i modify damage this way:
go in damage.gsc, find the function
and search for (at about line 1358)Code:Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
add what you want after this line, in your caseCode:else// not hitting teammate { prof_begin( "PlayerDamage world" );
works like a charm for meCode:if(isSubStr(sWeapon, "throwingknife_")) { iDamage = 1337; }