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  1. #1
    techeveryday's Avatar
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    Thumbs down [SOLVED] make new spawns ?

    how can i make new spawns ?
    Last edited by Insane; 09-20-2010 at 05:07 AM.

  2. #2
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    please move this to help section ...
    you will respect my authority

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  3. #3
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    /Moved to GSC Modding Help/Discussion

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  4. #4
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    Example for my Assault on the Estate mod:

    Code:
    if(self.team == "allies")                             // DEFENDER
                    {
                            setDvar("ui_allow_teamchange", 0);        
                            self thread doDefenderGuns();  
                            self _clearPerks();
                            self.randomspawn = randomInt(6);
                            if(self.randomspawn == 0) { 
                            self SetOrigin((382,1245,190)); } 
                            if(self.randomspawn == 1) { 
                            self SetOrigin((209,729,190)); } 
                            if(self.randomspawn == 2) { 
                            self SetOrigin((132,841,190)); } 
                            if(self.randomspawn == 3) { 
                            self SetOrigin((106,1060,190)); } 
                            if(self.randomspawn == 4) { 
                            self SetOrigin((330,1070,190)); }  
                            if(self.randomspawn == 5) { 
                            self SetOrigin((214,889,190)); } 
                            self maps\mp\perks\_perks::givePerk("specialty_marathon");
                            self maps\mp\perks\_perks::givePerk("specialty_lightweight");
                            self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
                            self.maxhealth = 150;
    		            self.health = self.maxhealth;
                            self thread maps\mp\gametypes\_hud_message::hintMessage("You're a Defender!");
                            self thread maps\mp\gametypes\_hud_message::hintMessage("Use the turrets to kill the snipers!");
                    }
                    if(self.team == "axis")                               // SNIPER
                    {
                            ChangeAppearance(0,1);
                            setDvar("ui_allow_teamchange", 0);
                            self thread doSniperGuns();
                            self _clearPerks();
                            self.randomspawn = randomInt(6);
                            if(self.randomspawn == 0) { 
                            self SetOrigin((-3110,3488,-308)); } 
                            if(self.randomspawn == 1) { 
                            self SetOrigin((-2992,3312,-308)); } 
                            if(self.randomspawn == 2) { 
                            self SetOrigin((-2899,3527,-308)); } 
                            if(self.randomspawn == 3) { 
                            self SetOrigin((-2787,3295,-308)); } 
                            if(self.randomspawn == 4) { 
                            self SetOrigin((-2930,3365,-308)); }  
                            if(self.randomspawn == 5) { 
                            self SetOrigin((-355,3169,-308)); }
    Where self SetOrigin is where you spawn.

  5. #5
    TheSaboteur's Avatar
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    Quote Originally Posted by Arasonic View Post
    Example for my Assault on the Estate mod:

    Code:
    if(self.team == "allies")                             // DEFENDER
                    {
                            setDvar("ui_allow_teamchange", 0);        
                            self thread doDefenderGuns();  
                            self _clearPerks();
                            self.randomspawn = randomInt(6);
                            if(self.randomspawn == 0) { 
                            self SetOrigin((382,1245,190)); } 
                            if(self.randomspawn == 1) { 
                            self SetOrigin((209,729,190)); } 
                            if(self.randomspawn == 2) { 
                            self SetOrigin((132,841,190)); } 
                            if(self.randomspawn == 3) { 
                            self SetOrigin((106,1060,190)); } 
                            if(self.randomspawn == 4) { 
                            self SetOrigin((330,1070,190)); }  
                            if(self.randomspawn == 5) { 
                            self SetOrigin((214,889,190)); } 
                            self maps\mp\perks\_perks::givePerk("specialty_marathon");
                            self maps\mp\perks\_perks::givePerk("specialty_lightweight");
                            self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
                            self.maxhealth = 150;
    		            self.health = self.maxhealth;
                            self thread maps\mp\gametypes\_hud_message::hintMessage("You're a Defender!");
                            self thread maps\mp\gametypes\_hud_message::hintMessage("Use the turrets to kill the snipers!");
                    }
                    if(self.team == "axis")                               // SNIPER
                    {
                            ChangeAppearance(0,1);
                            setDvar("ui_allow_teamchange", 0);
                            self thread doSniperGuns();
                            self _clearPerks();
                            self.randomspawn = randomInt(6);
                            if(self.randomspawn == 0) { 
                            self SetOrigin((-3110,3488,-308)); } 
                            if(self.randomspawn == 1) { 
                            self SetOrigin((-2992,3312,-308)); } 
                            if(self.randomspawn == 2) { 
                            self SetOrigin((-2899,3527,-308)); } 
                            if(self.randomspawn == 3) { 
                            self SetOrigin((-2787,3295,-308)); } 
                            if(self.randomspawn == 4) { 
                            self SetOrigin((-2930,3365,-308)); }  
                            if(self.randomspawn == 5) { 
                            self SetOrigin((-355,3169,-308)); }
    Where self SetOrigin is where you spawn.
    i love that code it also helps agianst spwan killing =D



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  6. #6
    master131's Avatar
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    That's because I helped make that code lol
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  7. The Following User Says Thank You to master131 For This Useful Post:

    TheSaboteur (09-20-2010)

  8. #7
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    thanks than!! ^^



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  9. #8
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    /Marked as Solved

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