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  1. #1
    NOOBJr's Avatar
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    [Help]Hover Source code

    Title explains. Does anyone have the source code for Hover?

  2. #2
    AVGN's Avatar
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    i dont know the source..

    but dont you just freeze the Z axis?

    and hover is in your menu in your sig.. wdf? its in your menu but you dont have the source?




  3. #3
    markoj's Avatar
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    I think its PlayerGravity 0
    That way you dont go up or down, just float
    Dont ban me

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    Marko™ (10-03-2010)

  5. #4
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    Quote Originally Posted by AVGN View Post
    i dont know the source..

    but dont you just freeze the Z axis?

    and hover is in your menu in your sig.. wdf? its in your menu but you dont have the source?
    In CA, Y is vertical.

    There are a few ways of doing this though, one is to set gravity to 0 and the other is to freeze the Y, although you will still fall since the server sets you back. You will fall and dieeeeee

    So basically set your Gravity to 0

  6. #5
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    [php]PushToConsole("PlayerGravity 0");
    PushToConsole("PlayerVelocity 0");[/php]

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  7. #6
    NOOBJr's Avatar
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    Dude its not working that why i took this a while ago and it fails.

    What is the original values to it. Also would this work?
    if( Hover > 0 ){
    this->PushToConsole("PlayerGravity 0");
    this->PushToConsole("PlayerVelocity 0");
    Sleep(100);
    }
    Last edited by NOOBJr; 09-26-2010 at 07:04 PM.

  8. #7
    Xlilzoosk8rX's Avatar
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    heres what i use man.
    Code:
                PushToConsole( "PlayerGravity -800" );
            break;
        case 1:
            PushToConsole("Gravity 0");
            PushToConsole("PlayerGravity 0");
            PushToConsole("GravityOverrride 0");
            PushToConsole("FallVelocity 0");

  9. #8
    IcySeal's Avatar
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    Quote Originally Posted by markoj View Post
    I think its PlayerGravity 0
    That way you dont go up or down, just float
    You forgot velocity, and if you try that, if you go up a slope, you will just keep going up.

    It's more like if you say have a float that you use to store your position. if your y is ever less than(higher than) the float, then you would set the float to your new y, otherwise set your y to the float.

    As for the PTC for player velocity I wouldn't know how that works exactly, but I assume you would not want to push it constantly.

    Quote Originally Posted by AVGN View Post
    i dont know the source..

    but dont you just freeze the Z axis?

    and hover is in your menu in your sig.. wdf? its in your menu but you dont have the source?
    Yea you can freeze the y value in the local player struct.

  10. #9
    ac1d_buRn's Avatar
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    Quote Originally Posted by IcySeal View Post

    Yea you can freeze the y value in the local player struct.
    .. I have to have a look

  11. #10
    IcySeal's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    .. I have to have a look
    No you should be able to do this on your own acid. Stop being a baby.

  12. #11
    wassup40's Avatar
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    My fly hack in my menu isnt working very well....,
    It is like a weird gravity...

  13. #12
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    Don't be mean to my Acidburn
    No I do not make game hacks anymore, please stop asking.

  14. #13
    kotentopf's Avatar
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    PlayerGravity 0 is Hover
    PlayerGravity -1099 is the default( with -800 you have a little "Superjump")

  15. #14
    ac1d_buRn's Avatar
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    Quote Originally Posted by IcySeal View Post


    No you should be able to do this on your own acid. Stop being a baby.
    Never asked for help D:
    All i said was i have to have a look at that.
    Flame Moar

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