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  1. #16
    alistair4322's Avatar
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    Quote Originally Posted by Arasonic View Post
    I know I know but still >.<
    Lets not make this thread into a discussion about another mod
    Ya...Wish someone approve the mod

  2. #17
    matjuh123's Avatar
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    Quote Originally Posted by alistair4322 View Post
    Anyone know why he is banned?

    Possible reasons:
    - Arch is angry
    - Dave is angry
    - Insane is too insane
    He's post banned! He reached 4k posts, and it's a MPGH tradition that you get a ban for that. He'll be back soon.

    You get banned for post count: 1337, 2k, 3k, 4k etc.
    -I'm back as an active member. (8th December, 2013)

  3. #18
    alistair4322's Avatar
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    Quote Originally Posted by matjuh123 View Post
    He's post banned! He reached 4k posts, and it's a MPGH tradition that you get a ban for that. He'll be back soon.

    You get banned for post count: 1337, 2k, 3k, 4k etc.
    What kind of rule is that? So Minions may have ban for many times right?

  4. #19
    Domen's Avatar
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    Very nice mod. I love it! And yes, Insane IS post banned.

  5. #20
    Arasonic's Avatar
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    If anyone knows how to spawn a box w/ a computer that gives a frag/semtex/full ammo (Obviously one for each) I'd appriciate if you told me, so I could add it to the museum.

  6. #21
    alistair4322's Avatar
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    Quote Originally Posted by Arasonic View Post
    If anyone knows how to spawn a box w/ a computer that gives a frag/semtex/full ammo (Obviously one for each) I'd appriciate if you told me, so I could add it to the museum.
    You may search in the nemesis mod for the freeze grenade box...
    And for ammo, search the code in AIZombie

  7. #22
    Arasonic's Avatar
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    Quote Originally Posted by alistair4322 View Post
    You may search in the nemesis mod for the freeze grenade box...
    And for ammo, search the code in AIZombie
    The AIZombies one is too complicated for me (:
    The nemesis mod.. hmm its alot of shit in it so might worth a try
    EDIT: Alright, that was TOO much shit. lol, seriously, looking for it through all that would take like a day.
    Last edited by Arasonic; 10-03-2010 at 09:37 AM.

  8. #23
    rangg's Avatar
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    nice job!
    but can u add download work?

  9. #24
    FILIPE1's Avatar
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    guys stop complaining!! This mod is Perfect, I loved it, good job Arasonic !
    It is perhaps one of the best "map edit" because it is realistic ...

    Nobody approves mods today?

  10. #25
    Brecht Algoet's Avatar
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    THANKED!!!

  11. The Following User Says Thank You to Brecht Algoet For This Useful Post:

    G-host (10-03-2010)

  12. #26
    spiritwo's Avatar
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    Looks like a really cool mod can't wait to try it out!
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  13. #27
    umt1001's Avatar
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    how can i download :S

  14. #28
    Arasonic's Avatar
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    It aint approved yet.

    Summary of questions I want answered, which would help me ALOT:

    Spawn boxes that gives semtex/frag/ammo etc

    Make it not cause lagg when someone leaves, which is because of this code:
    Code:
    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;;){
    foreach(player in level.players){
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+activate}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.1;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 0.1;
    if(TakeOnce){
    Wep delete();
    player clearLowerMessage("pickup",1);
    player clearLowerMessage(WeaponName,1);
    current = self getCurrentWeapon();
    self DropItem(current);
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }
    & Ideas for something I can make (:

    Sadly, it doesnt give anything to change the angle of the weapons, so the angle of all weapons goes in one direction which looks quite lame :<

  15. #29
    r3Fuze's Avatar
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    Can you pls write the thread command ?

  16. #30
    kerocx's Avatar
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    Use the code from Nemesis.

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