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  1. #16
    Chhaos.'s Avatar
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    Name : Recorder
    Keywords : .txt
    Description : It shows you a console where if you write a text, it will show in "uloziste.txt".


    Code:
    using System. IO;
    
    
    static void Main(string[] args)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Title = "Zapisovač - by Chhaos.";
                Console.Out.WriteLine("Chcete zpustit zapisovač ? [y/n]");
    
                string em = Console.ReadLine();
    
                if (em == "n")
                {
                    Console.Clear();
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Out.WriteLine("Program ukončíte libovolnout klávesou.");
                    Console.ReadLine();
                }
    
                while (em == "y") 
    
                {
    
                Console.ForegroundColor = ConsoleColor.Red;
    
                Console.Clear();
                Console.Out.WriteLine("Můžete psát. Jméno souboru bude uloziste.txt - neměnit jméno !     ");
                Console.Out.WriteLine("                                                                      by Chhaos.");
                Console.Out.WriteLine("");
    
                string a = Console.ReadLine();
    
                StreamWriter sr = new StreamWriter("uloziste.txt", true);
    
                sr.WriteLine(a);
    
                sr.Close();
    
                }
    Last edited by Chhaos.; 04-25-2015 at 10:35 AM.

  2. #17
    Azuki's Avatar
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    Name: Skype Name Fetcher
    Keyboard: *Do I look like I'm not lazy?*
    Description: It gets the skype name (even if skype isn't running) and returns it
    Code:
    public static string getSkypeName() //The complicated "C#" Way (without c++ workaround)
            {
                string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"\Skype";
                string[] folders = Directory.GetDirectories(path);
                string skypename = "";
                foreach (string folder in folders)
                {
                    string[] files = Directory.GetFiles(folder);
                    foreach (string file in files)
                    {
                        if (file.Contains("statistics"))
                        {
                            skypename = folder.Replace(path, "");
                        }
                    }
                }
                return skypename.Replace(@"\", "");
            }

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  3. #18
    Azuki's Avatar
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    Name: MD5 Calculator
    Keywords: *Do I look like I'm not lazy?*
    Description: Calculates the hash from a file and returns it.

    Code:
    using System.Security.Cryptography;
    
    static string md5computer(string filename)
            {
                using (var md5 = MD5.Create())
                {
                    using (var stream = File.OpenRead(filename))
                    {
                        return BitConverter.ToString(md5.ComputeHash(stream)).Replace("-", "").ToLower();
                    }
                }
            }

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  4. #19
    WhiteHat PH's Avatar
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    Some Where I Belong
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    Snippet Name: Syn Client Socket
    Keywords: Client Socket
    Description: Send and Recieved Packet

    Code:
    
    
    Code:
    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Text;
    
    // State object for receiving data from remote device.
    public class StateObject {
        // Client socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 256;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
        // Received data string.
        public StringBuilder sb = new StringBuilder();
    }
    
    public class AsynchronousClient {
        // The port number for the remote device.
        private const int port = 11000;
    
        // ManualResetEvent instances signal completion.
        private static ManualResetEvent connectDone = 
            new ManualResetEvent(false);
        private static ManualResetEvent sendDone = 
            new ManualResetEvent(false);
        private static ManualResetEvent receiveDone = 
            new ManualResetEvent(false);
    
        // The response from the remote device.
        private static String response = String.Empty;
    
        private static void StartClient() {
            // Connect to a remote device.
            try {
                // Establish the remote endpoint for the socket.
                // The name of the 
                // remote device is "hos*****ntoso.com".
                IPHostEntry ipHostInfo = Dns.Resolve("hos*****ntoso.com");
                IPAddress ipAddress = ipHostInfo.AddressList[0];
                IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
    
                // Create a TCP/IP socket.
                Socket client = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
    
                // Connect to the remote endpoint.
                client.BeginConnect( remoteEP, 
                    new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
    
                // Send test data to the remote device.
                Send(client,"This is a test<EOF>");
                sendDone.WaitOne();
    
                // Receive the response from the remote device.
                Receive(client);
                receiveDone.WaitOne();
    
                // Write the response to the console.
                Console.WriteLine("Response received : {0}", response);
    
                // Release the socket.
                client.Shutdown(SocketShutdown.Both);
                client.Close();
    
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ConnectCallback(IAsyncResult ar) {
            try {
                // Retrieve the socket from the state object.
                Socket client = (Socket) ar.AsyncState;
    
                // Complete the connection.
                client.EndConnect(ar);
    
                Console.WriteLine("Socket connected to {0}",
                    client.RemoteEndPoint.ToString());
    
                // Signal that the connection has been made.
                connectDone.Set();
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Receive(Socket client) {
            try {
                // Create the state object.
                StateObject state = new StateObject();
                state.workSocket = client;
    
                // Begin receiving the data from the remote device.
                client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ReceiveCallback( IAsyncResult ar ) {
            try {
                // Retrieve the state object and the client socket 
                // from the asynchronous state object.
                StateObject state = (StateObject) ar.AsyncState;
                Socket client = state.workSocket;
    
                // Read data from the remote device.
                int bytesRead = client.EndReceive(ar);
    
                if (bytesRead > 0) {
                    // There might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
    
                    // Get the rest of the data.
                    client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
                        new AsyncCallback(ReceiveCallback), state);
                } else {
                    // All the data has arrived; put it in response.
                    if (state.sb.Length > 1) {
                        response = state.sb.ToString();
                    }
                    // Signal that all bytes have been received.
                    receiveDone.Set();
                }
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Send(Socket client, String data) {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);
    
            // Begin sending the data to the remote device.
            client.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), client);
        }
    
        private static void SendCallback(IAsyncResult ar) {
            try {
                // Retrieve the socket from the state object.
                Socket client = (Socket) ar.AsyncState;
    
                // Complete sending the data to the remote device.
                int bytesSent = client.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to server.", bytesSent);
    
                // Signal that all bytes have been sent.
                sendDone.Set();
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
        }
    
        public static int Main(String[] args) {
            StartClient();
            return 0;
        } }






    When Im gone dont forget me cause I will come back someday.



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  5. #20
    guyblack's Avatar
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    I think I'll make a DLL that contains them all. With everyone's permission of course.

  6. #21
    Silent's Avatar
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    Anti Dumper:

    Code:
        public unsafe bool ClearHeaders()
        {
            Process thisProcess = Process.GetCurrentProcess();
            int baseAddress = (int)thisProcess.MainModule.BaseAddress;//Entry point of the main Module
            int headerSize = 512;//Size of .NET header
            uint oldProtection;
    
    
            System32.x86.VirtualProtectEx((IntPtr)thisProcess.Handle, (IntPtr)baseAddress, (uint)headerSize, 0x40, out oldProtection);
    
            for (int i = 0; i < headerSize; i++)
                *(byte*)(baseAddress + i) = 0x00;
    
            System32.x86.VirtualProtectEx((IntPtr)thisProcess.Handle, (IntPtr)baseAddress, (uint)headerSize, oldProtection, out oldProtection);
    
            return (*(byte*)baseAddress != 0x4d) && (*(byte*)baseAddress + 1 != 0x5a);//Return if MZ header is cleared(DOS Header)
        }
    Click Here to visit the official MPGH wiki! Keep up with the latest news and information on games and MPGH! To check out pages dedicated to games, see the links below!











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  7. #22
    XoXlonG's Avatar
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    Thanks for the useful information

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