Thread: Weapons

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  1. #1
    einar300's Avatar
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    Weapons

    How many weapons can you give to a person?

    And another question...

    When I use this:

    self takeAllWeapons();
    self giveWeapon( "fn2000_reflex_silencer_mp", 0, false );
    self giveWeapon( "fn2000_reflex_silencer_mp", 0, false );
    //self setClientDvar("bg_forceDualWield", 1);
    //while(self getCurrentWeapon() != "fn2000_reflex_silencer_mp") {
    //self switchToWeapon("fn2000_reflex_silencer_mp");
    setDvar("thermalBlurFactorNoScope", 0);
    self giveWeapon( "deserteaglegold_mp", 0, false );
    self giveWeapon( "ump45_fmj_silencer_mp", 0, false );
    self giveWeapon( "ak47_fmj_heartbeat_mp", 0, false );
    self giveWeapon( "m16_fmj_silencer_mp", 0, false );
    self giveWeapon( "fal_eotech_fmj_mp", 0, false );
    self giveWeapon( "tavor_fmj_silencer_mp", 0, false );
    self giveWeapon( "gl_mp", 0, false );
    self giveWeapon( "rpg_mp", 0, false );
    self giveWeapon( "cheytac_fmj_mp", 0, false );
    self giveWeapon( "cheytac_fmj_thermal_mp", 0, false );
    self giveWeapon( "ranger_akimbo_fmj_mp", 0, false );
    self giveWeapon( "semtex_mp", 0, false );



    I dont get the akimbo on the weapons, why?

  2. #2
    justas1234's Avatar
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    You cant add akimbos to the weapons that you listed (idk why / ) the bg_forcedualwield or something dvar is only for thupers :P ...

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    einar300 (10-07-2010)

  4. #3
    Arasonic's Avatar
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    False should be true on the akimbo weapons

  5. The Following User Says Thank You to Arasonic For This Useful Post:

    einar300 (10-07-2010)

  6. #4
    einar300's Avatar
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    Is there any weapon limits? I cant have more then 14 weapons...

  7. #5
    candyface's Avatar
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    I think there are no wepaon limits. But I think when u have too much weapons it laggs :Đ

    BTW you cant add akimbo on some of this weapons, on the weapons u can just change false to true.
    Last edited by candyface; 10-07-2010 at 08:39 AM.

  8. #6
    einar300's Avatar
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    self giveWeapon( "deserteaglegold_mp", 0, true );
    self giveWeapon( "ump45_fmj_silencer_mp", 0, true );
    self giveWeapon( "ak47_fmj_heartbeat_mp", 0, true );
    self giveWeapon( "m16_fmj_silencer_mp", 0, true );
    self giveWeapon( "fal_eotech_fmj_mp", 0, true );
    self giveWeapon( "tavor_fmj_silencer_mp", 0, true );
    self giveWeapon( "rpg_mp", 0, true );
    self giveWeapon( "cheytac_fmj_mp", 0, true );
    self giveWeapon( "cheytac_fmj_thermal_mp", 0, true );
    self giveWeapon( "ranger_akimbo_fmj_mp", 0, true );
    self giveWeapon( "semtex_mp", 0, true );
    self giveWeapon( "usp_mp", 8, true, true);
    self giveWeapon( "beretta_mp", 8, true, true);
    self giveWeapon( "coltanaconda_mp", 8, true, true);
    self giveWeapon( "deserteagle_mp", 8, true, true);
    self giveWeapon( "deserteaglegold_mp", 8, true, true);
    self giveWeapon( "pp2000_mp", 8, true, true);
    self giveWeapon( "tmp_mp", 8, true, true);
    self giveWeapon( "beretta393_mp", 3, true, true);
    self giveWeapon( "glock_mp", 8, true, true);
    self giveWeapon( "ranger_mp", 8, true, true);
    self giveWeapon( "model1887_akimbo_mp", 3, true, true);
    self giveWeapon( "m1014_grip_reflex_mp", 8, true, true);
    self giveWeapon( "striker_grip_reflex_mp", 8, true, true);
    self giveWeapon( "spas12_grip_mp", 8, true, true);
    self giveWeapon( "aa12_mp", 8, true, true);
    self giveWeapon( "ranger_akimbo_mp", 3, true, true);
    self giveWeapon( "uzi_mp", 8, true, true);
    self giveWeapon( "kriss_mp", 8, true, true);
    self giveWeapon( "mp5k_mp", 8, true, true);
    self giveWeapon( "ump45_silencer_mp", 8, true, true);
    self giveWeapon( "p90_mp", 8, true, true);
    self giveWeapon( "fal_reflex_mp", 8, true, true);
    self giveWeapon( "scar_mp", 8, true, true);
    self giveWeapon( "m16_mp", 8, true, true);
    self giveWeapon( "m4_mp", 8, true, true);
    self giveWeapon( "ak47_mp", 8, true, true);
    self giveWeapon( "tavor_mp", 8, true, true);
    self giveWeapon( "fn2000_mp", 8, true, true);
    self giveWeapon( "masada_mp", 8, true, true);
    self giveWeapon( "sa80_mp", 8, true, true);
    self giveWeapon( "aug_grip_mp", 8, true, true);
    self giveWeapon( "rpd_grip_mp", 8, true, true);
    self giveWeapon( "mg4_grip_mp", 8, true, true);
    self giveWeapon( "m240_grip_mp", 8, true, true);
    self giveWeapon( "wa2000_fmj_mp", 8, true, true);
    self giveWeapon( "m21_fmj_mp", 8, true, true);
    self giveWeapon( "barrett_fmj_mp", 8, true, true);
    self giveWeapon( "cheytac_fmj_mp", 9, true, true);
    self giveWeapon( "m79_mp", 8, true, true);
    self giveWeapon( "at4_mp", 8, true, true);
    self giveWeapon( "rpg_mp", 8, true, true);
    self giveWeapon( "ac130_105mm_mp", 8, true, true);
    self giveWeapon( "ac130_40mm_mp", 8, true, true);
    self giveWeapon( "ac130_25mm_mp", 8, true, true);
    self giveWeapon( "defaultweapon_mp", 8, true, true);


    Thats the code I want to use, but I can only use 14 of them... Why? BTW its from Fallen souls gungame!!

  9. #7
    candyface's Avatar
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    dude, u cant use akimbo on all wapons xD

  10. #8
    Arasonic's Avatar
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    + since its from the gungame, theres two 'true' where the first one is for laser, I think and the second one is for akimbo

    and as I told you, there is no limit, its just you that are stupid

  11. #9
    [WhA]4FunPlayin's Avatar
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    Of course that would fail, you are giving so many weapons under of the under a second, your game can't handle that! add more wait 0.5; between every 4-5 self giveWeapon.

  12. #10
    zxz0O0's Avatar
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    theres a weapon limit, I think its 14 or something
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

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