It is confusing, but just read again my post.
Do this
Dunno how to get attacker's and victim's ID, look at _damage.gscCode:doIntermission { level thread maps\mp\gametypes\_killcam::doFinalKillCamFX(5); level thread maps\mp\gametypes\_killcam::killcam(attacker ID, attacker ID, 5, weapon, 5, 5, 1, undefined, undefined, player to be killed); ..and the rest of the thread