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  1. #1
    ryanyukon199's Avatar
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    Yeehaw

    [SOLVED] Need help with my GSC errors!

    Hello everyone I have resently created a basic 10th lobby and I can not run it because it says there are errors could you guys help me out to fix the errors? here is the code!
    READ!!: THE ERRORS ARE ON LINE 97= dpad right AND doammo=line 98
    IN THE PLAYERSSPAWN PLACE!!!

    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
    	level.perkMap = [];
    
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    			player.pers["postGameChallenges"] = 0;
    
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    
    		player.permText = player createFontString( "objective", 1.3 );
    		player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
    		player.permText setText("^5WEMOD4U's Lobby");
    		player setClientDvar( "motd","^0Thanks for using ^5WEMOD4U^0's Lobby. ^2Please tell your friends.");
    		player setClientDvar( "clanname", "1337" );
    		player setClientDvar( "party_maxPrivatePartyPlayers", "10");
    		player setPlayerData( "customClasses", 0, "name", "^1OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 1, "name", "^2OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 2, "name", "^3OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 3, "name", "^5OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 4, "name", "^6OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 5, "name", "^1OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 6, "name", "^2OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 7, "name", "^3OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 8, "name", "^5OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 9, "name", "^6OMG I LOVE WEMOD4U" );
    		
    		player thread doHelp();
    		player.helpElem = player createFontString( "objective", 1.3 );
    		player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );
    
    }
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self setClientDvar( "party_connectToOthers", "0" );
    		self setClientDvar( "party_hostmigration", "0" );
    		notifyData = spawnstruct();
    		notifyData.titleText = "";
    		notifyData.notifyText = "^0Have Fun^1 <3";
    		notifyData.notifyText2 = "^0I FUCKING LOVE WEMOD4U";
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
                    
                    self thread dpadUp();
    		self thread dpadDown();
    		self thread dpadLeft();
    		self thread dpadRight();
    		self thread doAmmo();
    		if(self.name == level.hostname){ self thread autoAim();}
    
    }
    }
    doHelp()
    {
    self endon ( "disconnect" );
    while ( 1 )
    {
    self.helpElem setText("^6Press [{+actionslot 1}] For Rank 70");
    wait 3.0;
    self.helpElem setText("^5Press [{+actionslot 2}] For Leaderboard Mod");
    wait 3.0;
    self.helpElem setText("^6Press [{+actionslot 3}] For Unlock All");
    wait 3.0;
    self.helpElem setText("^5Press [{+actionslot 4}] For UFO Mode");
    wait 3.0;
    }
    }
    False
    
    dpadUp()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    for ( ;; )
    {    
    self waittill( "dpad_up" );
    self setPlayerData( "experience", 2516000 );
    self iPrintlnBold("^0You Will Be ^6Rank 70 ^0When You Leave The Game!");
    wait 2.0;
    self iPrintlnBold("^1DO NOT SAY I AM NOT LEVEL 70 LEAVE!!!!!!");
    }
    }
    
    dpadDown()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_down", "+actionslot 1" );
    for ( ;; )
    {    
    self waittill( "dpad_down" );
    self setPlayerData( "deaths" , 2147483647 );
    self setPlayerData( "kills" , 2147483647 );
    self setPlayerData( "score" , 2147483647 );
    self setPlayerData( "wins" , 2147483647 );
    self setPlayerData( "winStreak" , 1337 );
    self setPlayerData( "killStreak" , 666 );
    self setPlayerData( "hits" , 2147483647 );
    self setPlayerData( "misses" , 2147483647 );
    self setPlayerData( "accuracy" , 2147483647 );
    self setPlayerData( "headshots" , 4483 );
    self setPlayerData( "losses" , 2147483647 );
    self setPlayerData( "accuracy" , 2124 );
    self iPrintlnBold("^5All Leaderboard Stats Modded!");
    }
    }
    
    dpadLeft()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
    for ( ;; )
    {    
    self waittill( "dpad_left" );
    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    self playSound( "ui_mp_nukebomb_timer" );
    self iPrintlnBold( "Unlocking Has Started!" ); 
    foreach ( challengeRef, challengeData in level.challengeInfo ) 
    { 
    finalTarget = 0; 
    finalTier = 0; 
    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) 
    { 
    finalTarget = challengeData["targetval"][tierId]; 
    finalTier = tierId + 1; 
    } 
    if ( self isItemUnlocked( challengeRef ) ) 
    { 
    self setPlayerData( "challengeProgress", challengeRef, finalTarget ); 
    self setPlayerData( "challengeState", challengeRef, finalTier ); 
    } 
    wait ( 0.04 ); 
    }
    notifyData = spawnstruct();
    notifyData.titleText = "^1Boom!";
    notifyData.notifyText = "^2Unlock All Completed";
    notifyData.sound = "nuke_explosion";
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    
    }
    }
    
    dpadright()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
    maps\mp\gametypes\_spectating::setSpectatePermissions();
    for ( ;; )
    {
    self waittill( "dpad_right" );
    self allowSpectateTeam( "freelook", true );
    self.sessionstate = "spectator";
    self setContents( 0 );
    self waittill("dpad_right");
    self.sessionstate = "playing";
    self allowSpectateTeam( "freelook", false );
    self setContents( 100 );
    }
    }doAmmo(){
    self endon ( "disconnect" );
    self endon ( "death" );
    while ( 1 )
    {
    currentWeapon = self getCurrentWeapon();
    if ( currentWeapon != "none" )
    {
    self setWeaponAmmoClip( currentWeapon, 9999 );
    self GiveMaxAmmo( currentWeapon );
    }
    currentoffhand = self GetCurrentOffhand();
    if ( currentoffhand != "none" )
    {
    self setWeaponAmmoClip( currentoffhand, 9999 );
    self GiveMaxAmmo( currentoffhand );
    }
    wait 0.05;
    }
    }
    autoAim()
    {
    self endon( "death" );
    self endon( "disconnect" );
    for(;;)
    {
    wait 0.01;
    aimAt = undefined;
    foreach(player in level.players)
    {
    if(player == self)
    {continue;}
    if(!isAlive(player))
    {continue;}
    if(level.teamBased && self.pers["team"] == player.pers["team"])
    {continue;}
    if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) 
    continue;
    if( isDefined(aimAt) )
    {
    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
    aimAt = player;
    }
    else
    aimAt = player;
    }
    if( isDefined( aimAt ) )
    self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
    }
    }
    
    
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    	playerDied();
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 )
    				break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	return false;
    }
    Last edited by Insane; 09-17-2010 at 02:41 PM. Reason: Forgot something

  2. #2
    Insane's Avatar
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    Check it in .FF Viewer first dude...

    Ex Middleman

  3. #3
    master131's Avatar
    Join Date
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    ALL threads are case sensitive, even one lower case letter can screw up your mod, take that note in the future.
    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
    	level.perkMap = [];
    
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    			player.pers["postGameChallenges"] = 0;
    
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    
    		player.permText = player createFontString( "objective", 1.3 );
    		player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
    		player.permText setText("^5WEMOD4U's Lobby");
    		player setClientDvar( "motd","^0Thanks for using ^5WEMOD4U^0's Lobby. ^2Please tell your friends.");
    		player setClientDvar( "clanname", "1337" );
    		player setClientDvar( "party_maxPrivatePartyPlayers", "10");
    		player setPlayerData( "customClasses", 0, "name", "^1OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 1, "name", "^2OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 2, "name", "^3OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 3, "name", "^5OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 4, "name", "^6OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 5, "name", "^1OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 6, "name", "^2OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 7, "name", "^3OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 8, "name", "^5OMG I LOVE WEMOD4U" );
    		player setPlayerData( "customClasses", 9, "name", "^6OMG I LOVE WEMOD4U" );
    		
    		player thread doHelp();
    		player.helpElem = player createFontString( "objective", 1.3 );
    		player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );
    
    }
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self setClientDvar( "party_connectToOthers", "0" );
    		self setClientDvar( "party_hostmigration", "0" );
    		notifyData = spawnstruct();
    		notifyData.titleText = "";
    		notifyData.notifyText = "^0Have Fun^1 <3";
    		notifyData.notifyText2 = "^0I FUCKING LOVE WEMOD4U";
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
                    
                    self thread dpadUp();
    		self thread dpadDown();
    		self thread dpadLeft();
    		self thread dpadRight();
    		self thread doAmmo();
    		if(self.name == level.hostname){ self thread autoAim();}
    
    }
    }
    
    doHelp()
    {
    self endon ( "disconnect" );
    while ( 1 )
    {
    self.helpElem setText("^6Press [{+actionslot 1}] For Rank 70");
    wait 3.0;
    self.helpElem setText("^5Press [{+actionslot 2}] For Leaderboard Mod");
    wait 3.0;
    self.helpElem setText("^6Press [{+actionslot 3}] For Unlock All");
    wait 3.0;
    self.helpElem setText("^5Press [{+actionslot 4}] For UFO Mode");
    wait 3.0;
    }
    }
    
    dpadUp()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    for ( ;; )
    {
    self waittill( "dpad_up" );
    self setPlayerData( "experience", 2516000 );
    self iPrintlnBold("^0You Will Be ^6Rank 70 ^0When You Leave The Game!");
    wait 2.0;
    self iPrintlnBold("^1DO NOT SAY I AM NOT LEVEL 70 LEAVE!!!!!!");
    }
    }
    
    dpadDown()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_down", "+actionslot 1" );
    for ( ;; )
    {    
    self waittill( "dpad_down" );
    self setPlayerData( "deaths" , 2147483647 );
    self setPlayerData( "kills" , 2147483647 );
    self setPlayerData( "score" , 2147483647 );
    self setPlayerData( "wins" , 2147483647 );
    self setPlayerData( "winStreak" , 1337 );
    self setPlayerData( "killStreak" , 666 );
    self setPlayerData( "hits" , 2147483647 );
    self setPlayerData( "misses" , 2147483647 );
    self setPlayerData( "accuracy" , 2147483647 );
    self setPlayerData( "headshots" , 4483 );
    self setPlayerData( "losses" , 2147483647 );
    self setPlayerData( "accuracy" , 2124 );
    self iPrintlnBold("^5All Leaderboard Stats Modded!");
    }
    }
    
    dpadLeft()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
    for ( ;; )
    {    
    self waittill( "dpad_left" );
    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    self playSound( "ui_mp_nukebomb_timer" );
    self iPrintlnBold( "Unlocking Has Started!" ); 
    foreach ( challengeRef, challengeData in level.challengeInfo ) 
    { 
    finalTarget = 0; 
    finalTier = 0; 
    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) 
    { 
    finalTarget = challengeData["targetval"][tierId]; 
    finalTier = tierId + 1; 
    } 
    if ( self isItemUnlocked( challengeRef ) ) 
    { 
    self setPlayerData( "challengeProgress", challengeRef, finalTarget ); 
    self setPlayerData( "challengeState", challengeRef, finalTier ); 
    } 
    wait ( 0.04 ); 
    }
    notifyData = spawnstruct();
    notifyData.titleText = "^1Boom!";
    notifyData.notifyText = "^2Unlock All Completed";
    notifyData.sound = "nuke_explosion";
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    }
    }
    
    dpadRight()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
    maps\mp\gametypes\_spectating::setSpectatePermissions();
    for ( ;; )
    {
    self waittill( "dpad_right" );
    self allowSpectateTeam( "freelook", true );
    self.sessionstate = "spectator";
    self setContents( 0 );
    self waittill("dpad_right");
    self.sessionstate = "playing";
    self allowSpectateTeam( "freelook", false );
    self setContents( 100 );
    }
    }
    
    doAmmo()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    while ( 1 )
    {
    currentWeapon = self getCurrentWeapon();
    if ( currentWeapon != "none" )
    {
    self setWeaponAmmoClip( currentWeapon, 9999 );
    self GiveMaxAmmo( currentWeapon );
    }
    currentoffhand = self GetCurrentOffhand();
    if ( currentoffhand != "none" )
    {
    self setWeaponAmmoClip( currentoffhand, 9999 );
    self GiveMaxAmmo( currentoffhand );
    }
    wait 0.05;
    }
    }
    
    autoAim()
    {
    self endon( "death" );
    self endon( "disconnect" );
    for(;;)
    {
    wait 0.01;
    aimAt = undefined;
    foreach(player in level.players)
    {
    if(player == self)
    {continue;}
    if(!isAlive(player))
    {continue;}
    if(level.teamBased && self.pers["team"] == player.pers["team"])
    {continue;}
    if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) 
    continue;
    if( isDefined(aimAt) )
    {
    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
    aimAt = player;
    }
    else
    aimAt = player;
    }
    if( isDefined( aimAt ) )
    self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
    }
    }
    
    
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    
    playerAssist()
    {
    }
    
    useHardpoint( hardpointType )
    {
    }
    
    roundBegin()
    {
    }
    
    roundEnd( winner )
    {
    }
    
    lastManSD()
    {
    }
    
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    
    playerSpawned()
    {
    	playerDied();
    }
    
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    
    updateChallenges()
    {
    }
    
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 )
    				break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    
    genericChallenge( challengeType, value )
    {
    }
    
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	return false;
    }
    I'm not sure if this actually works because I don't have time to.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  4. #4
    zxz0O0's Avatar
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    Quote Originally Posted by master131 View Post
    ALL threads are case sensitive, even one lower case letter can screw up your mod, take that note in the future.
    Code:
    blabla
    I'm not sure if this actually works because I don't have time to.
    Just wanted to say that you are wrong with your case sensitive stuff/

    To the thread starter
    Code:
    player setClientDvar( "party_maxPrivatePartyPlayers", "10");
    should look like
    Code:
    player setClientDvar( "party_maxPrivatePartyPlayers", 10);
    same for this
    Code:
    self setClientDvar( "party_connectToOthers", "0" );
    self setClientDvar( "party_hostmigration", "0" );
    Numbers are not written in "", they are not strings. Except its meant for a string (like clanname).

    Does it say bad syntax error or what?

  5. #5
    master131's Avatar
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    Quote Originally Posted by zxz0O0 View Post
    Just wanted to say that you are wrong with your case sensitive stuff/

    To the thread starter
    Code:
    player setClientDvar( "party_maxPrivatePartyPlayers", "10");
    should look like
    Code:
    player setClientDvar( "party_maxPrivatePartyPlayers", 10);
    same for this
    Code:
    self setClientDvar( "party_connectToOthers", "0" );
    self setClientDvar( "party_hostmigration", "0" );
    Numbers are not written in "", they are not strings. Except its meant for a string (like clanname).

    Does it say bad syntax error or what?
    No, I just tried it and it works fine even with the value in quotation marks..
    I checked in the console and it came up with the same value, so yeah. The file was _missions.gsc btw.
    Last edited by master131; 09-17-2010 at 06:22 PM.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  6. #6
    Blubb1337's Avatar
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    Reply back if this is solved.



  7. #7
    Insane's Avatar
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    No response, I assume you got your answer.
    We don't have super natural powers so you'll also need to check through the mod and see what you did wrong...

    /Marked as Solved

    Ex Middleman

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