Wtf is this..
Well i was AMAZED AT: freedompeace Sunrise new hack, go check it and THANKS HIM!
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Well how can make hack in visual Basic, or did use something different?
ikr close!!!!!!!!!!!!!!!!
Visual C++ 2010 Express
Microsoft Express Downloads - Visual Studio Express and SQL Server Express
Visual Basic TA program maker... go check freedompeace Sunrise hack, ta new one....
ASM
Or in C++.386
.model flat,stdcall
option casemap:none
include \masm32\include\windows.inc
include \masm32\include\kernel32.inc
include \masm32\include\masm32.inc
include \masm32\include\user32.inc
include \masm32\include\debug.inc
include \masm32\include\masm32rt.inc
includelib \masm32\lib\kernel32.lib
includelib \masm32\lib\masm32.lib
includelib \masm32\lib\debug.lib
includelib \masm32\lib\user32.lib
include HotYang.Inc
include Security.inc
include Events.inc
.data
.data?
ThreadID dd ?
pid dd ?
SC2 dd ?
handle dd ?
.code
start:
print "Looking for Game...", 13, 10
;Do SC2 Code
invoke FindWindow, CTEXT("StarCraft II"), 0
mov SC2, eax
.if eax == 0
print "Unable to locate StarCraft II"
.else
invoke GetWindowThreadProcessId, SC2, addr pid
invoke OpenProcess, PROCESS_ALL_ACCESS, 0, pid
mov handle, eax
.if eax == 00h
print "Unable to get StarCraft II process ID"
.else
invoke CloseHandle, handle
.endif
.endif
.endif
inkey
END start
I also made one in VB but I forgot where I put the code for it. Just convert those to VB. It isn't hard. Replace the class names with "Combat_Arms", then replace the WriteProcessMemory with the hack offsets you wanna modify. Don't forget to click that "Thanks" button for my post .#include "StdAfx.h"
#include <windows.h>
#include <Tlhelp32.h>
#include <iostream>
#include "calls.h"
using namespace std;
HWND SC2 = FindWindow("StarCraft II", 0);
DWORD PID;
;void EnableDebugPriv();
int main()
{
cout << "Hooking to StarCraft II..." << endl;
//Hooks to SC2
if(FindWindow("StarCraft II", 0) == 0)
{
cout << "StarCraft II was not found" << endl;
exit(0);
}
EnableDebugPriv();
GetWindowThreadProcessId(SC2, &PID);
HANDLE phandle = OpenProcess(PROCESS_ALL_ACCESS, 0, PID);
//Modify SC2
WriteProcessMemory(phandle, (LPVOID)0x0A5C6DF, "\x3D", 1, NULL);
return 0;
}