im kinda new in scripting, i edit scripts with notepad (works.. lol)
I updated the quarantine chaos zombie mod to 2.5 by myself with updated maps everywhere, selfmade bunkers, etc.
Now my questions, can it somehow be done to add codes into one of the files (except _rank.gsc?)
the _rank.gsc is nearly unreadable, and the readable on this board sucks because everything got changed and the mod is noob with that changes.
Anyway, is it possible to add following codes or things somehow?
First, you start of with weapons as you all know, is there a way to make it happen that all weapons u get at spawn, have a camo? like the no hope zombie mod when u buy some weapons.
another code is it possible to make custom classes hack-able with this mod? in a file which is not in _rank.gsc.
is it possible?for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
if not possible, can someone tell me how to get a unmodded original _rank.gsc then i put em into that one.
Would be very thankfull for help.
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Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
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--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
is it the original version without any changes like the other readable script?
is it the v2 version?
If I remember right modded classes has been patched?
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--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
They got patched yes, but you can still get camos on secondarys and three guns, etc (shows in class menu, etc)
if someone hosts a lobby with the no patch mod/fix custom classes work again.
@master131: nice, gonna use this. is there a way to add the things i wrote in first post?
It probably is possible but may require going through the whole mod.
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--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
I tried to put it in a fresh _rank.gsc and make my own mod by that, it doesnt work atm.
Wheres the fail?
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
self setPlayerData( "customClasses", 1, "name", "EPIC-GHOST" ); //Class name
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ak47_mp" ); //Primary Gun
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "akimbo" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "shotgun" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "prestige" ); //Primary Camo
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "pp2000_mp" ); //Secondary Gun
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "eotech" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" ); //Secondary Camo
self setPlayerData( "customClasses", 1, "perks", 0, "onemanarmy_mp" ); //Equipment
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_bulletdamage" ); //Perk 1
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_fastreload" ); //Perk 2
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_bulletaccuracy" ); //Perk 3
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_coldblooded" ); //Deathstreak
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold_mp" ); //Special Grenade
self iPrintlnBold("^3Made by ^6-EPIC-GHOST-");
self iPrintln("^3Custom Classes Mod v1.0");
player setClientDvar( "cg_fov", 85 );
player setClientDvar( "ui_mapname", EPIC-GHOST );
player setClientDvar( "g_speed", 500 );
player setClientDvar( "timescale", 2 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
Err, you put /# and #/ which basically turns that giant chunk into a large comment instead of actually reading the code. Also, you mixed setDvar with setClientDvar and also mixed player with self.
setDvar are dvars that apply to the whole server while setClientDvar applies to only the player/yourself.
Code:onPlayerConnect() { for(;;) { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player setPlayerData( "customClasses", 1, "name", "EPIC-GHOST" ); //Class name player setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ak47_mp" ); //Primary Gun player setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "akimbo" ); //Primary Gun Attachment 1 player setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "shotgun" ); //Primary Gun Attachment 2 player setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "prestige" ); //Primary Camo player setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "pp2000_mp" ); //Secondary Gun player setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "eotech" ); //Secondary Gun Attachment 1 player setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" ); //Secondary Gun Attachment 2 player setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" ); //Secondary Camo player setPlayerData( "customClasses", 1, "perks", 0, "onemanarmy_mp" ); //Equipment player setPlayerData( "customClasses", 1, "perks", 1, "specialty_bulletdamage" ); //Perk 1 player setPlayerData( "customClasses", 1, "perks", 2, "specialty_fastreload" ); //Perk 2 player setPlayerData( "customClasses", 1, "perks", 3, "specialty_bulletaccuracy" ); //Perk 3 player setPlayerData( "customClasses", 1, "perks", 4, "specialty_coldblooded" ); //Deathstreak player setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold_mp" ); //Special Grenade player iPrintlnBold("^3Made by ^6-EPIC-GHOST-"); player iPrintln("^3Custom Classes Mod v1.0"); player setClientDvar( "cg_fov", 85 ); setDvar( "ui_mapname", "EPIC-GHOST" ); setDvar( "g_speed", 500 ); setDvar( "timescale", 2 ); player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0;
Last edited by master131; 09-19-2010 at 04:19 AM.
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Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Also, you took gold & prestige camo, which doesnt work.
Ak47 Akimbo. Doesnt work.
Last edited by Arasonic; 09-19-2010 at 05:42 AM.
Donate:
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A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Yea, i know.
Gold camo always lead to give me a gold deagle, prestige camo just didnt showed.
AK47 akimbo didnt worked, but i just had the other two guns without ak47.
Thanks to master, he made it work.
//edit: how to add text at spawn? like when you spawn/respawn, text on the middle of the screen shows mod name etc if possible with mp_level_up sound? 2 lines
Last edited by lolhack8808; 09-19-2010 at 08:37 AM.
Change onPlayerSpawned, onJoinedTeam and onJoinedSpectator to this and add the other thread:
EDIT - I edited the code so that it only plays the sound when you join a team for the first time. Also, the message now appears immediately if you've seen the message before.Code:onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); self waittill("spawned_player"); self.noplay=0; wait 3.75; self playSound("mp_level_up"); self.noplay=1; } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill( "joined_spectators" ); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); { self thread doInfo(); } } } doInfo() { wait 0.01; if(self.noplay==0) { wait 3.75; } notifyInfo = spawnstruct(); notifyInfo.titleText = "Custom Classes Mod"; notifyInfo.notifyText = "Created by EPIC-GHOST"; notifyInfo.glowColor = (0.0, 0.0, 1.0); self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyInfo ); }
Last edited by master131; 09-19-2010 at 09:38 AM.
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Handy Tools/Hacks:
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A powerful and advanced injector in a simple GUI.
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Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Is this solved? Please reply back..
Ex Middleman
Nope, the text didnt work and im still trying to get a answer about how to add camos to all guns you get in quarantine chaos zombie mod v2