Code:doTurret() { self notifyOnPlayerCommand( "N", "+actionslot 1" ); for(;;) { self waittill( "N" ); mgTurret1 = spawnTurret( "misc_turret", self.origin, "pavelow_minigun_mp" ); mgTurret1 setModel( "weapon_minigun" ); myangles = self thread newang(self getPlayerangles()); mgTurret1.angles = myangles; } } newang( ang ) { ang = (ang[0] * 0, ang[1] * 1, ang[2] * 0); return ang; }