Well you do the same thing you do with Gellins Structs.
(EnemyClassInfo*) pEnemy = (EnemyClassInfo*)EPP
Someting like that.
I found this on a website and here is the enemy player class.
Too bad I dont know what to do with it.
Please explain.
Code:class EnemyClassInfo { public: char unknown0[200]; BYTE spawnShieldTime; __int32 EnemyHP; __int32 EnemyMaxAP; char unknown2[80]; float GetPositionX; float GetPositionY; float GetPositionZ; char unknown5[80]; D3DXVECTOR3 Pos; };
ipwnuuaal5 (09-29-2010)
Yes it's real.
ipwnuuaal5 (09-29-2010),J (09-29-2010)
Do the same thing you would with the player stats, if youve ever used it before. Iff not, get the enemy pointer and read whatup777's post
Dont ban me
Ok thanks guys! Time to make full OPK and Telekill.
markoj (09-29-2010)
I didn't post what offset was for what though.
I might give a few out though...
It's obviously wrong. How do 15 players fit into this? ~.~