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  1. #1
    Jailbreak1877's Avatar
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    Talking [RELEASE] Bunkers for Quarantine Chaos Zombie Mod

    New Bunkers for Quarantine Chaos Zombie Mod!!

    Code:
    Underpass()
    {
    CreateWalls((2447, 1688, 320), (2843, 1688, 500));
    CreateWalls((2712, 2177, 305), (2576, 2175, 500));
    CreateWalls((2746, 2152, 289), (2747, 2066, 430));
    CreateWalls((2738, 1851, 288), (2732, 1718, 430));
    CreateGrids((2753, 2152, 428), (2901, 1734, 430), (0, 0, 0));
    CreateWalls((2742, 2152, 445), (2742, 1738, 446));
    CreateDoors((2748, 2118, 300), (2748, 1967, 288), (90, 0, 0), 7, 2, 30, 75);
    CreateRamps((3158, 2152, 306), (2934, 2151, 420));
    mgTurret1 = spawnTurret( "misc_turret", (2741, 1953, 472), "pavelow_minigun_mp" );
    mgTurret1.angles = (0, 180, 0); 
    mgTurret1 setModel( "weapon_minigun" );
    }
    Code:
    Terminal()
    {
    CreateElevator((-262, 4863, 193), (-13509, 11535, 48.1253));
    CreateWalls((-13273, 13802, 40.125), (-13273, 14344, 141));
    CreateWalls((-13303, 14338, 40.125), (-13705, 14346, 141));
    CreateWalls((-13736, 14348, 40.125), (-13743, 13817, 141));
    CreateWalls((-13303, 13798, 40.125), (-13390, 13801, 141));
    CreateWalls((-13712, 13809, 40.125), (-13665, 13809, 141));
    CreateRamps((-13295, 13811, 99.07930), (-13293, 14310, 91.2106));
    CreateGrids((-13445, 14002, 253), (-13611, 14105, 251), (0, 0, 0));
    CreateRamps((-13458, 14311, 40.125), (-13331, 14309, 87.1247));
    CreateRamps((-13529, 14320, 130), (-13527, 14123, 251));
    CreateRamps((-13715, 14324, 95.8787), (-13719, 13825, 99.6023));
    CreateRamps((-13572, 14313, 40.125), (-13676, 14319, 93.7747));
    CreateDoors((-13432, 13801, 48.1271), (-13539, 13805, 48.1268), (90, 90, 0), 9, 2, 5, 50);
    self thread SpawnWeapon(undefined,"ak47_shotgun_mp","ak47",(-13530, 14312, 40.125)+(0,0,0),0);
    CreateWalls((-13433, 14009, 268.125), (-13622, 14012, 269));
    CreateElevator((-13730, 14341, 142));
    CreateElevator((-13276, 14336, 142));
    CreateElevator((-13271, 13797, 142));
    CreateElevator((-13748, 13809, 142));
    }
    Code:
    SubBase()
    {
    CreateWalls((1768, -4096, 0.125012), (1687, -4096, 91.7437));
    CreateWalls((1559, -4096, 0.125012), (1495, -4096, 91.7437));
    CreateDoors((1752, -4094, 8.125), (1621, -4096, 0.125), (90, 90, 0), 5, 2, 5, 50);
    CreateGrids((1772, -4092, 95.664), (1489, -4226, 95.4576), (0, 0, 0));
    CreateWalls((1476, -4098, 110.289), (1781, -4098, 111.289));
    CreateRamps((1635, -4245, 94.3329), (1633, -4499, 88.1657));
    CreateGrids((1779, -4516, 93.5231), (1489, -4663, 81.9746), (0, 0, 0));
    CreateRamps((1737, -4743, 0.125005), (1735, -4887, 77.9122));
    CreateRamps((1500, -4683, 96.0805), (1517, -4887, 79.6079));
    mgTurret3 = spawnTurret( "misc_turret", (1624, -4098, 137), "pavelow_minigun_mp" );
    mgTurret3.angles = (0, 90, 0); 
    mgTurret3 setModel( "weapon_minigun" );
    CreateElevator((-234, -2196, 4.10537), (1631, -2678, 0.124995));
    CreateWalls((1495, -2997, 0.125008), (1580, -2997, 60));
    CreateWalls((1694, -2997, 0.125008), (1768, -2997, 60));
    CreateRamps((1472, -4499, 95.0477), (1487, -4186, 268));
    CreateWalls((1306, -4050, 292), (1483, -4086, 287));
    self thread SpawnWeapon(undefined,"uzi_silencer_xmags_mp","Uzi",(1768, -4647, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"pp2000_silencer_xmags_mp","PP2000",(1768, -4606, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"mp5k_thermal_xmags_mp","Mp5k",(1768, -4573, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"p90_fmj_xmags_mp","p90",(1768, -4538, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"ump45_fmj_silencer_mp","Ump45",(1768, -4499, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"ak47_acog_shotgun_mp","ak47",(1768, -4442, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"m4_thermal_xmags_mp","m4",(1768, -4386, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"scar_thermal_xmags_mp","scar",(1768, -4340, 0.125)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"fn2000_fmj_xmags_mp","fn2000",(1768, -4295, 0.124989)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"masada_fmj_gl_mp","masada",(1768, -4234, 0.124989)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"famas_thermal_xmags_mp","famas",(1768, -4188, 0.124989)+(0,0,0),0);
    self thread SpawnWeapon(undefined,"fal_acog_xmags_mp","fal",(1768, -4133, 0.124989)+(0,0,0),0);
    CreateRamps((1102, -4403, 166.125), (1085, -4200, 272));
    CreateElevator((917, -4124, 287), (-352, -4020, 0.125));
    CreateWalls((-488, -5494, 0.125005), (-215, -5494, 50));  
    CreateRamps((-357, -5367, 0.124998), (-354, -5477, 38.6509));
    CreateRamps((-357, -5512, 36.9589), (-360, -5705, 0.125008));
    CreateWalls((-491, -5491, 51.8875), (-401, -5490, 141));
    CreateWalls((-306, -5493, 51.8875), (-215, -5499, 141));
    CreateGrids((-215, -5494, 138), (-494, -5632, 140), (0, 0, 0));  
    CreateRamps((-215, -5934, 12.446), (-212, -5653, 127));
    CreateWalls((-496, -5490, 154), (-215, -5491, 154));
    }
    Code:
    Wasteland()
    {
    CreateWalls((9480, 6965, 342), (9673, 6965, 460));
    CreateWalls((9878, 6965, 342), (10106, 6965, 460));
    CreateElevator((-1444, -659, -17.4042), (9807, 8762, 342));
    CreateDoors((9962, 6964, 342), (9770, 6965, 342), (90, 90, 0), 7, 2, 30, 75);
    CreateGrids((10106, 6961, 457), (9480, 6878, 457), (0, 0, 0));
    CreateWalls((10106, 6962, 471), (9472, 6962, 472));
    CreateElevator((9464, 6963, 497));
    CreateElevator((10086, 6965, 497));
    CreateRamps((9711, 6635, 342), (9709, 6851, 450));
    CreateRamps((9778, 6633, 342), (9778, 6852, 450));  
    CreateRamps((9847, 6631, 342), (9842, 6852, 450)); 
    mgTurret1 = spawnTurret( "misc_turret", (9779, 6960, 497), "pavelow_minigun_mp" );
    mgTurret1.angles = (0, 90, 0); 
    mgTurret1 setModel( "weapon_minigun" );
    CreateWalls((10710, 6934, 342), (10710, 6655, 450));
    CreateWalls((10708, 6623, 342), (10978, 6623, 450));
    CreateGrids((10723, 6934, 449), (10978, 6622, 449), (0, 0, 0));
    CreateWalls((10710, 6934, 463), (10711, 6620, 464));
    mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
    mgTurret1.angles = (0, 180, 0); 
    mgTurret1 setModel( "weapon_minigun" );
    CreateWalls((10741, 6620, 463), (10836, 6620, 464));
    CreateWalls((10916, 6621, 463), (10994, 6621, 464));
    CreateRamps((10873, 6405, 342), (10876, 6592, 445));
    }
    Code:
    Karachi()
    {
    CreateGrids((2648, -3034, 549), (2408, -2591, 529), (0, 0, 0));
    CreateRamps((2896, -2887, 527), (2681, -2884, 548));
    CreateWalls((2659, -2595, 563), (2660, -2843, 675));
    CreateWalls((2653, -3035, 563), (2393, -3035, 675));
    CreateWalls((2393, -3006, 563), (2396, -2590, 675));
    CreateDoors((2658, -2769, 561), (2660, -2931, 563), (90, 0, 0), 7, 2, 30, 75);
    CreateWalls((2629, -2590, 563), (2425, -2590, 675));
    CreateGrids((2658, -2600, 673), (2401, -3031, 673), (0, 0, 0));
    CreateElevator((2510, -2666, 563), (1202, -3794, 807));
    CreateRamps((1878, -3144, 780), (2366, -3005, 675));
    CreateWalls((2666, -3021, 687), (2664, -2605, 688));
    CreateElevator((-749, 2100, 0.592293), (3027, -2953, 409));
    CreateRamps((3119, -3073, 409), (3300, -3070, 518));
    mgTurret1 = spawnTurret( "misc_turret", (2665, -2962, 713), "pavelow_minigun_mp" );
    mgTurret1.angles = (0, 30, 0); 
    mgTurret1 setModel( "weapon_minigun" );                                      
    }
    PS: Add this in the Map Edit

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;;)
    {
    foreach(player in level.players)
    {
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.2;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 2;
    if(TakeOnce){
    Wep delete();
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }
    Last edited by Jailbreak1877; 10-25-2010 at 10:11 PM. Reason: Added more Maps

  2. The Following 5 Users Say Thank You to Jailbreak1877 For This Useful Post:

    davianROX (01-07-2011),jimmynguyen3030 (01-17-2011),lightmodz (05-07-2012),Matty999555 (12-21-2010),Pacsulicsu (10-25-2010)

  3. #2
    justas1234's Avatar
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    DUDE,WTF? U Duble posted the same stuff...

  4. #3
    Jailbreak1877's Avatar
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    Yes but now i got picture and its better.
    I dont know how to delete my thread before so i decide to create new one..

  5. #4
    maarten551's Avatar
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    Quote Originally Posted by Jailbreak1877 View Post
    Yes but now i got picture and its better.
    I dont know how to delete my thread before so i decide to create new one..
    Why u didn't do
    Code:
    [IMG ]https://imageshack/photos/simplephoto (or something + without the spaces)[ /IMG]
    So we don't need to download them!

    My Youtube account : Maarten551, subscribe me ^^
    [YOUTUBE]lSl0HlhGQsY[/YOUTUBE]
    AIzombies for Alteriw, Check it now!
    [YOUTUBE]U9OjBsHgcKQ[/YOUTUBE]
    hover/cordinates mod with visible bunkers!!!
    ---------------------------------------------------
    Most important waittills

  6. #5
    Jailbreak1877's Avatar
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    Aw yeah but im new in this site my first post.... i just need to learn more right ?

  7. #6
    maarten551's Avatar
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    Quote Originally Posted by Jailbreak1877 View Post
    Aw yeah but im new in this site my first post.... i just need to learn more right ?
    Or you could for a image button .

    My Youtube account : Maarten551, subscribe me ^^
    [YOUTUBE]lSl0HlhGQsY[/YOUTUBE]
    AIzombies for Alteriw, Check it now!
    [YOUTUBE]U9OjBsHgcKQ[/YOUTUBE]
    hover/cordinates mod with visible bunkers!!!
    ---------------------------------------------------
    Most important waittills

  8. #7
    koty2's Avatar
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    pictures don't work...

  9. #8
    Yamato's Avatar
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    I think that some or nearly all elevator codes are wrong, -_-¡

    Put pictures please, upload them to imageshack.us for example and post them here with [IMG]Link[/IMG]

  10. #9
    Pacsulicsu's Avatar
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    Can somebody help me? How can i play in these bunkers?

  11. #10
    foasdgg's Avatar
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    wasteland and subbase = WOWWWWW
    awesome bunkers man.
    and the weapon spwaning = awesome!!!!

    Quote Originally Posted by Yamato View Post
    I think that some or nearly all elevator codes are wrong, -_-¡

    Put pictures please, upload them to imageshack.us for example and post them here with [IMG]Link[/IMG]
    they are alright, they are just for show... as you can see its look like a fortress
    Last edited by foasdgg; 10-25-2010 at 01:30 PM.

  12. #11
    House's Avatar
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    Next time upload on imageshack
    /Approved

  13. #12
    Pacsulicsu's Avatar
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    How to add this bunkers in my mod?

  14. #13
    Arasonic's Avatar
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    1.
    Unless its only for me, when you use the weapon spawner, you'll get a client command overflow very often when someone leaves.
    2.
    Where'd you get the weapon spawner code from?

  15. #14
    PLK96's Avatar
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    this works for version 3?

  16. #15
    barata55's Avatar
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    It Works for all versions.

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