I wanted to give every player a claymore and 2 flash grenades when they kill someone. Atm i have this buggy code that doesnt work so well, since it has influence on the scores:

Code:
if(self.kills >= 1){
                self.killDecrease = 1;
                self.currentK = self.kills;
                self.kills = self.currentK-self.killDecrease;
                self.pers["kills"] = self.kills;
                self giveWeapon("claymore_mp", 0, false);
                self giveWeapon("flash_grenade_mp", 0, false);
I tried to change the code so it would not have influence on the scores, but it would restore my clay and flashs constantly as soon as i killed someone. Any help ?