Hey everyone.. again : D
I'm back with some more edits!
REMEMBER!!
To use the edits copy and paste the code into your
Mods\QuarantineChaosZombieMod\maps\mp\gametypes\Ma pEdit.gsc
Paste them under the correct maps for example paste my afghan edits under
Please don't ask for care package bunkers. Yes I can do them, I won't. My goal is to use the walkable space outside of maps to expand them into more playable space. I find it is more fun to have more map to explore/play on than have a small little bunker.
This will improve the game play. You have to use the new terrain to your advantage against zombies. You must adapt to the new environments. Rather than the same repetitive confined game play with bunkers. Also I find the care pack bunkers are overdone and laggy. Talk about it if you agree or disagree.
Also I will not upload to youtube, pastebin, or upload MapEdit.gscs.
RECOMMENDED
I recommend turning off the immunity to zombie fall damage, because in some of these edits I turn off death barriers and everyone can just fly to the bottom of the map. Also some maps for example afghan, zombies can use the fall damage immunity to get to certain places which were intended to only be reachable with flags.
TO DO THIS : go into your rank.gsc with notepad, look for the line:
self maps\mp\perks\_perks::givePerk("specialty_falldama ge");
and remove that entirely.
DON'T..
worry if anyone is struggling with the new areas, like where to go, and what to do. Consider it a new map, show them around or let them explore. It's just like when you first got MW2 and didn't know the maps. Give it a small amount of time.
Check the Screenshots for where the flags are! : )
With that off my chest lets see the edits..
AFGHAN
Be careful to fall off the edges! You will die.
Screenshots: afghan pictures by th3psycho - Photobucket
Code:
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateRamps((2280, 1254, 142), (2548, 1168, 33));
CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
CreateElevator((-609, -760, -141), (-5143, 9819, -1378), (0, 0, 0));
CreateElevator((1615, 13183, -434), (-212, 2582, -55), (0, 180, 0));
CreateElevator((1653, 587, 108), (-1647, 951, -863), (0, 90, 0));
CreateElevator((133, 3169, -752), (1999, 1947, -5), (0, 270, 0));
CreateElevator((-29, 10786, -31231), (-5143, 9819, -1378), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (866, 12649, -428), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
mgTurret2 = spawnTurret( "misc_turret", (-1810, 2348, -779), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 270, 0);
HIGHRISE
In some cases it is VERY easy to fall off, zombies be careful! Upgrade your hp you should be able to get the humans. You may notice one new area was removed and replaced since my last version, i felt it was too bland and was replaced with something much more exciting.
Screenshots: screenies pictures by th3psycho - Photobucket
Code:
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
CreateBlocks((-5441.8, 12660.3, 5641.3), (0, 0, 0));
CreateBlocks((-5873.09, 10514.7, 5630.07), (0, 0, 0));
CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateElevator((-434, 6303, 2864), (-1212, 10783, 2168), (0, 0, 0));
CreateElevator((-1210, 10719, 2168), (-563, 6302, 2864), (0, 180, 0));
CreateElevator((-768, 6849, 2736), (-5863, 12185, 5464), (0, 0, 0));
CreateElevator((-5102, 11101, 5464), (-654, 6847, 2736), (0, 0, 0));
CreateRamps((-5638, 11978, 5454), (-5510, 11242, 5454));
CreateRamps((-2390, 10236, 2268), (-2560, 10242, 2176));
CreateRamps((-5586, 11989, 5454), (-5451, 11254, 5454));
CreateRamps((-5538, 11998, 5454), (-5391, 11266, 5454));
CreateElevator((-1858, 6257, 2864), (-4694, 3766, 3760), (0, 0, 0));
CreateElevator((-4705, 2685, 3760), (-1855, 6129, 2864), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-4090, 1612, 3760), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (-5457, 10664, 5717), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
ENJOY! And thank or whatever.
I might just do all the maps. Would I have to reserve posts and space for this? If so may an admin clarify or reserve some space for me? Thanks.