4th time:
1st you have to figure out the diagonal coordinates of your walls.
2nd find your map in MapEdit.gsc and add the code:
Code:
CreateWalls(( x, y, z), (x, y, z));
The 1st x, y, z is the point of where the wall begins in the corner
The 2nd x, y, z is the point at the other side (diagonally) in the other corner
BTW. Usefull is this to find coordinates:
Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");
self notifyOnPlayerCommand("r", "+reload");
for(;;)
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
Replace it with the OnPlayerSpawned() thread.
IMPORTANT: BACKUP YOUR OLD OnPlayerSpawned() THREAD TO PLACE IT BACK AFTER YOUR FINISHED EDITING.
Oh when you died you have to restart map because it wont work anymore that round xD
And it wont show you: Health and Cash and buymenu etc. Thats okay.
After you've placed the old OnPlayerSpawned() thread back, it would show again.
Ok when you got that replaced. Go ingame and press the reload button to show coordinates.
Oh btw. The z axis is the height. so increase/decease that for the height.
Some maps need to decrease to get it higher. Some maps need to increase.
After your finished you should replace your old OnPlayerSpawned() thread back
Then youll have everything the same including the bunker yay