Add this to: onPlayerSpawned();
Download this pastebin and put it to gametypes.Code:self attach("weapon_minigun", "j_shouldertwist_le", false); self giveWeapon("defaultweapon_mp", 7, true);
I don't know if it works because it didn't work to me
I want to play this mod, I read the .gsc tutorial, but I havent find the way to put this mod to work, the link for deathmachine is: https://www.mpgh.net/forum/308-call-d...h-machine.html
Is this code correct???
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
}
}
self attach("weapon_minigun", "j_shouldertwist_le", false);
self giveWeapon("defaultweapon_mp", 7, true);
deathMachine()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self AttackButtonPressed())
{
tagorigin = self getTagOrigin("j_shouldertwist_le");
firing = GetCursorPos();
x = randomIntRange(-50, 50);
y = randomIntRange(-50, 50);
z = randomIntRange(-50, 50);
MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" );
self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" );
}
wait 0.07;
}
}
GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
Add this to: onPlayerSpawned();
Download this pastebin and put it to gametypes.Code:self attach("weapon_minigun", "j_shouldertwist_le", false); self giveWeapon("defaultweapon_mp", 7, true);
I don't know if it works because it didn't work to me
It's because you all fail..
Code:onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self attach("weapon_minigun", "j_shouldertwist_le", false); self giveWeapon("defaultweapon_mp", 7, true); self thread deathMachine(); } } deathMachine() { self endon("disconnect"); self endon("death"); while(1) { if(self AttackButtonPressed()) { tagorigin = self getTagOrigin("j_shouldertwist_le"); firing = GetCursorPos(); x = randomIntRange(-50, 50); y = randomIntRange(-50, 50); z = randomIntRange(-50, 50); MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self ); self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" ); self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" ); } wait 0.07; } } GetCursorPos() { forward = self getTagOrigin("tag_eye"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); location = BulletTrace( forward, end, 0, self)[ "position" ]; return location; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
That's very demotivational..... I bet if you were a noob you would feel bad too.
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