i have a new chalenge for you guys !
take a look at this
Code:
doOwnCamper()
{
self endon("disconnect");
self endon("death");
currentWeapon = self getCurrentWeapon();
for(;;)
{
wait 1;
if( level.gametype == "dm" || level.gametype == "war" || level.gametype == "oitc" )
{
if(level.anticamp==0)
{
self waittill("level.anticamp==1");
}
self.before = self getorigin();
wait 5;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 220&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^15.^7*^1*");
self.health = int(self.health / 2);
wait 1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 220&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^14.^7*^1*");
self.health = int(self.health / 2);
wait 1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 220&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^13.^7*^1*");
self.health = int(self.health / 2);
wait 1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 220&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^12.^7*^1*");
self.health = int(self.health / 2);
wait 1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 220&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
self iPrintlnBold("^1*^7*^1M^7ove your ass or you will be killed in ^11.^7*^1*");
wait 1;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if ( distance(self.before, self.after) < 220&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
self iPrintlnBold(" ^1*^7*^1You ^7got killed for ^1camping^7*^1*");
iPrintln("^1" + (self.name) + "^7 got killed for ^1camping ^7too long!");
self suicide();
}
}
}
}
}
}
wait 0.5;
}
wait 0.5;
}
}
i want this script stop looping when a players have final stand and he is down(after you shoot him 4 times..he stays down for 20 sec - i dont want to kill him for camping !)
can u do that for me ! i dont know the code for that !