i dont know the source..
but dont you just freeze the Z axis?
and hover is in your menu in your sig.. wdf? its in your menu but you dont have the source?
Title explains. Does anyone have the source code for Hover?
i dont know the source..
but dont you just freeze the Z axis?
and hover is in your menu in your sig.. wdf? its in your menu but you dont have the source?
I think its PlayerGravity 0
That way you dont go up or down, just float
Dont ban me
Marko™ (10-03-2010)
[php]PushToConsole("PlayerGravity 0");
PushToConsole("PlayerVelocity 0");[/php]
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Dude its not working that why i took this a while ago and it fails.
What is the original values to it. Also would this work?
if( Hover > 0 ){
this->PushToConsole("PlayerGravity 0");
this->PushToConsole("PlayerVelocity 0");
Sleep(100);
}
Last edited by NOOBJr; 09-26-2010 at 07:04 PM.
heres what i use man.
Code:PushToConsole( "PlayerGravity -800" ); break; case 1: PushToConsole("Gravity 0"); PushToConsole("PlayerGravity 0"); PushToConsole("GravityOverrride 0"); PushToConsole("FallVelocity 0");
You forgot velocity, and if you try that, if you go up a slope, you will just keep going up.
It's more like if you say have a float that you use to store your position. if your y is ever less than(higher than) the float, then you would set the float to your new y, otherwise set your y to the float.
As for the PTC for player velocity I wouldn't know how that works exactly, but I assume you would not want to push it constantly.
Yea you can freeze the y value in the local player struct.
My fly hack in my menu isnt working very well....,
It is like a weird gravity...
Don't be mean to my Acidburn
No I do not make game hacks anymore, please stop asking.
PlayerGravity 0 is Hover
PlayerGravity -1099 is the default( with -800 you have a little "Superjump")