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  1. #1
    Kallisti's Avatar
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    Injected, Engine runs, CA doesn't load.

    I inject my dll i made, engine runs, but CA never loads. /

    [PHP]#include <windows.h>

    #define RECOIL1 0x3745BC20 //flameswor told me in VM, ty ^^
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40

    //----------------------------------------------------------------------------
    //----------------------------------------------------------------------------

    void __cdecl Push(const char* pushCommand)
    {
    DWORD *LTClient = (DWORD*)(0x377ED910);
    void* CONoff = (void*)*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push pushCommand;
    call CONoff;
    add esp, 4;
    }
    }


    bool GameReady()
    {
    if(GetModuleHandleA("d3d9.dll")!=NULL && GetModuleHandleA("ClientFX.fxd")!=NULL && GetModuleHandleA("CShell.dll")!=NULL)
    return true;
    return false;
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    //---------------------------------------------------------------------------------
    //---------------------------------------------------------------------------------

    bool __stdcall DllMain(HINSTANCE hInst,DWORD reas,void* reserved)
    {
    while(GameReady() != 1)
    {
    Sleep(100);
    }
    Push("ShowFps 1"); //fps
    Push("ActivationDistance 9001"); //far reach, its over 9000
    Push("FogEnable 1"); //nofog
    Push("SkelModelStencil 1"); //nx chams
    //Spped
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 560.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 110.000000");
    Push("FRunVel 320.000000");
    Push("BRunVel 320.000000");
    Push("SRunVel 320.000000");
    Push("DuckVel 100.000000");
    //no recoil, ty flameswor
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
    //no spread
    Push("PerturbRotationEffect 0.000000" );
    Push("PerturbIncreaseSpeed 0.000000" );
    Push("PerturbWalkPercent 0.000000" );
    Push("PerturbFiringIncreaseSpeed 0.000000" );
    Push("PerturbRecoil 0.000000" );
    Push("FireMovePerturb 0.000000" );
    Push("ZoomedFireMoveDuckPerturb 0.000000" );
    Push("ZoomedFireMovePerturb 0.000000" );
    Push("ZoomedFireDuckPerturb 0.000000" );
    //nosway
    Push("WeaponSway 0.000000" );
    }






    [/PHP]

    未来が見えなくて怖いから
    未来が見えてしまって悲しいから
    目を閉じて優しい思い出に浸ってしまう




  2. #2
    deathninjak0's Avatar
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    You need to call the hacks and start the dll

  3. #3
    markoj's Avatar
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    Lol is that your whole Hack, its missing a few things, like the start of the dll -.-


    Edit: yea what deathninjak said
    Dont ban me

  4. #4
    LightzOut's Avatar
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    I don't even want to help you with this.. too basic.

    But fuck it.

    In your dllmain create a thread named w.e. you want, then make a method that checks if the IsGameReadyForHook function is true, and when it is call another method (your choice of name) and put your hack loop there.

  5. #5
    Kallisti's Avatar
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    i was just curious about making hacks /

    just wanted to see what it's like.

    i dont know any winapi other than simple stuff

    未来が見えなくて怖いから
    未来が見えてしまって悲しいから
    目を閉じて優しい思い出に浸ってしまう




  6. #6
    deathninjak0's Avatar
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    Also, this is wrong section too.

  7. #7
    Kallisti's Avatar
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    ok, hows this.

    [php]#include <windows.h>

    #define RECOIL1 0x3745BC20 //flameswor told me in VM, ty ^^
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40

    //----------------------------------------------------------------------------
    //----------------------------------------------------------------------------

    void __cdecl Push(const char* pushCommand)
    {
    DWORD *LTClient = (DWORD*)(0x377ED910);
    void* CONoff = (void*)*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push pushCommand;
    call CONoff;
    add esp, 4;
    }
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    bool GameReady()
    {
    if(GetModuleHandleA("d3d9.dll")!=NULL && GetModuleHandleA("ClientFX.fxd")!=NULL && GetModuleHandleA("CShell.dll")!=NULL)
    return true;
    return false;
    }

    void hacks()
    {
    while(GameReady() != 1)
    {
    Sleep(100);
    }
    while(GameReady() == 1)
    {
    while(true)
    {

    bool chams = false;
    bool speed = false;
    bool recoil = false;
    bool spread = false;
    Push("ShowFps 1"); //fps
    Push("ActivationDistance 9001"); //far reach, its over 9000
    Push("FogEnable 1"); //nofog
    Push("WeaponSway 0.000000" );
    if(GetAsyncKeyState(VK_NUMPAD0)<0)
    {
    if(chams)
    {
    Push("SkelModelStencil 0");
    chams = false;
    }
    else
    {
    Push("SkelModelStencil 1");
    chams = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD1)<0)
    {
    if(speed)
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 500.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 70.000000");
    Push("FRunVel 285.000000");
    Push("BRunVel 285.000000");
    Push("SRunVel 285.000000");
    Push("DuckVel 50.000000");

    speed = false;
    }

    else
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 560.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 110.000000");
    Push("FRunVel 320.000000");
    Push("BRunVel 320.000000");
    Push("SRunVel 320.000000");
    Push("DuckVel 100.000000");

    speed = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD2)<0)
    {
    if(recoil)
    {
    Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);

    recoil = false;
    }

    else
    {
    //no recoil, ty flameswor
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);

    recoil = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD3)<0)
    {
    //no spread
    Push("PerturbRotationEffect 0.000000" );
    Push("PerturbIncreaseSpeed 0.000000" );
    Push("PerturbWalkPercent 0.000000" );
    Push("PerturbFiringIncreaseSpeed 0.000000" );
    Push("PerturbRecoil 0.000000" );
    Push("FireMovePerturb 0.000000" );
    Push("ZoomedFireMoveDuckPerturb 0.000000" );
    Push("ZoomedFireMovePerturb 0.000000" );
    Push("ZoomedFireDuckPerturb 0.000000" );

    spread = true;
    }

    }
    }
    }


    BOOL WINAPI DllMain(HINSTANCE hinstDLL,DWORD fdwReason,LPVOID lpReserved)
    {
    switch( fdwReason )
    {
    case DLL_PROCESS_ATTACH:
    MessageBoxA(NULL,"Injected","",MB_OK);
    hacks();
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    [/php]

    未来が見えなくて怖いから
    未来が見えてしまって悲しいから
    目を閉じて優しい思い出に浸ってしまう




  8. #8
    freedompeace's Avatar
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    This is in the wrong section, by the way.

  9. #9
    Kallisti's Avatar
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    Quote Originally Posted by freedompeace View Post
    This is in the wrong section, by the way.
    Already stated.
    Actually, it relates to combat arms source /

    未来が見えなくて怖いから
    未来が見えてしまって悲しいから
    目を閉じて優しい思い出に浸ってしまう




  10. #10
    deathninjak0's Avatar
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    Quote Originally Posted by Kallisti View Post
    ok, hows this.

    [php]#include <windows.h>

    #define RECOIL1 0x3745BC20 //flameswor told me in VM, ty ^^
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40

    //----------------------------------------------------------------------------
    //----------------------------------------------------------------------------

    void __cdecl Push(const char* pushCommand)
    {
    DWORD *LTClient = (DWORD*)(0x377ED910);
    void* CONoff = (void*)*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push pushCommand;
    call CONoff;
    add esp, 4;
    }
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    bool GameReady()
    {
    if(GetModuleHandleA("d3d9.dll")!=NULL && GetModuleHandleA("ClientFX.fxd")!=NULL && GetModuleHandleA("CShell.dll")!=NULL)
    return true;
    return false;
    }

    void hacks()
    {
    while(GameReady() != 1)
    {
    Sleep(100);
    }
    while(GameReady() == 1)
    {
    while(true)
    {

    bool chams = false;
    bool speed = false;
    bool recoil = false;
    bool spread = false;
    Push("ShowFps 1"); //fps
    Push("ActivationDistance 9001"); //far reach, its over 9000
    Push("FogEnable 1"); //nofog
    Push("WeaponSway 0.000000" );
    if(GetAsyncKeyState(VK_NUMPAD0)<0)
    {
    if(chams)
    {
    Push("SkelModelStencil 0");
    chams = false;
    }
    else
    {
    Push("SkelModelStencil 1");
    chams = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD1)<0)
    {
    if(speed)
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 500.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 70.000000");
    Push("FRunVel 285.000000");
    Push("BRunVel 285.000000");
    Push("SRunVel 285.000000");
    Push("DuckVel 50.000000");

    speed = false;
    }

    else
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 560.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 110.000000");
    Push("FRunVel 320.000000");
    Push("BRunVel 320.000000");
    Push("SRunVel 320.000000");
    Push("DuckVel 100.000000");

    speed = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD2)<0)
    {
    if(recoil)
    {
    Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);

    recoil = false;
    }

    else
    {
    //no recoil, ty flameswor
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);

    recoil = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD3)<0)
    {
    //no spread
    Push("PerturbRotationEffect 0.000000" );
    Push("PerturbIncreaseSpeed 0.000000" );
    Push("PerturbWalkPercent 0.000000" );
    Push("PerturbFiringIncreaseSpeed 0.000000" );
    Push("PerturbRecoil 0.000000" );
    Push("FireMovePerturb 0.000000" );
    Push("ZoomedFireMoveDuckPerturb 0.000000" );
    Push("ZoomedFireMovePerturb 0.000000" );
    Push("ZoomedFireDuckPerturb 0.000000" );

    spread = true;
    }

    }
    }
    }


    BOOL WINAPI DllMain(HINSTANCE hinstDLL,DWORD fdwReason,LPVOID lpReserved)
    {
    switch( fdwReason )
    {
    case DLL_PROCESS_ATTACH:
    MessageBoxA(NULL,"Injected","",MB_OK);
    hacks();
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    [/php]
    Code:
    DWORD WINAPI dwHackThread(LPVOID)//calling the hack
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    Hacks ();
    
    
    return 0;
    }
    Code:
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )//starting the dll
    {
    DisableThreadLibraryCalls(hDll);
    
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    	CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    	CreateThread(NULL, NULL, OPK, NULL, NULL, NULL);
    
    }

  11. #11
    Kallisti's Avatar
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    then hows this?
    compiles fine /

    [php]#include <windows.h>

    #define RECOIL1 0x3745BC20 //flameswor told me in VM, ty ^^
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40

    //----------------------------------------------------------------------------
    //----------------------------------------------------------------------------

    void __cdecl Push(const char* pushCommand)
    {
    DWORD *LTClient = (DWORD*)(0x377ED910);
    void* CONoff = (void*)*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push pushCommand;
    call CONoff;
    add esp, 4;
    }
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    bool GameReady()
    {
    if(GetModuleHandleA("d3d9.dll")!=NULL && GetModuleHandleA("ClientFX.fxd")!=NULL && GetModuleHandleA("CShell.dll")!=NULL)
    return true;
    return false;
    }

    void hacks()
    {
    while(true)
    {

    bool chams = false;
    bool speed = false;
    bool recoil = false;
    bool spread = false;
    Push("ShowFps 1"); //fps
    Push("ActivationDistance 9001"); //far reach, its over 9000
    Push("FogEnable 1"); //nofog
    Push("WeaponSway 0.000000" );
    if(GetAsyncKeyState(VK_NUMPAD0)<0)
    {
    if(chams)
    {
    Push("SkelModelStencil 0");
    chams = false;
    }
    else
    {
    Push("SkelModelStencil 1");
    chams = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD1)<0)
    {
    if(speed)
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 500.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 70.000000");
    Push("FRunVel 285.000000");
    Push("BRunVel 285.000000");
    Push("SRunVel 285.000000");
    Push("DuckVel 50.000000");

    speed = false;
    }

    else
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 560.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 110.000000");
    Push("FRunVel 320.000000");
    Push("BRunVel 320.000000");
    Push("SRunVel 320.000000");
    Push("DuckVel 100.000000");

    speed = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD2)<0)
    {
    if(recoil)
    {
    Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);

    recoil = false;
    }

    else
    {
    //no recoil, ty flameswor
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);

    recoil = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD3)<0)
    {
    //no spread
    Push("PerturbRotationEffect 0.000000" );
    Push("PerturbIncreaseSpeed 0.000000" );
    Push("PerturbWalkPercent 0.000000" );
    Push("PerturbFiringIncreaseSpeed 0.000000" );
    Push("PerturbRecoil 0.000000" );
    Push("FireMovePerturb 0.000000" );
    Push("ZoomedFireMoveDuckPerturb 0.000000" );
    Push("ZoomedFireMovePerturb 0.000000" );
    Push("ZoomedFireDuckPerturb 0.000000" );

    spread = true;
    }


    }
    }

    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !GameReady() )
    Sleep(100);
    hacks();


    return 0;
    }


    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);

    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }

    }[/php]

    未来が見えなくて怖いから
    未来が見えてしまって悲しいから
    目を閉じて優しい思い出に浸ってしまう




  12. #12

  13. #13
    ac1d_buRn's Avatar
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    Quote Originally Posted by Kallisti View Post
    then hows this?
    compiles fine /

    [php]#include <windows.h>

    #define RECOIL1 0x3745BC20 //flameswor told me in VM, ty ^^
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40

    //----------------------------------------------------------------------------
    //----------------------------------------------------------------------------

    void __cdecl Push(const char* pushCommand)
    {
    DWORD *LTClient = (DWORD*)(0x377ED910);
    void* CONoff = (void*)*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push pushCommand;
    call CONoff;
    add esp, 4;
    }
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    bool GameReady()
    {
    if(GetModuleHandleA("d3d9.dll")!=NULL && GetModuleHandleA("ClientFX.fxd")!=NULL && GetModuleHandleA("CShell.dll")!=NULL)
    return true;
    return false;
    }

    void hacks()
    {
    while(true)
    {

    bool chams = false;
    bool speed = false;
    bool recoil = false;
    bool spread = false;
    Push("ShowFps 1"); //fps
    Push("ActivationDistance 9001"); //far reach, its over 9000
    Push("FogEnable 1"); //nofog
    Push("WeaponSway 0.000000" );
    if(GetAsyncKeyState(VK_NUMPAD0)<0)
    {
    if(chams)
    {
    Push("SkelModelStencil 0");
    chams = false;
    }
    else
    {
    Push("SkelModelStencil 1");
    chams = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD1)<0)
    {
    if(speed)
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 500.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 70.000000");
    Push("FRunVel 285.000000");
    Push("BRunVel 285.000000");
    Push("SRunVel 285.000000");
    Push("DuckVel 50.000000");

    speed = false;
    }

    else
    {
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 560.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 6000.000000");
    Push("WalkVel 110.000000");
    Push("FRunVel 320.000000");
    Push("BRunVel 320.000000");
    Push("SRunVel 320.000000");
    Push("DuckVel 100.000000");

    speed = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD2)<0)
    {
    if(recoil)
    {
    Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);

    recoil = false;
    }

    else
    {
    //no recoil, ty flameswor
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);

    recoil = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD3)<0)
    {
    //no spread
    Push("PerturbRotationEffect 0.000000" );
    Push("PerturbIncreaseSpeed 0.000000" );
    Push("PerturbWalkPercent 0.000000" );
    Push("PerturbFiringIncreaseSpeed 0.000000" );
    Push("PerturbRecoil 0.000000" );
    Push("FireMovePerturb 0.000000" );
    Push("ZoomedFireMoveDuckPerturb 0.000000" );
    Push("ZoomedFireMovePerturb 0.000000" );
    Push("ZoomedFireDuckPerturb 0.000000" );

    spread = true;
    }


    }
    }

    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !GameReady() )
    Sleep(100);
    hacks();


    return 0;
    }


    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);

    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }

    }[/php]

    That looks okay.

  14. #14
    Kallisti's Avatar
    Join Date
    Jul 2009
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    male
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    深い碧の果てに
    Posts
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    In Love
    1.This is source?
    2.I've been banned so many times it doesn't bother me at all.

    未来が見えなくて怖いから
    未来が見えてしまって悲しいから
    目を閉じて優しい思い出に浸ってしまう




  15. #15
    AVGN's Avatar
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    Sep 2009
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    /moved to help :/




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