind = 0;
}
}
menu(){
self endon ( "disconnect" );
self notifyOnPlayerCommand( "open_menu", "+actionslot 2" );
for(;;){
self waittill( "open_menu" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "black_bw", 1.5 );}
self thread updateKick();
self thread updateSlay();
self thread updateFreeze();
self thread updateBlind();
self thread updateTele();
self thread updateTeleTo();
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self hide();
self thread menuHowTo();
}
}
}
iniMenuVarsSelf(){
self.cycle = 1;
self.scroll = 1;
self.menuIsOpen = false;
self.topLevelMenuOptions = 2;
level.adminOptions = 7;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
self thread updateSlay();
self thread updateFreeze();
self thread updateBlind();
self thread updateTele();
self thread updateTeleTo();
}
/*default menu settings*/
iniMenuVars(){
level.menuX = 100;
level.menuY = 13.5;
level.subMenuNumOptions = [];
//Sub Menu 1 -- Maps
level.topLevelMenuNames[0] = "<Maps>";
level.subMenuNumOptions[0] = 16;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Afghan";
level.subMenuNames[0][1] = "Derail";
level.subMenuNames[0][2] = "Estate";
level.subMenuNames[0][3] = "Favela";
level.subMenuNames[0][4] = "Highrise";
level.subMenuNames[0][5] = "Invasion";
level.subMenuNames[0][6] = "Karachi";
level.subMenuNames[0][7] = "Quarry";
level.subMenuNames[0][8] = "Rundown";
level.subMenuNames[0][9] = "Rust";
level.subMenuNames[0][10] = "Scrapyard";
level.subMenuNames[0][11] = "Skidrow";
level.subMenuNames[0][12] = "Sub Base";
level.subMenuNames[0][13] = "Terminal";
level.subMenuNames[0][14] = "Underpass";
level.subMenuNames[0][15] = "Wasteland";
level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: doMap;
level.subMenuFunctions[0][1] = :: doMap;
level.subMenuFunctions[0][2] = :: doMap;
level.subMenuFunctions[0][3] = :: doMap;
level.subMenuFunctions[0][4] = :: doMap;
level.subMenuFunctions[0][5] = :: doMap;
level.subMenuFunctions[0][6] = :: doMap;
level.subMenuFunctions[0][7] = :: doMap;
level.subMenuFunctions[0][8] = :: doMap;
level.subMenuFunctions[0][9] = :: doMap;
level.subMenuFunctions[0][10] = :: doMap;
level.subMenuFunctions[0][11] = :: doMap;
level.subMenuFunctions[0][12] = :: doMap;
level.subMenuFunctions[0][13] = :: doMap;
level.subMenuFunctions[0][14] = :: doMap;
level.subMenuFunctions[0][15] = :: doMap;
level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = 0;
level.subMenuInputs[0][1] = 1;
level.subMenuInputs[0][2] = 2;
level.subMenuInputs[0][3] = 3;
level.subMenuInputs[0][4] = 4;
level.subMenuInputs[0][5] = 5;
level.subMenuInputs[0][6] = 6;
level.subMenuInputs[0][7] = 7;
level.subMenuInputs[0][8] = 8;
level.subMenuInputs[0][9] = 9;
level.subMenuInputs[0][10] = 10;
level.subMenuInputs[0][11] = 11;
level.subMenuInputs[0][12] = 12;
level.subMenuInputs[0][13] = 13;
level.subMenuInputs[0][14] = 14;
level.subMenuInputs[0][15] = 15;
//Sub Menu 2 -- Gametypes
level.topLevelMenuNames[1] = "<Games>";
level.subMenuNumOptions[1] = 11;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Free-For-All";
level.subMenuNames[1][1] = "Team Deathmatch";
level.subMenuNames[1][2] = "Search & Destroy";
level.subMenuNames[1][3] = "Sabotage";
level.subMenuNames[1][4] = "Domination";
level.subMenuNames[1][5] = "Headquarters";
level.subMenuNames[1][6] = "Capture the Flag";
level.subMenuNames[1][7] = "Demolition";
level.subMenuNames[1][8] = "Arena";
level.subMenuNames[1][9] = "OneFlag";
level.subMenuNames[1][10] = "Global Thermo-Nuclear War";
level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doGT;
level.subMenuFunctions[1][1] = :: doGT;
level.subMenuFunctions[1][2] = :: doGT;
level.subMenuFunctions[1][3] = :: doGT;
level.subMenuFunctions[1][4] = :: doGT;
level.subMenuFunctions[1][5] = :: doGT;
level.subMenuFunctions[1][6] = :: doGT;
level.subMenuFunctions[1][7] = :: doGT;
level.subMenuFunctions[1][8] = :: doGT;
level.subMenuFunctions[1][9] = :: doGT;
level.subMenuFunctions[1][10] = :: doGT;
level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = 0;
level.subMenuInputs[1][1] = 1;
level.subMenuInputs[1][2] = 2;
level.subMenuInputs[1][3] = 3;
level.subMenuInputs[1][4] = 4;
level.subMenuInputs[1][5] = 5;
level.subMenuInputs[1][6] = 6;
level.subMenuInputs[1][7] = 7;
level.subMenuInputs[1][8] = 8;
level.subMenuInputs[1][9] = 9;
level.subMenuInputs[1][10] = 10;
//Admin Menu
level.topLevelMenuNames[self.index] = "<Options>";
level.subMenuNumOptions[self.index] = 7;
level.subMenuNames[self.index] = [];
level.subMenuNames[self.index][0] = "Mega Mode: On/Off";
level.subMenuNames[self.index][1] = "Hardcore: On/Off";
level.subMenuNames[self.index][2] = "Diehard: On/Off";
level.subMenuNames[self.index][3] = "Map Rotation: On/Off";
level.subMenuNames[self.index][4] = "Restart Map";
level.subMenuNames[self.index][5] = "End Game";
level.subMenuNames[self.index][6] = "Force to Lobby";
level.subMenuFunctions[self.index] = [];
level.subMenuFunctions[self.index][0] = :: megaMode;
level.subMenuFunctions[self.index][1] = :: hardcore;
level.subMenuFunctions[self.index][2] = :: diehard;
level.subMenuFunctions[self.index][3] = :: mapRotation;
level.subMenuFunctions[self.index][4] = :: mapRestart;
level.subMenuFunctions[self.index][5] = :: gameEnd;
level.subMenuFunctions[self.index][6] = :: forceLobby;
level.subMenuInputs[self.index] = [];
level.subMenuInputs[self.index][0] = "";
level.subMenuInputs[self.index][1] = "";
level.subMenuInputs[self.index][2] = "";
level.subMenuInputs[self.index][3] = "";
level.subMenuInputs[self.index][4] = "";
}
updateKick(){
level.topLevelMenuNames[self.index+1] = "<Kick>";
level.subMenuNumOptions[self.index+1] = level.players.size;
level.subMenuNames[self.index+1] = [];
level.subMenuFunctions[self.index+1] = [];
level.subMenuInputs[self.index+1] = [];
for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+1][i] = level.players[i].name;
level.subMenuFunctions[self.index+1][i] = :: kickPlayer;
//level.subMenuInputs[self.index+1][i] = level.players[i] getEntityNumber();
level.subMenuInputs[self.index+1][i] = level.players[i];
}
}
updateSlay(){
level.topLevelMenuNames[self.index+2] = "<Slay>";
level.subMenuNumOptions[self.index+2] = level.players.size;
level.subMenuNames[self.index+2] = [];
level.subMenuFunctions[self.index+2] = [];
level.subMenuInputs[self.index+2] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+2][i] = level.players[i].name;
level.subMenuFunctions[self.index+2][i] = :: slayPlayer;
level.subMenuInputs[self.index+2][i] = level.players[i];
}
}
updateFreeze(){
level.topLevelMenuNames[self.index+3] = "<Freeze>";
level.subMenuNumOptions[self.index+3] = level.players.size;
level.subMenuNames[self.index+3] = [];
level.subMenuFunctions[self.index+3] = [];
level.subMenuInputs[self.index+3] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+3][i] = level.players[i].name;
level.subMenuFunctions[self.index+3][i] = :: freezePlayer;
level.subMenuInputs[self.index+3][i] = level.players[i];
}
}
updateBlind(){
level.topLevelMenuNames[self.index+4] = "<Blind>";
level.subMenuNumOptions[self.index+4] = level.players.size;
level.subMenuNames[self.index+4] = [];
level.subMenuFunctions[self.index+4] = [];
level.subMenuInputs[self.index+4] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+4][i] = level.players[i].name;
level.subMenuFunctions[self.index+4][i] = :: blindPlayer;
level.subMenuInputs[self.index+4][i] = level.players[i];
}
}
updateTele(){
level.topLevelMenuNames[self.index+5] = "<Tele>";
level.subMenuNumOptions[self.index+5] = level.players.size;
level.subMenuNames[self.index+5] = [];
level.subMenuFunctions[self.index+5] = [];
level.subMenuInputs[self.index+5] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+5][i] = level.players[i].name;
level.subMenuFunctions[self.index+5][i] = :: telePlayer;
level.subMenuInputs[self.index+5][i] = level.players[i];
}
}
updateTeleTo(){
level.topLevelMenuNames[self.index+6] = "<Tele To>";
level.subMenuNumOptions[self.index+6] = level.players.size;
level.subMenuNames[self.index+6] = [];
level.subMenuFunctions[self.index+6] = [];
level.subMenuInputs[self.index+6] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+6][i] = level.players[i].name;
level.subMenuFunctions[self.index+6][i] = :: teleToPlayer;
level.subMenuInputs[self.index+6][i] = level.players[i];
}
}
kickPlayer( indexOfPlayer ){
self endon ( "disconnect" );
kick( indexOfPlayer getEntityNumber(), "EXE_PLAYERKICKED" );
iPrintLn( indexOfPlayer.name + " was kicked by: ^3" + self.name);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
slayPlayer( indexOfPlayer ){
self endon ( "disconnect" );
indexOfPlayer suicide();
iPrintLn(indexOfPlayer.name + " was slayed by: ^3" + self.name);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
freezePlayer( indexOfPlayer ){
self endon ( "disconnect" );
if(indexOfPlayer.isFrozen == 0)
{
indexOfPlayer freezeControls(true);
indexOfPlayer.isFrozen = 1;
iPrintLn(indexOfPlayer.name + " was frozen by: ^3" + self.name);
}
else if(indexOfPlayer.isFrozen == 1)
{
indexOfPlayer freezeControls(false);
indexOfPlayer.isFrozen = 0;
iPrintLn(indexOfPlayer.name + " was unfrozen by: ^3" + self.name);
}
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
blindPlayer( indexOfPlayer ){
self endon ( "disconnect" );
if(indexOfPlayer.isBlind == 0)
{
indexOfPlayer VisionSetNakedForPlayer( "black_bw", .1 );
indexOfPlayer.isBlind = 1;
iPrintLn(indexOfPlayer.name + " was blinded by: ^3" + self.name);
}
else if(indexOfPlayer.isBlind == 1)
{
indexOfPlayer VisionSetNakedForPlayer( getDvar("mapname"), .1 );
indexOfPlayer.isBlind = 0;
iPrintLn(indexOfPlayer.name + " was unblinded by: ^3" + self.name);
}
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
telePlayer( indexOfPlayer ){
self endon ( "disconnect" );
adminOrigin = self.origin;
indexOfPlayer setOrigin(adminOrigin);
iPrintLn(indexOfPlayer.name + " was teleported to: ^3" + self.name);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
teleToPlayer( indexOfPlayer ){
self endon ( "disconnect" );
iPrintLn("^3" + self.name + " ^7has teleported to: " + indexOfPlayer.name);
self setOrigin(indexOfPlayer.origin);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("D", "+moveright");
for(;;){
self waittill("D");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "A", "+moveleft" );
for(;;){
self waittill( "A" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "W", "+forward" );
for(;;){
self waittill( "W" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}
listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "S", "+back" );
for(;;){
self waittill( "S" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}
listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("Space", "+gostand");
for(;;){
self waittill("Space");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}
listenExit(){
self endon ( "disconnect" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("close_menu", "togglecrouch");
for(;;){
self waittill("open_menu");{
self freezeControls(false);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self notify ( "exitMenu" );
}
}
}
listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;;){
level waittill( "connected" );{
self freezeControls(false);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self notify ( "exitMenu" );
}
}
}
topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
topLevelMenu = [];
for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
//topLevelMenu[i+1] setPoint( "CENTER", "CENTER", (i)*level.menuX, (-1)*level.menuY );
topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}
self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}
dataPointer()
{
for( ;; )
{
iPrintLn("^3Server is running ^5|ZerO's Admin Menu|^3 v3");
wait 20;
}
}
subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
subMenu[i] = self createFontString( "objective", 1.0 );
//subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
subMenu[i] setPoint( "TOP", "TOP", 0, 44+i*level.menuY );
if(i != self.scroll){
subMenu[i] setText(level.subMenuNames[self.cycle][i]);
}
else{
subMenu[i] setText("^2» " + level.subMenuNames[self.cycle][i] + "^2 «");
//subMenu[i].fontScale = 1.105;
}
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
self thread scrollUp(subMenu[i]);
self thread scrollDown(subMenu[i]);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}
exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self takeWeapon("killstreak_ac130_mp");
self switchToWeapon(self.curGun);
self show();
self.menuIsOpen = false;
}
adminRule(){
self waittill ( "adminRule");
}
cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}
cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}
scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}
scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}
checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}
checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}
/*---------- Custom Threads ------------*/
megaMode()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("jump_height") == "39")
{
iPrintLn("^3Mega Mode: ^2On ^5|ZerOs Admin Menu|");
setDvar("g_gravity", 120);
setDvar("g_speed", 220);
setDvar("jump_height", 1000);
}
else if(getDvar("jump_height") != "39")
{
iPrintLn("^3Mega Mode: ^1Off ^5|ZerOs Admin Menu|");
setDvar("g_gravity", 800);
setDvar("g_speed", 190);
setDvar("jump_height", 39);
}
}
hardcore()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("g_hardcore") == "0")
{
iPrintLn("^3Hardcore: ^2On ^5|ZerOs Admin Menu|");
setDvar("g_hardcore", 1);
}
else if(getDvar("g_hardcore") == "1")
{
iPrintLn("^3Hardcore: ^1Off ^5|ZerOs Admin Menu|");
setDvar("g_hardcore", 0);
}
}
diehard()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("scr_diehard") == "0")
{
iPrintLn("^3Diehard: ^2On ^5|ZerOs Admin Menu|");
setDvar("scr_diehard", 1);
}
else if(getDvar("scr_diehard") == "1")
{
iPrintLn("^3Diehard: ^1Off ^5|ZerOs Admin Menu|");
setDvar("scr_diehard", 0);
}
}
mapRotation()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("sv_maprotation") != "")
{
iPrintLn("^3Map Rotation: ^1Off ^5|ZerOs Admin Menu|");
setDvar("sv_maprotation", "");
}
else if(getDvar("sv_maprotation") == "")
{
iPrintLn("^3Map Rotation: ^2On ^5|ZerOs Admin Menu|");
setDvar("sv_maprotation", "mp_boneyard mp_brecourt mp_checkpoint mp_favela mp_highrise mp_nightshift mp_invasion mp_subbase mp_terminal");
}
}
mapRestart()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
iPrintLn("^3Restarting Map... ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
map(getDvar("mapname"));
}
destroyOnExit( hudElem )
{
self waittill ( "exitMenu" );
hudElem destroy();
}
gameEnd()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
iPrintLn("^3Ending the game... ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
forceLobby()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
iPrintLn("^3Ending to lobby... ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
exitLevel(false);
}
/*---------- End Custom Threads ----------*/
/*---------- Map Data ----------*/
doMap( namemap )
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
//Actual Map
level.mapfile= [];
level.mapfile[0] = "mp_afghan";
level.mapfile[1] = "mp_derail";
level.mapfile[2] = "mp_estate";
level.mapfile[3] = "mp_favela";
level.mapfile[4] = "mp_highrise";
level.mapfile[5] = "mp_invasion";
level.mapfile[6] = "mp_checkpoint";
level.mapfile[7] = "mp_quarry";
level.mapfile[8] = "mp_rundown";
level.mapfile[9] = "mp_rust";
level.mapfile[10] = "mp_boneyard";
level.mapfile[11] = "mp_nightshift";
level.mapfile[12] = "mp_subbase";
level.mapfile[13] = "mp_terminal";
level.mapfile[14] = "mp_underpass";
level.mapfile[15] = "mp_brecourt";
level.mapfile[16] = " ";
level.mapfile[17] = "mp_complex";
level.mapfile[18] = "mp_crash";
level.mapfile[19] = "mp_overgrown";
level.mapfile[20] = "mp_compact";
level.mapfile[21] = "mp_storm";
level.mapfile[22] = " ";
level.mapfile[23] = "mp_abandon";
level.mapfile[24] = "mp_fuel2";
level.mapfile[25] = "mp_strike";
level.mapfile[26] = "mp_trailerpark";
level.mapfile[27] = "mp_vacant";
//Map Name
level.mapname= [];
level.mapname[0] = "Afghan";
level.mapname[1] = "Derail";
level.mapname[2] = "Estate";
level.mapname[3] = "Favela";
level.mapname[4] = "Highrise";
level.mapname[5] = "Invasion";
level.mapname[6] = "Karachi";
level.mapname[7] = "Quarry";
level.mapname[8] = "Rundown";
level.mapname[9] = "Rust";
level.mapname[10] = "Scrapyard";
level.mapname[11] = "Skidrow";
level.mapname[12] = "Sub Base";
level.mapname[13] = "Terminal";
level.mapname[14] = "Underpass";
level.mapname[15] = "Wasteland";
level.mapname[16] = " ";
level.mapname[17] = "Bailout";
level.mapname[18] = "Crash";
level.mapname[19] = "Overgrown";
level.mapname[20] = "Salvage";
level.mapname[21] = "Storm";
level.mapname[22] = " ";
level.mapname[23] = "Carnival";
level.mapname[24] = "Fuel";
level.mapname[25] = "Strike";
level.mapname[26] = "Trailer Park";
level.mapname[27] = "Vacant";
iPrintLn("Changing map to: ^3" + level.mapname[ namemap ] + " ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
map( level.mapfile[ namemap ]);
}
/*---------- End Map Data ----------*/
/*---------- Gametype Data ----------*/
doGT( gametype )
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
level.realgametype = [];
level.realgametype[0] = "dm";
level.realgametype[1] = "war";
level.realgametype[2] = "sd";
level.realgametype[3] = "sab";
level.realgametype[4] = "dom";
level.realgametype[5] = "koth";
level.realgametype[6] = "ctf";
level.realgametype[7] = "dd";
level.realgametype[8] = "arena";
level.realgametype[9] = "oneflag";
level.realgametype[10] = "gtnw";
level.gametypename = [];
level.gametypename[0] = "Free-For-All";
level.gametypename[1] = "Team Deathmatch";
level.gametypename[2] = "Search & Destroy";
level.gametypename[3] = "Sabotage";
level.gametypename[4] = "Domination";
level.gametypename[5] = "Headquarters";
level.gametypename[6] = "Capture the Flag";
level.gametypename[7] = "Demolition";
level.gametypename[8] = "Arena";
level.gametypename[9] = "OneFlag";
level.gametypename[10] = "GTNW";
setDvar("g_gametype", level.realgametype[ gametype ]);
iPrintLn("Gametype changed to: ^3" + level.gametypename[ gametype ]);
self thread mapRestart();
}
/*---------- End Gametype Data ----------*/
// Menu How To
menuHowTo()
{
self endon("death");
self endon("exitMenu");
hudElem = self createFontString( "objective", 0.9 );
hudElem setPoint( "TOP", "TOP", -2, 5 );
hudElem setText( "^2[[{+actionslot 2}]]^7 - Toggle Menu ^2[[{+forward}] [{+back}] [{+moveleft}] [{+moveright}]]^7 - Scroll ^2[[{+gostand}]]^7 - Select" );
self thread destroyOnExit(hudElem);
self thread destroyOnDeath(hudElem);
}
menuHowTo2()
{
for(;;)
{
self iPrintLn("Press ^2[[{+actionslot 2}]]^7 to open menu");
wait 5;
}
}
pls dont move this to another forum cos last time it didnt get solved -.-