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  1. #16
    AZUMIKKEL's Avatar
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    Looks pretty kool.

    Suggestion: Unblock the door and check if the origin of the defenders is outside the Estate.
    PM me with your steam if you need help with this.
    www.YouTube.com/MpKiller100

  2. #17
    Arasonic's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    Looks pretty kool.

    Suggestion: Unblock the door and check if the origin of the defenders is outside the Estate.
    PM me with your steam if you need help with this.
    Dont totally understand what you mean. I've set the origin to inside the house, but if you know how to get more for one team It'd be awesome if you could help me. Its quite annoying when everyone spawns inside eachother

  3. #18
    xbeatsszzx's Avatar
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    nice mod gj
    I Am on this site for the mods for mw2 ONLY. Not hacks.

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  5. #19
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    Maybe you should change the setOrigin thing to this:

    [php] if(self.team == "allies") // DEFENDER
    {
    setDvar("ui_allow_teamchange", 0);
    self thread doDefenderGuns();
    self.randomspawn = randomInt(6); //Generates a random number between 0-5
    if(self.randomspawn == 0) { //If number was 0
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 1) { //If number was 1
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 2) { //If number was 2
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 3) { //If number was 3
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 4) { //If number was 4
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 5) { //If number was 5
    self SetOrigin((252,960,190)); } //spawn here
    self _clearPerks();
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
    self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
    self.maxhealth = 150;
    self.health = self.maxhealth;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You'r e a Defender!");
    self thread maps\mp\gametypes\_hud_message::hintMessage("Use the turrets to kill the snipers!");
    }[/php]

    You can do the same for the axis one
    Last edited by master131; 09-14-2010 at 05:19 PM.
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  7. #20
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    Good job!!!!

  8. #21
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    Looks bad ass, nice job.

  9. #22
    Arasonic's Avatar
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    Quote Originally Posted by master131 View Post
    Maybe you should change the setOrigin thing to this:

    [php] if(self.team == "allies") // DEFENDER
    {
    setDvar("ui_allow_teamchange", 0);
    self thread doDefenderGuns();
    self.randomspawn = randomInt(6); //Generates a random number between 0-5
    if(self.randomspawn == 0) { //If number was 0
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 1) { //If number was 1
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 2) { //If number was 2
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 3) { //If number was 3
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 4) { //If number was 4
    self SetOrigin((252,960,190)); } //spawn here
    if(self.randomspawn == 5) { //If number was 5
    self SetOrigin((252,960,190)); } //spawn here
    self _clearPerks();
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
    self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
    self.maxhealth = 150;
    self.health = self.maxhealth;
    self thread maps\mp\gametypes\_hud_message::hintMessage("You'r e a Defender!");
    self thread maps\mp\gametypes\_hud_message::hintMessage("Use the turrets to kill the snipers!");
    }[/php]

    You can do the same for the axis one
    Hell yeah I love you. I'll be on the case when I get home from school.

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  11. #23
    AZUMIKKEL's Avatar
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    I was talking about allowing the other team to go inside the house but if the defenders go out they get teleported back out.
    www.YouTube.com/MpKiller100

  12. #24
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    Quote Originally Posted by AZUMIKKEL View Post
    I was talking about allowing the other team to go inside the house but if the defenders go out they get teleported back out.
    May be last 1 min

  13. #25
    Arasonic's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    I was talking about allowing the other team to go inside the house but if the defenders go out they get teleported back out.
    Hope ya mean get teleported back inside. hehe
    But anyway, the point for giving them snipers were for them of course actually camping, and fining a good spot to snipe the others. If the snipers go to the windows, the defenders can use the rangers to get rid of them.

    Also, will be making more spawns now, will add it to main post in about half an hour or so
    Last edited by Arasonic; 09-15-2010 at 07:27 AM.

  14. #26
    Arasonic's Avatar
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    Update: Added one with fixed/more spawns, /gief approval

  15. #27
    B4M's Avatar
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    /Second file approved

    Good job.
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  16. #28
    AZUMIKKEL's Avatar
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    Quote Originally Posted by Arasonic View Post
    Hope ya mean get teleported back inside. hehe
    But anyway, the point for giving them snipers were for them of course actually camping, and fining a good spot to snipe the others. If the snipers go to the windows, the defenders can use the rangers to get rid of them.

    Also, will be making more spawns now, will add it to main post in about half an hour or so
    I mean so that the defenders wont camp inside the estate where they cant be shot.
    www.YouTube.com/MpKiller100

  17. #29
    WhiteSnipe's Avatar
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    Can't download - get a ****** page

  18. #30
    Arasonic's Avatar
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    Quote Originally Posted by WhiteSnipe View Post
    Can't download - get a ****** page
    Uhm... wut?

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