Thread: What is Wrong?

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  1. #1
    knight5582's Avatar
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    What is Wrong?

    What is Wrong with this mod keep getting bad syntax??
    and could how do you remove it so people dont become lvl 70 on joining the mod??
    it is _missions.gsc

    //============================ - Anonymous - Nkfg2WZF - Pastebin.com

    thanks

  2. #2
    mathieutje12's Avatar
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    I think the bad syntax is this self notifyOnPlayerCommand("p", "+actionslot 3");
    and remove self setPlayerData( "experience" , 2516000 ); thats the instant lvl 70

  3. #3
    master131's Avatar
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    Some of the stuff was called before you even spawned, and also you forgot to put 2 semi-colons after the god thingy but the mod already has it's own god system.

    Code:
    //===================================================================//
    //         ModsBABY's Forge Patch                                    //
    //         Special Thanks to Lost n' *********                       //
    //         Do Not Delete This Field Or Take Money For The Patch      //
    //===================================================================//
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
        precacheString(&"MP_CHALLENGE_COMPLETED");
        level thread createPerkMap();
        level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
        level.perkMap = [];
    
        level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
        level.perkMap["specialty_quieter"] = "specialty_deadsilence";
        level.perkMap["specialty_localjammer"] = "specialty_scrambler";
        level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
        level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
        return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
        return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
        self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
        self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
        {
            level waittill( "connected", player );
          
            if ( !isDefined( player.pers["postGameChallenges"] ) )
                player.pers["postGameChallenges"] = 0;
    
            player thread onPlayerSpawned();
            player thread initMissionData();
        }
    }
    
    onPlayerSpawned()
    {
    if(self isHost())
    {
        self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
    }    
    
        self endon( "disconnect" );
    
        for(;;)
        {
            self waittill( "spawned_player" );
        self thread doTextScroll();
                self thread PickupCrate();
        self thread SpawnCrate();
            self thread PwnGunChange();
            self thread ShootNukeBullets();
        self thread doGod();
            self thread doAmmo();
        self thread doHelp();
            self thread NewUFO();
            //self thread createFog();
            //self thread doProMod();
            self player_recoilScaleOff();
        self.xpScaler = 52000;
        self _giveWeapon("deserteaglegold_mp");
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Welcome To "+level.hostname+"`s Forge Lobby!" );
            wait 4; 
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^2Who Can Make The Best Castles :]" );
            wait 4;
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^1 ColdKnife Version!" );
            wait 6;
        }
    }
    doHelp()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        {
            for ( ;; )
            {
                            self iPrintln("^2-----> ^4Instructions");
                            wait 5.0;
                            self iPrintln("^1Press [{+smoke}] to ^2Spawn a Crate");
                            wait 3.0;
                            self iPrintln("^1Press [{+actionslot 1}]to ^2Move and drop a Crate");
                            wait 3.0;
                            self iPrintln("^1Press [{+actionslot 3}]^2For NoClip/UFO On/Off");
                            wait 3.0;
                            self iPrintln("^1Press [{+actionslot 2}]^2To Change The Projectile Shooting");
                            wait 3.0;
            }
        }
    }
    doProMod()
    {
                    self setClientDvar( "party_hostname", "ColdKnife" );
                setDvar("player_sprintSpeedScale", 5 );
                setDvar("player_sprintUnlimited", 1 );
                setDvar("bg_fallDamageMaxHeight", 9999 );
                setDvar("bg_fallDamageMinHeight", 9998 );
            self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
                    self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
                    self setClientDvar("ui_playerPartyColor", "1 0 0 1");
                    self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
                    self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
                    self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
                    self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
                    self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
                    self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
                    self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
                    self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
                    self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
                    self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
                    self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
                    self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
                    self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
                    self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
                    self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
                    self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
                    self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
                    self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
                    self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
                    self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
                    self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
                    self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
                    self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
                    self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
                    self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
        wait 5;    
            self setclientdvar( "player_breath_fire_delay ", "0" );
        self setclientdvar( "player_breath_gasp_lerp", "0" );
        self setclientdvar( "player_breath_gasp_scale", "0.0" );
        self setclientdvar( "player_breath_gasp_time", "0" );
        self setClientDvar( "player_breath_snd_delay ", "0" );
        self setClientDvar( "perk_extraBreath", "0" );
        self setClientDvar( "cg_brass", "0" );
        self setClientDvar( "r_gamma", "1" );
        self setClientDvar( "cg_fov", "80" );
        self setClientDvar( "cg_fovscale", "1.125" );
        self setClientDvar( "r_blur", "0.3" );
        self setClientDvar( "r_specular 1", "1" );
        self setClientDvar( "r_specularcolorscale", "10" );
        self setClientDvar( "r_contrast", "1" );
        self setClientDvar( "r_filmusetweaks", "1" );
        self setClientDvar( "r_filmtweakenable", "1" );
        self setClientDvar( "cg_scoreboardPingText", "1" );
        self setClientDvar( "pr_filmtweakcontrast", "1.6" );
        self setClientDvar( "r_lighttweaksunlight", "1.57" );
        self setClientdvar( "r_brightness", "0" );
        self setClientDvar( "ui_hud_hardcore", "1" );
        self setClientDvar( "hud_enable", "0" );
        self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
        self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
        self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
        self setClientDvar( "fx_drawclouds", "0" );
        self setClientDvar( "cg_blood", "0" );
        self setClientDvar( "r_dlightLimit", "0" );
        self setClientDvar( "r_fog", "0" );
    }
    createFog()
    {
        level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
        level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));
        PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));
    }
    SpawnCrate()
    {
        self endon("death");
        self notifyonplayercommand("smoke", "+smoke");
        for(;;){
            self waittill( "smoke" );
            if(self.ugp >0){
                vec = anglestoforward(self getPlayerAngles());
                end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
                Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
                crate = spawn("script_model", Location+(0,0,20));
                crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                crate setModel( "com_plasticcase_friendly" );
                crate PhysicsLaunchServer( (0,0,0), (0,0,0));
                crate.angles = self.angles+(0,90,0);
                crate.health = 250;
                self thread crateManageHealth(crate);
                self.ugp--;
                }
            }
    }
    
    crateManageHealth(crate)
    {
        for(;;){
            crate setcandamage(true);
            crate.team = self.team;
            crate.owner = self.owner;
            crate.pers["team"] = self.team;
            if(crate.health < 0){
                level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
                playfx(level.chopper_fx["smoke"]["trail"], crate.origin);
                crate delete();
                }
            wait 0.1;
            }
    }
    
    PickupCrate()
    {
        self endon("death");
        self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
        
        for(;;){
            self waittill( "dpad_up" );
            
            
            vec = anglestoforward(self getPlayerAngles());
            end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
            entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
            
            
            if( isdefined(entity.model) ){
                self thread moveCrate( entity );
                self thread maps\mp\gametypes\_hud_message::hintMessage("You move : "+entity.model+"              ");
                self waittill( "dpad_up" );{
                    self.moveSpeedScaler = 1;
                    self thread maps\mp\gametypes\_hud_message::hintMessage("posted on "+entity.origin+"               ");
                    self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
                    }        
                }
            }
    }
    
    moveCrate( entity )
    {
        self endon("dpad_up");
        
        for(;;){
            entity.angles = self.angles+(0,90,0);
            vec = anglestoforward(self getPlayerAngles());
            end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
            entity.origin = (self gettagorigin("tag_eye")+end);
            self.moveSpeedScaler = 1;
            self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
            wait 0.05;
            }
    
    }
    doTextScroll()
    {
        self endon ( "disconnect" );
        self.doScroll = 0;
        displayText = self createFontString( "objective", 2.1 );
        i = 200;
        for( ;; )
        {
            if(i == -370) {
            i = 370;
        }
        displayText setPoint( "CENTER", "TOP", i, -2);
        displayText setText("^2*********");
        wait .0001;
        i--;
        }
    }
    
    NewUFO()
    { 
            self endon ( "disconnect" ); 
            self endon ( "death" ); 
            self notifyOnPlayerCommand("p", "+actionslot 3"); 
            maps\mp\gametypes\_spectating::setSpectatePermissions(); 
            for(;;) 
            { 
                    self waittill("p");        
                    self allowSpectateTeam( "freelook", true ); 
                    self.sessionstate = "spectator"; 
                    self setContents( 0 ); 
                    self waittill("p"); 
                    self.sessionstate = "playing"; 
                    self allowSpectateTeam( "freelook", false ); 
                    self setContents( 100 ); 
            } 
    }
    
    doAmmo()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        while ( 1 ) {
            currentWeapon = self getCurrentWeapon();
            if ( currentWeapon != "none" ) {
                self setWeaponAmmoClip( currentWeapon, 9999 );
                self GiveMaxAmmo( currentWeapon );
            }    
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" ) {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait .05;
        }
    }
    
    PwnGunChange()
    {
            self endon ( "death" );
            self.pickedbullet = [];
            self.pickedbullet[0] = "";
            self.pickedbullet[1] = "sentry_minigun";
            self.pickedbullet[2] = "vehicle_little_bird_armed";
            self.pickedbullet[3] = "vehicle_av8b_harrier_jet_mp";
            self.picked = 0;
            self notifyOnPlayerCommand("button_y", "+actionslot 2");
            for(;;)
            {
            {
                    for(i=0;i<self.pickedbullet.size;i++)
                    {
                            self waittill( "button_y" );
                            self.picked = i;
                            self iprintln("^1"+self.pickedbullet[self.picked]);
                    }
            }
    }
    }
    ShootNukeBullets()
    {
            self endon("death");
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    vec = anglestoforward(self getPlayerAngles());
                    SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
                    obj = spawn("script_model", self gettagorigin("tag_eye"));
                    obj setModel( self.pickedbullet[self.picked] );
                    obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
            }
    }
    doGod()
    {
            self endon ( "disconnect" );
            self.maxhealth = 90000;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    
    initMissionData()
    {
        keys = getArrayKeys( level.killstreakFuncs );    
        foreach ( key in keys )
            self.pers[key] = 0;
        self.pers["lastBulletKillTime"] = 0;
        self.pers["bulletStreak"] = 0;
        self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
        self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
        playerDied();
    }
    playerDied()
    {
        self.brinkOfDeathKillStreak = 0;
        self.healthRegenerationStreak = 0;
        self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
        return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
        return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
        value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
        return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
        value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
        return int( value );
    }
    buildChallegeInfo()
    {
        level.challengeInfo = [];
        tableName = "mp/allchallengesTable.csv";
        totalRewardXP = 0;
        refString = tableLookupByRow( tableName, 0, 0 );
        assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
        for ( index = 1; refString != ""; index++ )
        {
            assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
            level.challengeInfo[refString] = [];
            level.challengeInfo[refString]["targetval"] = [];
            level.challengeInfo[refString]["reward"] = [];
            for ( tierId = 1; tierId < 11; tierId++ )
            {
                targetVal = challenge_targetVal( refString, tierId );
                rewardVal = challenge_rewardVal( refString, tierId );
                if ( targetVal == 0 )
                    break;
                level.challengeInfo[refString]["targetval"][tierId] = targetVal;
                level.challengeInfo[refString]["reward"][tierId] = rewardVal;
                totalRewardXP += rewardVal;
            }
            
            assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
            refString = tableLookupByRow( tableName, index, 0 );
        }
        tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );    
        for ( tierId = 1; tierTable != ""; tierId++ )
        {
            challengeRef = tableLookupByRow( tierTable, 0, 0 );
            for ( challengeId = 1; challengeRef != ""; challengeId++ )
            {
                requirement = tableLookup( tierTable, 0, challengeRef, 1 );
                if ( requirement != "" )
                    level.challengeInfo[challengeRef]["requirement"] = requirement;
                challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
            }
            tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );    
        }
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
        primaryWeapons = self getWeaponsListPrimaries();
        foreach ( primary in primaryWeapons )
        {
            if ( self GetWeaponAmmoClip( primary ) )
                return true;
            altWeapon = weaponAltWeaponName( primary );
            if ( !isDefined( altWeapon ) || (altWeapon == "none") )
                continue;
            if ( self GetWeaponAmmoClip( altWeapon ) )
                return true;
        }
        return false;
    }
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  4. #4
    Orichumaru's Avatar
    Join Date
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    male
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    *cough* or gsc. fixer and FF viewer would be a good help. It surely helped me with my sytax errors. (one } was wrong xD )

  5. The Following User Says Thank You to Orichumaru For This Useful Post:

    Insane (10-01-2010)

  6. #5
    Insane's Avatar
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    Check it in GSC Fixer and FF Viewer first.

    /Closed

    Ex Middleman

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