You could use a signature, I just get it manually since CoD doesn't patch THAT often.
Why do u guys use Device Pointer and not just use a Signature scan for the Device Pointer?
so it will be one less pointer u dont need, is it detected?
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
You could use a signature, I just get it manually since CoD doesn't patch THAT often.
Ah we-a blaze the fyah, make it bun dem!
It dont patch often but it is still work. Just use it and u will never have to get the Device Pointer. (ur menu will also show on any D3D of that version)
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
I don't use D3D for my menu anymore ^^
Ah we-a blaze the fyah, make it bun dem!
Can any one give a good explanation how could i draw something in MW2
i try to draw a text string using ID3DXFont. but it gets blinking...
When i hoocked end sceen if user change graphick preferenses of game game cruses with different error on one pc it is Present Failed on another CreatTexture2D Error
I hooked creation of device and return my implementation of IDirect3D9Device wich hame all standart methods from the original
Why does this error appeared ?
Doesn't CoD have it's own rendering function that has to be timed with all rendering from any Direct3D API or something?