Code:
CreateElevator((2867,3984,84), (617,4008,342), (0, 180, 0));
CreateElevator((615,2954,342), (-912,4175,216), (0, 180, 0));
CreateElevator((-935,5046,192), (-967,1270,40), (0, 180, 0));
CreateRamps((-908,643,40), (-908,100,490));
CreateGrids((-658,80,500), (-1000,-150,500), (0, 0, 0));
CreateDoors((-904,80,515), (-780,80,515), (90, 180, 90), 3.5, 2.2, 20, 60);
CreateWalls((-638,80,515), (-870,80,625));
CreateWalls((-988,80,515), (-1030,80,625));
CreateWalls((-1030,-150,515), (-1030,80,625));
CreateWalls((-638,80,515), (-638,-150,625));
CreateWalls((-1030,-150,515), (-638,-150,625));
CreateGrids((-1030,-75,635), (-638,80,635), (0, 0, 0));
CreateRamps((-714,-119,515), (-1030,-119,625));
CreateBlocks((-1030,80,650), (0, 0, 45));
CreateBlocks((-730,80,650), (0, 0, 45));
mgTurret1 = spawnTurret( "misc_turret", (-1030,80,670), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (-730,80,670), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
so Help/enjoy