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  1. #1
    Yamato's Avatar
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    Help with DeathMachine mod

    I want to play this mod, I read the .gsc tutorial, but I havent find the way to put this mod to work, the link for deathmachine is: https://www.mpgh.net/forum/308-call-d...h-machine.html

    Is this code correct???

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    }
    }

    self attach("weapon_minigun", "j_shouldertwist_le", false);

    self giveWeapon("defaultweapon_mp", 7, true);


    deathMachine()
    {
    self endon("disconnect");
    self endon("death");

    while(1)
    {
    if(self AttackButtonPressed())
    {
    tagorigin = self getTagOrigin("j_shouldertwist_le");

    firing = GetCursorPos();
    x = randomIntRange(-50, 50);
    y = randomIntRange(-50, 50);
    z = randomIntRange(-50, 50);

    MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
    self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" );
    self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" );
    }
    wait 0.07;
    }
    }

    GetCursorPos()
    {
    forward = self getTagOrigin("tag_eye");
    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    location = BulletTrace( forward, end, 0, self)[ "position" ];
    return location;
    }

    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

  2. #2
    Marcin96's Avatar
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    Add this to: onPlayerSpawned();

    Code:
    self attach("weapon_minigun", "j_shouldertwist_le", false);	
    		
    		self giveWeapon("defaultweapon_mp", 7, true);
    Download this pastebin and put it to gametypes.

    I don't know if it works because it didn't work to me

  3. #3
    [WhA]4FunPlayin's Avatar
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    It's because you all fail..
    Code:
    onPlayerSpawned()
    {
    self endon("disconnect");
    
    for(;;)
    {
    self waittill("spawned_player");
    self attach("weapon_minigun", "j_shouldertwist_le", false); 
    self giveWeapon("defaultweapon_mp", 7, true);
    self thread deathMachine();
    }
    }
    
    deathMachine()
    {
    self endon("disconnect");
    self endon("death");
    
    while(1)
    {
    if(self AttackButtonPressed())
    {
    tagorigin = self getTagOrigin("j_shouldertwist_le");
    
    firing = GetCursorPos();
    x = randomIntRange(-50, 50);
    y = randomIntRange(-50, 50);
    z = randomIntRange(-50, 50);
    
    MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
    self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" );
    self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" );
    }
    wait 0.07;
    }
    }
    
    GetCursorPos()
    {
    forward = self getTagOrigin("tag_eye");
    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    location = BulletTrace( forward, end, 0, self)[ "position" ];
    return location;
    }
    
    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

  4. #4
    master131's Avatar
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    That's very demotivational..... I bet if you were a noob you would feel bad too.
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