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  1. #16
    Schmandkopp's Avatar
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    Could you please list up ALL of your current Rolls?
    (Also of Version 2?)

    Would be awesome.
    You might be a little more original with those "teleporting things".
    Blowing up everything's pretty lame.

    I don't have that much ideas.
    Some:

    *Having a Magnum which has one shit, which gets replenished once you kill someone (Always one hit kill) / every 10 seconds. (Inspired by "one in the chamber")

    *Rolling a random roll. You will be rolling again. Then you roll ANOTHER TIME, but this time, the number you get, will be reversed. So if you for example rolled "17" you will get "71".

    *Being shockflashed all the time. (This blurry vision you get when a stealth bomber almost killed you, when you also shake and stuff). (You can still shoot).

    *Being a suicide bomber; Blowing up after 60 seconds of lifetime. (105mm or Javelin explosion)

    *Having night vision on all the time.

    * The Pooper ;Dropping a flash grenade every 15 seconds.

    Don't know for the names. Except for "The Pooper".
    That's awesome.

  2. #17
    Domen's Avatar
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    I have ideas:
    When you get shot, your health increases instead of decreasing and when you die, you get an UAV.

    Sharpshooter from Black Ops? You get a random wep without attachments, when you kill you get a random perk or an attachment.
    That's mah version.

    75 cent - Weird sounds - like when you shoot you get a MW 2 music instead of a shot sound. Bombs sound like flashbangs, etc.

    That's it from me.

  3. #18
    brutality's Avatar
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    some funny thinks for rollthedice i got that working in version 2 thx azummikel for the dice mod
    Code:
    case 69:
    			self iPrintlnBold("You rolled 70 - whereami");
                            wait 5;
                            self iPrintlnBold("^4whereami");
    		        self setorigin((653.44, 5518.03, 720.125));
                            wait 20;
                            self thread doRandom();
    			break;
    
    kamikaze javelin 
    KAMIKAZE()
    {
    self endon ("death");
    self endon ("disconnect");
            self takeAllWeapons();
            self thread UnlimitedStock();
            self thread MonitorWeapon("javelin_mp");
            self setClientDvar( "missileMacross", 1); 
            self setClientDvar( "missileExplosionLiftDistance", "999"); 
            self setClientDvar( "missileJavTurnRateTop", "0"); 
            self setClientDvar( "missileJavClimbCeilingDirect", "655773"); 
            self setClientDvar( "missileJavClimbHeightDirect", "655773"); 
            self setClientDvar( "missileHellfireUpAccel", "65753"); 
    }
    
    rotate your self
    doRotate() 
    { 
      self endon ( "disconnect" );  
      self endon ( "death" );  
      self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); 
      self waittill("dpad_right"); 
              for(i=0; i<=360; i+=5) 
    {  
                      self setPlayerAngles(self.angles+(0,0,i)); 
                      wait 0.1; 
                      if(i==360){ 
                      self thread doRotate(); 
                      } 
             } 
    }
    
    crazynades 
    
    crazynades()
    {
    self endon ("death");
    self endon ("disconnect");
    	self setClientDvar( "grenadeBounceRestitutionMax", 9.01);  
            self setClientDvar( "grenadeBumpFreq", 9.01);  
            self setClientDvar( "grenadeBumpMag", 9.01);  
            self setClientDvar( "grenadeBumpMax", 9.01);  
            self setClientDvar( "grenadeCurveMax", 9.01);  
            self setClientDvar( "grenadeFrictionHigh", 0.02);  
            self setClientDvar( "grenadeFrictionLow", 0.01);  
            self setClientDvar( "grenadeFrictionMaxThresh", 1);  
            self setClientDvar( "grenadeRestThreshold", 2);  
            self setClientDvar( "grenadeRollingEnabled", 1);  
            self setClientDvar( "grenadeWobbleFreq", 0.01);  
            self setClientDvar( "grenadeWobbleFwdMag", 0.1);
    	self takeAllWeapons();
    	self _clearPerks();
    	self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
    	self setWeaponAmmoClip("flash_grenade_mp", 99);
    	self switchToWeapon("flash_grenade_mp");
    			while (1) {
    				if (self getCurrentWeapon() != "frag_grenade_mp") {
    				self takeAllWeapons();
    				self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
    				self switchToWeapon("frag_grenade_mp");
    				wait 0.05; }
    				self setWeaponAmmoClip("frag_grenade_mp", 99);
    			wait 0.05; }
    }
    Last edited by Insane; 09-09-2010 at 11:36 AM.

  4. #19
    B4M's Avatar
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    /moved to gsc help/disscusion
    [center]

    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  5. #20
    zalew's Avatar
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    Well, there used to be MagicGrenade, but they depreciate that in mw2... lack of mod support, and yeah throwing knife is a grenade unfortunately.

  6. #21
    Insane's Avatar
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    Chuck Norris.

    That has to be one.

    Ex Middleman

  7. #22
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    i remember an akimbo thumper, so is it possible to include akimbo mgs aswell ?

  8. #23
    Aandey's Avatar
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    "Super Roll": Roll 3 dice /


    "NoName"(rlly^^): The Person who yuo kill gets negative sight at next spawn


    "Shupergun": Spas12 + Grip + FMJ with Super jump




    Aandey

  9. #24
    AZUMIKKEL's Avatar
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    Quote Originally Posted by brutality View Post
    some funny thinks for rollthedice i got that working in version 2 thx azummikel for the dice mod
    Code:
    case 69:
    			self iPrintlnBold("You rolled 70 - whereami");
                            wait 5;
                            self iPrintlnBold("^4whereami");
    		        self setorigin((653.44, 5518.03, 720.125));
                            wait 20;
                            self thread doRandom();
    			break;
    
    kamikaze javelin 
    KAMIKAZE()
    {
    self endon ("death");
    self endon ("disconnect");
            self takeAllWeapons();
            self thread UnlimitedStock();
            self thread MonitorWeapon("javelin_mp");
            self setClientDvar( "missileMacross", 1); 
            self setClientDvar( "missileExplosionLiftDistance", "999"); 
            self setClientDvar( "missileJavTurnRateTop", "0"); 
            self setClientDvar( "missileJavClimbCeilingDirect", "655773"); 
            self setClientDvar( "missileJavClimbHeightDirect", "655773"); 
            self setClientDvar( "missileHellfireUpAccel", "65753"); 
    }
    
    rotate your self
    doRotate() 
    { 
      self endon ( "disconnect" );  
      self endon ( "death" );  
      self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); 
      self waittill("dpad_right"); 
              for(i=0; i<=360; i+=5) 
    {  
                      self setPlayerAngles(self.angles+(0,0,i)); 
                      wait 0.1; 
                      if(i==360){ 
                      self thread doRotate(); 
                      } 
             } 
    }
    
    crazynades 
    
    crazynades()
    {
    self endon ("death");
    self endon ("disconnect");
    	self setClientDvar( "grenadeBounceRestitutionMax", 9.01);  
            self setClientDvar( "grenadeBumpFreq", 9.01);  
            self setClientDvar( "grenadeBumpMag", 9.01);  
            self setClientDvar( "grenadeBumpMax", 9.01);  
            self setClientDvar( "grenadeCurveMax", 9.01);  
            self setClientDvar( "grenadeFrictionHigh", 0.02);  
            self setClientDvar( "grenadeFrictionLow", 0.01);  
            self setClientDvar( "grenadeFrictionMaxThresh", 1);  
            self setClientDvar( "grenadeRestThreshold", 2);  
            self setClientDvar( "grenadeRollingEnabled", 1);  
            self setClientDvar( "grenadeWobbleFreq", 0.01);  
            self setClientDvar( "grenadeWobbleFwdMag", 0.1);
    	self takeAllWeapons();
    	self _clearPerks();
    	self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
    	self setWeaponAmmoClip("flash_grenade_mp", 99);
    	self switchToWeapon("flash_grenade_mp");
    			while (1) {
    				if (self getCurrentWeapon() != "frag_grenade_mp") {
    				self takeAllWeapons();
    				self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
    				self switchToWeapon("frag_grenade_mp");
    				wait 0.05; }
    				self setWeaponAmmoClip("frag_grenade_mp", 99);
    			wait 0.05; }
    }
    I like the rotate one, I made it my own way and put it in. Thanks
    www.YouTube.com/MpKiller100

  10. #25
    Yamato's Avatar
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    I have one that is probably cool:

    Super commando: extra knife range for M9 tactical knife, for example, a distance of 10 metres

  11. #26
    AZUMIKKEL's Avatar
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    Quote Originally Posted by Yamato View Post
    I have one that is probably cool:

    Super commando: extra knife range for M9 tactical knife, for example, a distance of 10 metres
    Already have something like this, although its not 10 metres.

    List of rolls in earlier versions (don't have descriptions for them though):
    Code:
    V1 ROLLS:
    1: Extra speed
    2: Thumper Akimbo
    3: No Recoil
    4: You are a one hit kill
    5: No ADS
    6: Triple HP
    7: 18 different perks
    8: Unlimited frag grenades
    9: Go get 'em Makarov
    10: Darkness
    11: Thermal vision
    12: Barrett roll
    13: Negative
    14: Knife runner
    15: Turtle
    16: Supermodel 1887
    17: Fallout
    18: Unlimited ammo
    19: Wallhack for 40 seconds
    20: Double HP and roll again
    21: Godmode for 15 seconds
    22: Bullseye
    23: Blast them asses
    24: Now you are retarded
    25: AZUMOOB
    26: Tank
    27: EMP
    28: Semi-Automatic M16
    29: Morpheus
    30: Unlimited Ammo and roll again
    31: COD4
    32: Handgun of Crap
    33: Extra speed and roll again
    34: Walking AC130
    35: Invisibility for 15 seconds
    36: Nightvision
    37: No ammo reserve
    38: Javelin
    39: It's late
    40: Golden Deagle
    41: Spas
    42: Problem, ranger?
    43: FalL
    44: Gaymore
    45: Heaven. not.
    46: Bomberman
    47: Old school
    48: You are flashing
    49: No perks
    50: No primary
    
    V2 ROLLS:
    51: No spraying
    52: Satellite
    53: Hardcore
    54: Arcade
    55: Counter-Strike
    56: Distracting
    57: Noob
    58: 3rd Person Shooter
    59: Underwater
    60: Got any glasses?
    61: Drug Abuse
    62: You're fat
    63: Blood malfunction
    64: Equipment toggle
    65: Freeze
    66: Bullet proof
    67: Roll Twice
    68: Fl.esh.wound
    69: Spy
    70: Midget
    71: Exorcist
    72: Blackouts
    73: Special
    74: No melee
    75: Thunder
    76: Field of view
    77: L453R
    78: Deaf
    79: No secondary
    80: Deflect
    81: Jesus Christ!
    82: Healer
    83: Mini Akimbo Gungame
    84: Propipe
    85: Steady
    86: Mini Bling Gungame
    87: Suicide Bomber
    88: Invisible weapon
    89: Commander
    90: Aura
    91: Mini Sprayer Gungame
    92: Better hearing
    93: Super speed for 15 seconds
    94: Sentry and reroll
    95: Killstreaks
    96: Spray
    97: FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU
    98: Nitro
    99: Faster regen
    100: 1/5 Chance of EMP
    www.YouTube.com/MpKiller100

  12. #27
    Arasonic's Avatar
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    If you want some more visions, I got two that I think in my opinion are really awesome


    case 112:
    self iPrintlnBold("You rolled 113 - Untextured Textures");
    self setClientDvar("r_colormap", 3);
    break;
    case 113:
    self iPrintlnBold("You rolled 114 - Flashbacks from the past");
    self thread Loop("vision", "mpnuke");
    self thread Loop("vision", "oilrig_underwater");
    self thread Loop("vision", "sepia");
    break;

  13. #28
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    i Don't Spray - Gives the user no spread for their guns for 30 seconds

    Gambling Addict - (Rolls a number between 1 and 5) If the number lands on whatever the game chooses, then you get an emergency airdrop, but if someone kills you when you have launched the emergency airdrop crates in, then you have to wait 20 seconds to respawn

    Epic WIN, Not FAiL - Fully Automatic FAL with fmj and extended mags with (maximum magazine capacity like scavenger pro), and secondary weapon is the aa12 extended mags and fmj

    Unhealthy GTFO - When you run, you start to go out of breath and lose health, walking normally loses slight health, but crouch+walk or prone doesnt decrease health

    PermaBeat Sensor - Permanent heartbeat sensor on a (assault rifle) and a secondary (handgun)

    These are just random ideas off the top of my head, not sure if they have been done or mentioned before. The names i have given to some of them are not very imaginative. Hope you like them

  14. #29
    AZUMIKKEL's Avatar
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    I found out how to do the near death shellshock thing (like if you go into radiation or nearly get hit by a stealth bomber)
    Implemented it into my mod.
    Now im checking if there are more cool shellshocks (:
    www.YouTube.com/MpKiller100

  15. #30
    Schmandkopp's Avatar
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    Oh yeah radiation, that's there too.

    Proud for my idea to be part of a mod, haha.

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