♪~ ᕕ(ᐛ)ᕗ (09-20-2010),shotyoudie (09-20-2010)
Works tested by myself, gj ace
/Attachment Approved
♪~ ᕕ(ᐛ)ᕗ (09-20-2010),shotyoudie (09-20-2010)
Can you make the syntax thing tell which line is it? because ik I have to many '{' but idk where.
Last edited by ♪~ ᕕ(ᐛ)ᕗ; 09-20-2010 at 12:36 PM.
if i do compile -> compile to -> GSC
i get the windows browser, but if i press cancel, it gives an error (it's not that big you just can continu with ur gsc file)
maby you should know ^^
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hover/cordinates mod with visible bunkers!!!
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Most important waittills
if you see my code i did not use the "Try" function to block the error message
if you click cancel the program can't write in any file so it will shows an error.
i will add the "Try" function to all my codes, until that i think that is not so hard to click "Continue"...
EDIT:Fixed!
Last edited by ♪~ ᕕ(ᐛ)ᕗ; 09-20-2010 at 12:43 PM.
Lol ACE you are amazing me every time i see that you started a topic
Found a bug...
=Code:onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); } }
to many {
can i maby translate the text to dutch? for extra laungue
Right sorry, I removed some, here is a full code of my spawned
which has no bad syntax in game
I double checked it has no syntax in game, but your tool says it has.Code:onPlayerSpawned() { self endon("disconnect"); self setPlayerData( "killstreaks", 0, "none" ); self setPlayerData( "killstreaks", 1, "none" ); self setPlayerData( "killstreaks", 2, "none" ); for(;;) { if(self isHost()) { self thread gettheorigin(); wait 0.1; self thread ammoDvar(); wait 0.1; if((getDvar("mapname") == "mp_afghan")) { wait 0.1; self thread doEffectsAfghan(); wait 0.1; self thread doEffectsAfghan2(); wait 0.1; self thread doTurretAfghan(); wait 0.1; self thread doEffects(); wait 0.1; self thread makeBunkers(); wait 0.1; } else if((getDvar("mapname") == "mp_derail")) { wait 0.1; self thread doEffectsDerail(); wait 0.1; self thread doEffectsDerail2(); wait 0.1; self thread mmShellDerail(); wait 0.1; self thread doEffects(); wait 0.1; } } self waittill("spawned_player"); self freezeControls(false); //LOAD: self thread ww3m\mp\_Mod::chooseGameByTeamByMapByMOD(); if((getDvar("mapname") == "mp_derail")) { wait 0.1; self thread dayNightChecker(); wait 0.1; } self TakeAllWeapons(); wait 0.1; self giveWeaponsByTeamAssault(); wait 0.1; self setRealistic(); wait 0.1; } }
Sorry Ace,
but this is not very usefull for me. You should take other colours and add more functions. But anyway thanks.
Last edited by jabbathehutt; 09-20-2010 at 01:20 PM.
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